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Reign of the Warlock

The Reign of the Warlock is the first major expansion for Diablo II: Resurrected, introducing the Warlock class, overhauled Terror Zones, Herald boss encounters, Worldstone Shards, Uber Ancients, new items, and a built-in loot filter. This guide covers everything added in the expansion.

Warlock

The Warlock is D2R's newest class. Can equip 2H weapons with a shield. Class-specific item is a Tome.

Chaos Tree (Caster)

Fire
Ring of Fire, Flame Wave, Apocalypse — AoE fire damage
Magic
Miasma Bolt, Miasma Chain, Abyss — Magic damage chains — fewer immunity issues
Sigil
Lethargy, Rancor, Death — Sigil-based damage

Demon Tree (Summoner)

Summons
Goatman, Tainted, Defilers — Army of demons
Control
Bind Demon, Death Mark, Blood Boil, Engorge — Bind Demon controls non-boss demons
Passives
Demon Mastery, Blood Oath, Consume — Summon enhancements

Eldritch Tree (Melee / Support)

Hexes
Bane, Purge, Siphon — Only one hex active at a time
Melee
Cleave, Echoing Strike, Mirrored Blades — Uses mind-controlled weapon attacks
Support
Levitation Mastery, Blade Warp, Psychic Ward, Eldritch Blast — Levitation Mastery reduces weapon requirements

Terror Zone Overhaul

Terror Zones have been overhauled with two major changes: faster rotation and zone-wide enchantments. Together these make TZ farming significantly more dynamic and rewarding.

Faster Rotation

30-Minute Cycles
Terror Zones now rotate every 30 minutes instead of the previous 60-minute rotation. That means twice as many chances per session to hit a high-value zone, and less downtime waiting for a worthwhile zone to appear.

Zone Enchantments

Additional Enchantments
Every Terror Zone now spawns with an additional enchantment applied to all monsters — Cold Enchanted, Lightning Enchanted, and more. This adds a real layer of danger:
  • Builds need to account for extra elemental damage and on-death effects
  • Immunity interactions matter more than ever
  • Check your resistances before entering

Heralds & Thunder Charms

Heralds are a new boss type that spawn inside Terror Zones. They scale in difficulty across five tiers and are the exclusive source of Thunder Charms and Latent Sundering Charms. Understanding the token system behind Herald spawns is key to farming them efficiently.

Token System

Herald spawns are driven by an invisible token mechanic. Killing elite monsters can generate tokens, and tokens are consumed when new monsters spawn in unexplored areas.

Earning Tokens
2% chance per elite kill (Champions, Uniques, Super Uniques, Bosses — not unique minions). You see the message "You draw the Ire of a Herald!" when a token is gained. Tokens stack up to 5.
Spending Tokens
1% chance per white monster that spawns in a newly explored area. The check happens individually for each monster as the game populates a new map room. You see "A Herald is hunting you in…!" when a token is consumed and a normal monster is upgraded to a Herald.
Why Spending Is Faster Than Earning
When you teleport into an unexplored area, the game might spawn ~50 monsters at once. Each one rolls the 1% conversion check independently — that's roughly a 40% chance that at least one becomes a Herald. Compare that to earning tokens: you only get a 2% roll per elite kill, which happens far less frequently.

Party & Multiplayer

Shared Tokens
Tokens are shared across the entire party. One player can earn a token by killing an elite in one part of the Terror Zone, and seconds later another player can trigger the Herald spawn by exploring a new area elsewhere.

Tiers & Scaling

Tier 1 → Tier 5
Heralds scale from Tier 1 to Tier 5. Each Herald you defeat increases the next Herald's tier, improving both difficulty and loot potential. Spawning Heralds one at a time is ideal to climb tiers properly.
Avoid Double Spawns
If two tokens are consumed at the same time (two "A Herald is hunting you in…!" messages at once), both Heralds will be lower tier because the tokens split. You want to go 1-by-1 for maximum tier progression, but there is limited control over this.

Sunder Charm Drops

Tier Requirement
Game files indicate that Latent Sundering Charms only drop from Tier 4 and Tier 5 Heralds. This is confirmed for offline single-player. However, online reports suggest Sunders can drop from Tier 1 — possibly a difference between the live server patch and the offline patch.
Farming Loop
Kill elites to earn tokens → explore new areas to spawn Heralds → defeat Herald to increase tier → repeat until Tier 4-5 for best drops.

