D2R Guide

New: Reign of the Warlock Guides

The Warlock class is here. This guide has been updated for Reign of the Warlock:

  • New runewords and powerful sunder charms
  • Terror zone changes, heralds, and act terror consumables
  • Details on the Uber Ancients encounter
  • Warlock build guides for the Demon summoner and Magic DoT caster
Endgame Guide Demon Warlock Build Magic Warlock Build New Items Known Issues

Builds

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Terror Zones

Reign of the Warlock Reign of the Warlock Changes

Terror Zones now rotate every 30 minutes instead of the previous 60-minute rotation. That means twice as many chances per session to hit a high-value zone, and less downtime waiting for a worthwhile zone to appear.

Every Terror Zone now spawns with an additional enchantment applied to all monsters — Cold Enchanted, Lightning Enchanted, and more. This adds a real layer of danger.

Heralds: When you kill elite monsters, there's a hidden 2% chance per kill to build up a charge (you'll see the message "You draw the Ire of Herald!"). This charge is tracked game-wide, so any player in the zone can contribute to or spend them. Whenever new monsters spawn in an unexplored area, each one has a 1% chance to consume a charge and upgrade into a Herald (triggering "A herald is hunting you" message). Heralds come in 5 tiers, each stronger than the last. The tier of the Herald that spawns depends on how many you have killed in that game. A Tier 5 Herald is significantly more dangerous than Tier 1. Sunder charms now only drop from Tier 4 and 5 Heralds offline.

Act Terror: You can now force an entire act to be terrorized by right-clicking new consumable items that drop from Terrorized monsters. They drop at roughly a 1:500 rate per elite kill.

Western Worldstone Shard Act I — Western Worldstone Shard Eastern Worldstone Shard Act II — Eastern Worldstone Shard Southern Worldstone Shard Act III — Southern Worldstone Shard Deep Worldstone Shard Act IV — Deep Worldstone Shard Northern Worldstone Shard Act V — Northern Worldstone Shard
Zone Tier Packs Tips
Cathedral, CatacombsS27-35Massive pack count. TZ Andariel has the best chance for rare uniques.
Durance of HateS15-21Best to rush Mephisto. Similarly buffed drop table like Andariel.
Dry Hills, Halls of the DeadS20-27High density. No phys/magic immunes. Great XP zone.
Flayer Jungle, Flayer DungeonS22-29Massive density. Every immunity type. Fetishes can be annoying.
Lut Gholein SewersS18-24Radament quest. Great density. No phys/magic immunes.
PitS8-11Easy access from Outer Cloister WP. Weak monsters.
Chaos SanctuaryS6-7Seal bosses + Diablo. Hammerdin/FoH excel. Fire/Cold/Light immunes.
Rocky Waste, Stony TombS17-23Good for most builds. No phys or fire immunes.
Tal Rasha's Tombs, Tal Rasha's ChamberS49-63Highest pack count in game. Top XP zone. Magic immunes present.
Worldstone Keep, Throne of Destruction, Worldstone ChamberS22-29Baal runs. Top XP zone. Every immunity type. 6 wave bosses.
Barracks, JailA24-32Huge pack count, great XP. All element immunes present.
Black Marsh, The HoleA15-20Good outdoor+indoor density. No phys/magic immunes.
City of the Damned, River of FlameA14-17Good density leading to Chaos Sanctuary. No phys/magic immunes.
Cold Plains, CaveA15-20Easy Act 1 zone. No poison/phys immunes. Good for leveling.
Crystalline Passage, Frozen RiverA13-17Frozenstein can be dangerous. Good for fire builds.
Forgotten TowerA15-20Countess rune drops. Best rune farming spot. Good for all builds.
Glacial Trail, Drifter CavernA13-17Good density. Watch for physical immunes.
Kurast Bazaar, Ruined Temple, Disused FaneA15-17No lightning immunes. Lightning builds excel here.
Lost City, Valley of Snakes, Claw Viper TempleA21-28High packs. Fangskin is lightning enchanted. Watch for magic immunes.
Nihlathak's Temple, Temple HallsA12-14Pindleskin easy farm from WP. Nihlathak uses Corpse Explosion. Every immunity type.
Outer Steppes, Plains of DespairA16-20Open areas, good density. Izual drops. No phys/magic immunes.
Ancient TunnelsB6-8No cold immunes. Best Blizzard Sorc spot.
Ancient's Way, Icy CellarB13-17Good for fire builds. Snapchip Shatter drops well.
Bloody Foothills, Frigid Highlands, AbaddonB19-255 superuniques. Eldritch/Shenk easy from WP. Every immunity type.
Dark Wood, Underground PassageB16-22Decent density. No phys/magic immunes.
Great MarshB10-15Open area, moderate density. No phys/magic immunes.
Spider Forest, Spider CavernB14-20No phys/magic immunes.
Arcane SanctuaryC7-9Ghosts have great rune drops. Hammerdin excels. Watch for falls.
Arreat Plateau, Pit of AcheronC15-19Every immunity type present. Bring multi-element or magic damage.
Stony FieldC7-9Small outdoor zone. Not great density.
The Secret Cow LevelC6-8Only lightning immunes. Dense packs. Great for non-light AoE builds.
TravincalC6-8Council members drop HRs. Low pack count but valuable drops.
Burial Grounds, Crypt, MausoleumD9-11Only lightning immunes. Safe for most builds.
Far OasisD7-9Low packs. Physical immune Scarabs. Not efficient to farm.
TristramD7-9Small area. Fire/Light/Poison immunes. Not efficient.
Blood Moor, Den of EvilF8-10Low monster level, not worth farming.