Worldstone Shards

Worldstone Shards are a new consumable item that let you manually terrorize an entire act. Instead of being at the mercy of the server rotation, you pick when and where terror strikes.

Source
Dropped by elite and unique monsters throughout the game.
Effect
Using a shard terrorizes every zone in a single act of your choice. The terrorized act applies to everyone in the game, making group play easier.
Herald Chaining
Because the whole act is terrorized, you can chain Herald hunts across multiple zones without waiting. Great for targeted leveling — terrorize the act you want to grind and stay in the flow.

Uber Ancients

The Uber Ancients are a new pinnacle boss encounter designed for fully geared characters. Unlocking the fight requires collecting specific statues from terrorized act bosses and cubing them together.

Unlock Requirement
Collect statues from terrorized act bosses, then transmute them in the Horadric Cube to open the encounter.
Difficulty
A true endgame test — bring an optimized build and max resistances. This gives high-level players a concrete goal beyond repeated farming, with top-tier loot to match.

Loot Filter

D2R now has built-in loot filters. Filters are JSON-formatted, can be imported/exported, and support per-character profiles.

How It Works

Show Rules
Display items matching specified criteria
Hide Rules
Conceal items from the ground display
Show Trumps Hide
If both a Show and Hide rule match an item, the item is shown
Rule Order
Order doesn't matter — rules operate independently

Filter Options

Rarity
Unique, Set, Rare, Magic, Normal
Quality Tier
Normal, Exceptional, Elite
Equipment Type
Accessories, Armor, Weapons, Class-specific items
Item Codes
Specific item identifiers for precise filtering
Gold Threshold
Hide gold below a certain value
Ethereal / Sockets
Filter by ethereal status and socket count

Tips

Start by hiding everything
Then selectively add Show rules for items you want — gives the most precise control
Blank = all
Leaving quality/equipment selections blank includes all options; selecting specific values restricts results
Import/Export
Paste JSON profiles directly into the import function for instant configuration
Per-character profiles
Create different filter setups for each character

New Items

Newly discovered items from the Reign of the Warlock expansion. This page will be updated as more items are found by the community.

Runewords

Void Runeword Void Coven Vigilance Ritual Authority
Runeword Runes Base Sockets Stats
Authority Hel + Shael + Ral Body Armor 3
  • 5% Chance to cast level 15 Miasma Chain on striking
  • 2% Chance to cast level 10 Pyrotic Ward when struck
  • +2 to All Skills
  • +20% Faster Hit Recovery
  • +45% Enhanced Defense
  • Fire Resist +15%
  • Requirements -15%
Coven Ist + Ral + Io Helm 3
  • 5% Chance to cast level 10 Sigil: Lethargy when struck
  • +1 to All Skills
  • +10% Faster Cast Rate
  • Enhanced Defense
  • +10 to Vitality
  • Fire Resist +10%
  • +5 to Life per level
  • 40% Better Chance of Getting Magic Items
Void Thul + Zod + Ist Dagger 3
  • Indestructible
  • +2 to All Skills
  • +40% Faster Cast Rate
  • Adds 3-14 Cold Damage
  • +(10-15)% to Magic Skill Damage
  • +(1-3) to Abyss
  • +(8-12) to All Attributes
  • 30% Better Chance of Getting Magic Items
  • Level 4 Decrepify (35/35 Charges)
Vigilance Sol + Dol Shield 2
  • 5% Chance to cast level 10 Ring of Fire when struck
  • +10% Faster Run/Walk
  • +30% Faster Block Rate
  • +97% Enhanced Defense
  • +21 to Life
  • Replenish Life +7
  • +20 to Mana
  • +5% to Maximum Poison Resist
  • All Resistances +34
Ritual Amn + Shael + Ohm Dagger 3
  • 13% Chance to cast level 1 Sigil: Death when struck
  • +40% Increased Attack Speed
  • +264% Enhanced Damage
  • 20% Bonus to Attack Rating
  • +3158 Damage to Demons
  • 7% Life stolen per hit
  • Slain Monsters Rest in Peace
  • +4 to Life after each Kill