Reign of the Warlock Uber Ancients

The Colossal Ancients are the hardest content in D2R. To access the fight, collect 5 statues from Terrorized Act Bosses (~1:8 to 1:15 drop rate). Max all resistances before attempting, and bring Crushing Blow and Open Wounds to deal with their massive HP pools. Avoid fighting all three Ancients at once — separate them and prioritize clearing their spawned minions first.

Colossal Ancient Jewels

These Unique Jewels only drop from Colossal Ancients. There is always only 1 of 6 jewels dropping from the last remaining killed Colossal Ancient. The type of element depends on which one is last killed.

Last Killed Jewel Drop
Colossal TalicDefender's Fire or Defender's Bile
Colossal KorlicProtector's Frost or Protector's Stone
Colossal MadawcGuardian's Thunder or Guardian's Light
Jewel Element Stats
Defender's Fire
Defender's Fire
Unique Jewel — Required Level: 75Adds 20-60 Fire Damage-(5-10)% to Enemy Fire Resistance5-10% to Fire Skill Damage3-5% to Experience Gained25-50% Extra Gold from Monsters15-35% Better Chance of Getting Magic Items
Fire Adds 20-60 fire damage, -5–10% to Enemy Fire Resistance, 5–10% to Fire Skill Damage, 3–5% to Experience Gained, 25–50% Extra Gold, 15–35% MF
Defender's Bile
Defender's Bile
Unique Jewel — Required Level: 75+95 Poison Damage Over 1 Second5-10% to Poison Skill Damage-(5-10)% to Enemy Poison Resistance3-5% to Experience Gained25-50% Extra Gold from Monsters15-35% Better Chance of Getting Magic Items
Poison +95 poison damage over 1 sec, 5–10% to Poison Skill Damage, -5–10% to Enemy Poison Resistance, 3–5% to Experience Gained, 25–50% Extra Gold, 15–35% MF
Protector's Frost
Protector's Frost
Unique Jewel — Required Level: 75Adds 10-30 Cold Damage5-10% to Cold Skill Damage-(5-10)% to Enemy Cold Resistance3-5% to Experience Gained25-50% Extra Gold from Monsters15-35% Better Chance of Getting Magic Items
Cold Adds 10-30 cold damage, 5–10% to Cold Skill Damage, -5–10% to Enemy Cold Resistance, 3–5% to Experience Gained, 25–50% Extra Gold, 15–35% MF
Protector's Stone
Protector's Stone
Unique Jewel — Required Level: 75+30-50% Enhanced DamageAdds 10-30 Damage-(5-10)% to Enemy Physical Damage Resistance3-5% to Experience Gained25-50% Extra Gold from Monsters15-35% Better Chance of Getting Magic Items
Physical +30–50% Enhanced Damage, Adds 10-30 damage, -5–10% to Enemy Physical Damage Resistance, 3–5% to Experience Gained, 25–50% Extra Gold, 15–35% MF
Guardian's Thunder
Guardian's Thunder
Unique Jewel — Required Level: 75Adds 1-75 Lightning Damage-(5-10)% to Enemy Lightning Resistance5-10% to Lightning Skill Damage3-5% to Experience Gained25-50% Extra Gold from Monsters15-35% Better Chance of Getting Magic Items
Lightning Adds 1-75 lightning damage, -5–10% to Enemy Lightning Resistance, 5–10% to Lightning Skill Damage, 3–5% to Experience Gained, 25–50% Extra Gold, 15–35% MF
Guardian's Light
Guardian's Light
Unique Jewel — Required Level: 75Adds 15-35 Magic Damage-(5-10)% to Enemy Magic Resistance5-10% to Magic Skill Damage3-5% to Experience Gained25-50% Extra Gold from Monsters15-35% Better Chance of Getting Magic Items
Magic Adds 15-35 magic damage, -5–10% to Enemy Magic Resistance, 5–10% to Magic Skill Damage, 3–5% to Experience Gained, 25–50% Extra Gold, 15–35% MF

MF / Loot

How Magic Find Works

Base Item Roll
The game picks a base item (like a random helmet or sword). Your Magic Find stat has zero effect on this step — it's purely based on what monster you killed and some random rolls.
Quality Check Order
Then the game tries to make that item special. It checks in order: UniqueSetRareMagic. It goes down the list until something sticks. Your MF stat helps at this stage by improving the odds at each check.
Diminishing Returns
More MF always helps you find Uniques, but here's the twist — because the game checks for Uniques first, having tons of MF means more items get "caught" as Uniques (or failed Uniques), and fewer items make it down to the Set or Rare checks. So you can actually get fewer Set and Rare items with super high MF.
Boss Bonuses
Not all monsters are equal. Act Bosses like Mephisto, Diablo, and especially Andariel have a built-in bonus that makes them way more likely to drop good stuff compared to random elite packs in places like the Pit.
The Sweet Spot
Don't stress about stacking insane amounts of MF. The first 200-300% gives you the biggest boost. After that, you're better off keeping your kill speed high rather than sacrificing damage for a few more percent of MF. And if you're hunting a specific Set or Rare item, piling on more MF can actually work against you!
How Does Magic Find Actually Work

MF Tips & Mechanics

NoDrop & Player Count
Every monster has a NoDrop chance — a roll where nothing drops at all. Increasing the player count (or using /players X) reduces the NoDrop chance significantly. At /players 1 a monster might drop nothing 60% of the time, but at /players 3 that drops to around 40%, and by /players 7-8 almost every kill produces an item.
MF Does Not Affect Runes
Runes are not affected by Magic Find at all. Runes drop from a completely separate table that only cares about what monster you killed and the player count. Stacking 500% MF will not give you a single extra rune. If you're rune farming, prioritize kill speed and player count over MF.
MF Does Not Increase Drop Quantity
Magic Find only improves the quality of items that drop — it makes items more likely to roll as Unique, Set, or Rare instead of Magic or Normal. It does not increase the number of items a monster drops. That is controlled by the NoDrop mechanic and player count.
Merc & Pet Kills Use Your MF
When your mercenary or summons (like a Necromancer's skeletons) land the killing blow, the game uses your MF plus the merc's MF combined for the quality roll.
Barbarian Find Item
The Barbarian's Find Item (Hork) skill is one of the best MF tools in the game. After killing a monster, you can use Find Item on the corpse for an additional chance to roll the monster's entire drop table again — applying your full MF. This essentially doubles your drops from every horked corpse. Horking Travincal Council members is one of the most efficient ways to farm high runes and valuable items.

Runeword Bases

Runeword bases are fun items to look for to boost your character's power with runewords. Bases with 0 sockets can receive their maximum at Larzuk or be rolled into a random amount using a cube formula. Bases with perfect defense have high trade value. Monarchs (0/4 socket), Eth Elite Thresher/Greater Thresher/Cryptic Axe/Colossus Voulge (0/4 socket), and Paladin shields with 40+ All Resist are especially valuable early ladder.