Uniques

Ars Al'Diabolos Ars Tor'Baalos Measured Wrath Dreadfang Wraithstep Bloodpact Shard Sling Ring Entropy Locket Grim Needle Opalvein Ars Dul'Mephistos Gheed's Wager Protector's Frost Guardian's Thunder Hellwarden's Will
Item Base Type Stats
Ars Al'DiabolosBlasphemous Grimoire
  • Defense: 402-447
  • Chance to Block: 37%
  • Durability: 20 of 20
  • (Warlock Only)
  • Required Strength: 106
  • Required Level: 80
  • 15% Chance to cast level 1 Terror when struck
  • +2 to Chaos Skills (Warlock Only)
  • +25% Faster Cast Rate
  • 15-25% to Fire Skill Damage
  • 3-5 to Apocalypse (Warlock Only)
  • +(170-200)% Enhanced Defense
  • Fire Resist 20-30%
  • 5-10 to Mana after each Kill
  • 5-10 to Light Radius
Ars Tor'BaalosBlasphemous Compendium
  • Defense: 323-367
  • Chance to Block: 35%
  • Durability: 20 of 20
  • (Warlock Only)
  • Required Strength: 95
  • Required Level: 73
  • 15% Chance to cast level 1 Decrepify when struck
  • +2 to Demon Skills (Warlock Only)
  • 2-3 to Consume (Warlock Only)
  • 2-4 to Blood Boil (Warlock Only)
  • 2-3 to Engorge (Warlock Only)
  • 2-3 to Demonic Mastery (Warlock Only)
  • +(120-150)% Enhanced Defense
  • +148 to Life (Based on Character Level)
  • Physical Damage Received Reduced by 5-10%
Ars Dul'MephistosOccult Tome
  • Defense: 184
  • Chance to Block: 72%
  • Durability: 14 of 20
  • (Warlock Only)
  • Required Strength: 82
  • Required Level: 75
  • 15% Chance to cast level 20 Blizzard when struck
  • +3 to Warlock Skill Levels
  • +30% Faster Cast Rate
  • +15% Increased Attack Speed
  • +200% Enhanced Defense
  • +50% Faster Block Rate
  • Cold Absorb 20%
  • 35% Better Chance of Getting Magic Items
Measured WrathBurnt Text
  • Defense: 112-137
  • Chance to Block: 28%
  • Durability: 20 of 20
  • (Warlock Only)
  • Required Strength: 38
  • Required Level: 52
  • 5% Chance to cast level 25 Ring of Fire when struck
  • +1 to Warlock Skills
  • +25% Faster Cast Rate
  • 1-3 to Flame Wave (Warlock Only)
  • 1-3 to Ring of Fire (Warlock Only)
  • 1-3 to Summon Tainted (Warlock Only)
  • +(130-180)% Enhanced Defense
  • 10-20 to Vitality
  • Fire Resist 20-30%
  • 3-5 Life after each Kill
DreadfangLegend Sword
  • One-Hand Damage: (51-58) to (130-148)
  • Two-Hand Damage: (116-133) to (219-250)
  • Durability: 44 of 44
  • Required Dexterity: 67
  • Required Strength: 118
  • Required Level: 61
  • 33% Chance to cast level 3 Amplify Damage on striking
  • +33% Increased Attack Speed
  • +(133-166)% Enhanced Damage
  • 33% Bonus to Attack Rating
  • 3-6% Mana stolen per hit
  • +33% Deadly Strike
  • +3 to Mirrored Blades (Warlock Only)
  • Requirements -33%
WraithstepMirrored Boots
  • Defense: 99-128
  • Kick Damage: 50 to 145
  • Durability: 18 of 18
  • Required Strength: 163
  • Required Level: 67
  • +30% Faster Run/Walk
  • +20% Faster Hit Recovery
  • 40-60 Defense
  • 10-15 to Dexterity
  • 10-15 to Energy
Bloodpact ShardMithril Point
  • One-Hand Damage: 37 to 53
  • Durability: 55 of 55
  • Required Dexterity: 98
  • Required Strength: 55
  • Required Level: 67
  • Dagger Class - Fast Attack Speed
  • +1 to All Skills
  • +30% Faster Cast Rate
  • 1-3 to Bind Demon (Warlock Only)
  • 2-3 to Blood Boil (Warlock Only)
  • 2-3 to Blood Oath (Warlock Only)
  • Slows Target by 25%
  • Increase Maximum Life 10-15%
  • 20-35% Better Chance of Getting Magic Items
OpalveinRing
  • Required Level: 50
  • 2% Chance to cast level 15 Flame Wave on attack
  • +10% Faster Cast Rate
  • +3% to Cold Skill Damage
  • All Resistances +6
  • +3 Life after each Kill
  • +3 to Mana after each Kill