Item Perfect Sockets Best For Where to Find
Monarch 148 Defense 0, 4 Spirit Hell Cows, WSK, Chaos
Crystal Sword (Normal) 0, 4 Spirit Normal Cows (ilvl 26-40)
Broad Sword (Normal) 0, 4 Spirit Normal Cows (ilvl 26-40)
Flail 0, 4 Heart of the Oak NM/Hell anywhere
Bill/Poleaxe/Partizan 0, 4 Early game insight Nightmare anywhere
Thresher (Eth) 15% ED 0, 4, 5 Infinity, Insight (4os) / Obedience (5os) Hell Cows, WSK
Giant Thresher (Eth) 15% ED 0, 4, 5 Infinity, Insight (4os) / Obedience (5os) Hell Cows, WSK
Cryptic Axe (Eth) 15% ED 0, 4, 5 Infinity, Insight (4os) / Obedience (5os) Hell Cows, WSK
Colossus Voulge (Eth) 15% ED 0, 4 Insight (budget) Hell anywhere
Mage Plate 261 Defense, 15% ED 0, 3 Enigma Hell anywhere
Archon Plate / Dusk Shroud 524 / 467 Defense, 15% ED 0, 3, 4 Enigma, Fortitude, CoH Hell Cows, Hell anywhere
Sacred Targe 158 Defense 0, 4 Spirit (45 All Resist) Hell Cows, Hell TC85
Any Paladin Shield (40+ All Resist) 0, 4 Spirit Hell Cows
Phase Blade 15% ED 0, 5, 6 Grief, Passion Hell Cows, Hell anywhere
Berserker Axe 15% ED 0, 5, 6 Grief, Death Hell Cows, Hell TC85 areas
+3 Bone Spear Wand +3 Lower Resist 0, 2 White Hell anywhere
+3 Fireball Staff 0, 2 Leaf Drognan (A2 Normal)
Greater/Runic Talons (+3 Phoenix Strike) 0, 3 Mosaic/td> Hell Cows, Hell anywhere

Mercenary Equipment

Slot Budget Option Best in Slot Notes
Weapon (Act 2) Insight (Eth Thresher) Infinity (Eth Giant Thresher) Insight for mana, Infinity for damage
Armor (Act 2) Treachery Fortitude (Eth) Treachery Fade proc is very strong
Helm (Act 2) Tal Rasha's Mask Andariel's Visage (Ral'd) Socket Andy's with Ral for fire res
Weapon (Act 5) Lawbringer Grief (Phase Blade) Act 5 merc can dual wield

Shopping Items

Essential items to shop from vendors. Reset shop inventory by leaving town and returning.

Item Stats Needed Where to Shop Use
Teleport Staff +Teleport charges Ormus (A3 NM/Hell) Mobility for non-Sorc; Uber access
Life Tap Wand +Life Tap charges Drognan (A2 NM), Ormus (A3 NM) Uber Tristram survival; boss killing
Lower Resist Wand +Lower Resist charges Drognan (A2 NM), Ormus (A3 NM) Break immunities
+3 Warcry Weapons +3 Battle Orders / +3 Warcries Malah (A5 NM/Hell) BO prebuff on weapon switch
Claws w/ +Traps +3 Lightning Sentry Anya (A5 NM/Hell) Trap Assassin gear
3/20 Java Gloves +3 Java Skills / 20% IAS Anya (A5 NM/Hell) Javazon gear
3/20 Martial Arts Gloves +3 Martial Arts / 20% IAS Anya (A5 NM/Hell) Martial Arts Assassin gear
3/20 Bow Gloves +3 Bow and Crossbow / 20% IAS Anya (A5 NM/Hell) Bowazon gear

Armor Appearance Chart

Visual reference for how different armor types look on each class.

D2R Armor Appearance Chart

Questing & Farming

These areas can drop every item in the game. Best for MF farming. ✓ = immunity present in area.

Area Fire Cold Light Poison Phys Packs Super/Sparkly Chests Notes
The Pit (A1) 8–11 1 Easy access from Outer Cloister WP
Mausoleum (A1) 4–5 3 No fire/light immunes - good for most
Ancient Tunnels (A2) 6–8 1 NO cold immunes - best for Blizz Sorc
Maggot Lair 3 (A2) 4–5 4 Tight corridors - slow clears
Stony Tomb (A2) 7–10 1 Near Rocky Waste WP
Sewers 1-2 (A3) 6–7 2 Many immunities - challenging
Ruined Temple (A3) 2 1 Small area in Kurast Bazaar
Disused Fane (A3) 2 1 Small area in Kurast Bazaar
River of Flame (A4) 6–7 0–3 Dense monsters, leads to Chaos
Chaos Sanctuary (A4) 6–7 0 Best density + Diablo
Worldstone Keep 1-3 (A5) 18–24 0 High density, leads to Baal
Throne of Destruction (A5) 4–5 0 Baal waves + boss
Abaddon (A5) 3–4 1 Red portal - Frigid Highlands
Pit of Acheron (A5) 3–4 1 Red portal - Arreat Plateau
Infernal Pit (A5) 3–4 1 Red portal - Frozen Tundra

Faster Cast Rate (FCR) Breakpoints

Every skill use plays a cast animation measured in frames. Faster Cast Rate (FCR) from gear shortens that animation, meaning faster Teleports, higher DPS, and quicker skill combos.

Example: A Sorceress with 35% FCR casts Lightning in 15 frames instead of the default 19.

The column headers show the number of animation frames. Lower is faster. Each value in the table is the minimum % FCR needed to reach that frame count.

Class → Frames 19 18 17 16 15 14 13 12 11 10 9 8 7
Amazon 0 7 14 22 32 48 68 99 152
Assassin 0 8 16 27 42 65 102 174
Barbarian 0 9 20 37 63 105 200
Druid (Bear) 0 7 15 26 40 63 99 163
Druid (Human) 0 4 10 19 30 46 68 99 163
Druid (Wolf) 0 6 14 26 40 60 95 157
Necromancer (Human) 0 9 18 30 48 75 125
Necromancer (Vampire) 35 48 65 86 120 180
Paladin 0 9 18 30 48 75 125
Warlock 0 9 18 30 48 75 125
Sorceress (Lightning) 0 7 15 23 35 52 78 117 194
Sorceress (Other) 0 9 20 37 63 105 200
Iron Wolf Merc 0 8 15 26 39 58 86 138

Faster Hit Recovery (FHR) Breakpoints

Any hit dealing 8% or more of your max HP triggers a hit-recovery animation that locks you in place. Repeated hits can stunlock you entirely. Faster Hit Recovery (FHR) from gear shortens that animation, helping you act sooner after taking damage.

Class → Frames 15 14 13 12 11 10 9 8 7 6 5 4 3 2
Amazon 0 6 13 20 32 52 86 174 600
Assassin 0 7 15 27 48 86 200
Barbarian 0 7 15 27 48 86 200
Druid (Bear) 0 5 10 16 24 37 54 86 152
Druid (Human 1H) 0 3 7 13 19 29 42 63 99 174 456
Druid (Human 2H) 0 5 10 16 26 39 56 86 152 377
Druid (Wolf) 0 9 20 42 86 280
Necromancer (Human) 0 5 10 16 26 39 56 86 152 377
Necromancer (Vampire) 0 2 6 10 16 24 34 48 72 117
Paladin (Other) 0 7 15 27 48 86 200
Paladin (Spears/Staves) 0 3 7 13 20 32 48 75 129 280
Sorceress 0 5 9 14 20 30 42 60 86 142 280
Warlock 0 5 10 16 26 39 56 86 152 377
Barbarian Merc 0 7 15 27 48 86 200
Desert Merc 0 5 9 14 20 30 42 60 86 133 232 600
Iron Wolf Merc 8 13 18 24 32 46 63 86 133 232 600
Rogue Merc 0 6 13 20 32 52 86 174 600

Faster Block Rate (FBR) Breakpoints

Each successful block triggers a block animation that briefly locks you out of blocking again. Faster Block Rate (FBR) from gear shortens that animation, letting you recover and block the next hit sooner.

Class → Frames 11 10 9 8 7 6 5 4 3 2 1
Amazon 0 13 32 86 600
Assassin 0 13 32 86 600
Barbarian 0 9 20 42 86 280
Druid 0 6 13 20 32 52 86 174 600
Necromancer 0 6 13 20 32 52 86 174 600
Paladin 0 13 32 86 600
Sorceress 0 7 15 27 48 86 200
Warlock 0 6 13 20 32 52 86 174 600