The % damage and element are rolled. One of the 6 elements are possible: Poison, Fire, Cold, Magic, Physical, Lightning.

SlingRing
  • +10% Faster Cast Rate
  • -5% to Enemy Magic Resistance
  • +1 to Town Portal
  • Slows Target by 15%
  • +13 to Energy
  • 16% Better Chance of Getting Magic Items
Entropy LocketAmulet
  • 4% Chance to cast level 19 Miasma Chain on striking
  • +10% Faster Cast Rate
  • +10% to Magic Skill Damage
  • Increase Maximum Mana 11%
  • Lightning Resist +28%
  • Magic Damage Reduced by 12
Gheed's WagerTroll Belt
  • Defense: 136
  • Belt Size: +12 Slots
  • Required Strength: 151
  • Required Level: 71
  • +13% Faster Run/Walk
  • +18% Faster Cast Rate
  • +16% Faster Hit Recovery
  • -5% to Enemy Magic Resistance
  • +104% Enhanced Defense
  • All Resistances +12
  • 70% Extra Gold from Monsters
Protector's FrostJewel
  • Required Level: 75
  • 1% Chance to cast level 25 Frozen Armor when struck
  • Adds 10-30 Cold Damage
  • -9% to Enemy Cold Resistance
  • +8% to Cold Skill Damage
  • +3% to Experience Gained
  • 39% Extra Gold from Monsters
  • 23% Better Chance of Getting Magic Items
Guardian's ThunderJewel
  • Required Level: 75
  • Adds 1-75 Lightning Damage
  • -(5-10)% to Enemy Lightning Resistance
  • 5-10% to Lightning Skill Damage
  • 3-5% to Experience Gained
  • 25-50% Extra Gold from Monsters
  • 15-35% Better Chance of Getting Magic Items
Hellwarden's WillDeath Mask
  • Defense: 217-274
  • Required Strength: 55
  • Required Level: 50
  • +1 to All Skills
  • +20% Increased Attack Speed
  • +20% Faster Cast Rate
  • -(5-8)% to Enemy Magic Resistance
  • -(5-8)% to Enemy Fire Resistance
  • +(150-215)% Enhanced Defense
  • 4-6 to Mana after each Kill

Sets

Bane's Garments (Warlock Normal Set)

Bane's Wraithskin Bane's Authority
Item Base Type Stats
Bane's WraithskinHard Leather Armor
  • Defense: 71-74
  • Durability: 28 of 28
  • Required Strength: 20
  • Required Level: 8
  • +50 Defense
  • Magic Resist +30%
  • +792 to Attack Rating (Based on Character Level) (3 Items)
  • +25% Faster Hit Recovery (2 Items)
Bane's AuthorityLight Belt
  • Defense: 3
  • Belt Size: +4 Slots
  • Durability: 14 of 14
  • Required Level: 8
  • +10% Faster Cast Rate
  • +20 to Life
  • +15 to Energy (3 Items)
Bane's OathmakerKrisStats TBD

Full Set Bonus: +1 to All Skills, +25% Faster Cast Rate, +80% Enhanced Damage, +15 to Dexterity, 40% Better Chance of Getting Magic Items

Horazon's Splendor (Warlock Elite Set)

Horazon's Countenance Horazon's Dominion Horazon's Hold Horazon's Legacy
Item Base Type Stats
Horazon's CountenanceDemonhead
  • Defense: 101-154
  • Durability: 20 of 20
  • Required Strength: 102
  • Required Level: 62
  • +1 to Warlock Skills
  • 99% Bonus to Attack Rating (Based on Character Level)
  • 10-20 to Strength
  • Magic Damage Reduced by 7-10
  • +15 to Strength (4 Items)
  • Increase Maximum Life 5% (2 Items)
Horazon's DominionRusset Armor
  • Defense: 427-488
  • Durability: 30 of 30
  • Required Strength: 97
  • Required Level: 55
  • +2 to Demon Skills (Warlock Only)
  • (75-100)% Enhanced Defense
  • 75-100 to Mana
  • Cold Resist 15-25%
  • Lightning Resist 15-25%
  • Fire Resist 15-25%
  • +15 to Vitality (4 Items)
  • Poison Resist +25% (2 Items)
Horazon's HoldDemonhide Gloves
  • +102 to Attack Rating
  • Adds 140-270 Fire Damage
  • +10% Chance of Crushing Blow
  • +14 to Dexterity
  • +31 to Life
  • 7% Life stolen per hit
  • 7% Mana stolen per hit
  • +30% Increased Attack Speed
Horazon's LegacyMirrored Boots
  • +30% Faster Run/Walk
  • +13 to Strength
  • +14 to Dexterity
  • Magic Resist +21%
  • Cannot Be Frozen
  • Requirements -30%
Horazon's SecretsOccult CodexStats TBD

Full Set Bonus: +3 to Warlock Skills, +350% Enhanced Damage, +30 to Enchant, +300 Defense, +20 to Dexterity, +30 to Energy, All Resistances +50, 100% Better Chance of Getting Magic Items

Known Issues

Known issues Blizzard is aware of and intends to address in an upcoming update.

Warlock

Issue
Blood Oath damage transfer to the demon is uncapped
Blood Oath was not falling off after respec of character skills
Eldritch Blast Life Steal and Mana Steal are capped at 20%
Apocalypse is displaying a negative Fire Resist above the 40% cap
Casting certain skills while inside any town will make the weapon's animation flicker
The Longbow's arrow moves after the player stops moving with the Warlock class

Chronicle

Issue
Chronicle menu crashes game when changing to Controller on PC if opened through the discovered item message in chat
Hustle was replaced by Hysteria (Chest) and Mania (Weapon). The Mania version is still showing as Hustle in the Chronicle
Visual bug in the Chronicle's backlight unique item reward when applied to the Amazon
"Eligible for chronicle" string appears for players who already have the item

Mosaic

Issue
Mosaic can cause graphical issues that will lead to a crash if used in Chaos Sanctuary
Mosaic can only be crafted offline

Miscellaneous

Issue
Subtabs from the Pause Menu can be overlaid on handheld platforms when using mouse and keyboard
Vendors are not selling enough daggers
Latent Sunder Charms are not rolling values in their affixes
Resolution Scale option is different from the displayed resolution on game start
Rare client lockups after extended periods of playing (under investigation)

Platform Issues

Issue
Game crashes after accessing Global Rank or Class Rank of another player on ROG and Steam Deck in Release Mode
Player gets locked on Ladder Board UI after docking or undocking Switch
Docking or undocking on Options Brightness or Screen Space will cause a crash/lock
Chronicle Search feature asserts on Nintendo Switch
Connecting Nintendo Switch to a Dock with the Loot Filter's Edit Rule tab open causes a crash/lock
Disconnecting from the Internet causes an unresponsive state when attempting to create an online lobby after reconnecting
Error message after network disconnect when title is left idle in the main menu on PS4/PS4 Pro
Game may crash/lock when saving and exiting after staying idle on the Uber Ancients death screen on PS4 Pro
Infernal Edition bonus incentives for Diablo IV and WoW may not unlock immediately for Steam purchases (fix in progress)

Design Notes

These endgame additions address specific pain points from the base game without overhauling core systems:

TZ Randomness
Worldstone Shards give players agency over where they farm, reducing reliance on server-side rotation luck.
Sunder Charm Acquisition
Thunder Charms from Heralds provide a more targeted path to acquiring powerful charms.
Endgame Ceiling
Uber Ancients add a pinnacle encounter for players who have outgeared everything else.
Pacing
30-minute TZ rotations and act-wide terrorization keep sessions moving.