Runes

Select runes you own (click to toggle):
Runeword Rating Runes Lvl Item Types Socks Key Stats
Spirit ★★★ Tal + Thul + Ort + Amn 25 Sword, Shield 4 +2 Skills, 25-35% FCR, 55% FHR
Insight ★★★ Ral + Tir + Tal + Sol 27 Polearm, Staff, Bow, Crossbow 4 Meditation Aura (12-17), +35% FCR
Lore ★★ Ort + Sol 27 Helm 2 +1 Skills, +30% Lightning Resist, +10 Energy
Stealth ★★ Tal + Eth 17 Body Armor 2 25% FRW, 25% FCR, 25% FHR
Heart of the Oak ★★★ Ko + Vex + Pul + Thul 55 Staff, Mace 4 +3 Skills, 40% FCR, +30-40 All Resist
Call to Arms ★★★ Amn + Ral + Mal + Ist + Ohm 57 Weapon 5 +1-6 BO/BC/Command, +2-6 Combat Skills
Enigma ★★★ Jah + Ith + Ber 65 Body Armor 3 +2 Skills, Teleport, +45% FRW, +0.75 Str/lvl
Infinity ★★★ Ber + Mal + Ber + Ist 63 Polearm, Spear 4 Conviction Aura (12), -45-55% Enemy Lightning Resist
Grief ★★★ Eth + Tir + Lo + Mal + Ral 59 Sword, Axe 5 +340-400 Damage, 30-40% IAS, Ignore Target Def
Chains of Honor ★★★ Dol + Um + Ber + Ist 63 Body Armor 4 +2 Skills, +65 All Resist, 8% DR, 8% LL
Fortitude ★★★ El + Sol + Dol + Lo 59 Weapon, Body Armor 4 +300% damage, +200% Def (arm), +25-30 All Resist
Treachery ★★★ Shael + Thul + Lem 43 Body Armor 3 45% IAS, Fade proc (5%), +2 Assassin Skills
Rhyme ★★ Shael + Eth 29 Shield 2 Cannot Be Frozen, 25 All Resist, 25% MF
Breath of the Dying ★★ Vex + Hel + El + Eld + Zod + Eth 69 Weapon 6 +350-400% ED, Indestructible, 7% LL
Ancients' Pledge Ral + Ort + Tal 21 Shield 3 +50% Def, +43% All Resist, 10% DR
ROTW Authority ★★ Hel + Shael + Ral 29 Body Armor 3 +2 Warlock Skills, +40-60% ED, 20% FHR, Fire Resist +30%, Miasma Chain proc, Psychic Ward proc
Beast ★★ Ber + Tir + Um + Mal + Lum 63 Axe, Scepter, Hammer 5 Fanaticism Aura (9), +40% IAS, +240-270% ED
Black Thul + Io + Nef 35 Club, Hammer, Mace 3 +120% ED, 40% CB, 15% IAS, Magic Dmg Reduce 2
Bone Sol + Um + Um 47 Body Armor (Necro) 3 +2 Necro Skills, 10-15% Mana Regen, All Resist +30
Bramble Ral + Ohm + Sur + Eth 61 Body Armor 4 Thorns Aura (15-21), +50% Poison Dmg, +25-50% Poison Resist
Brand Jah + Lo + Mal + Gul 65 Missile Weapon 4 +260-340% ED, Knockback, Fires Explosive Arrows
Bulwark Shael + Io + Sol 35 Helm 3 +20% FHR, +4-6% Life, +75-100% Def
Chaos Fal + Ohm + Um 57 Claw 3 +290-340% ED, +3 Traps, Whirlwind (9)
Crescent Moon ★★ Shael + Um + Tir 47 Axe, Sword, Polearm 3 -35% Enemy Lightning Resist, Static Field proc, 20% IAS
Cure Shael + Io + Tal 35 Helm 3 Cleansing Aura (1), +75-100% Def, +10 Resist All
ROTW Coven ★★ Ist + Ral + Io 51 Helm 3 +1 Skills, 20% FCR, +30-50% Def, Fire Resist +30%, 26-40% MF, Sigil: Lethargy proc
Death ★★ Hel + El + Vex + Ort + Gul 55 Sword, Axe 5 +300-385% ED, 50% CB, 50% DS, Indestructible
Delirium Lem + Ist + Io 51 Helm 3 +2 Skills, +261 Def, Confuse proc, Delirium proc
Destruction Vex + Lo + Ber + Jah + Ko 65 Polearm, Sword 5 +350% ED, Volcano/Molten Boulder proc
Doom ★★ Hel + Ohm + Um + Lo + Cham 67 Axe, Polearm, Hammer 5 Holy Freeze Aura (12), +2 Skills, +330-370% ED
Dragon Sur + Lo + Sol 61 Body Armor, Shield 3 Holy Fire Aura (14), +3-5 Str/Vit, +360 Def
Dream ★★ Io + Jah + Pul 65 Helm, Shield 3 Holy Shock Aura (15), +150-220 Def, +20-30 FHR
Duress ★★ Shael + Um + Thul 47 Body Armor 3 +150-200% Def, 15% CB, 33% OW, +45 All Resist
Edge ★★ Tir + Tal + Amn 25 Missile Weapon 3 15% Reduced Vendor Prices
Enlightenment Pul + Ral + Sol 45 Body Armor (Sorc) 3 +2 Sorc Skills, Fire Mastery +3, +30% Fire Resist
Eternity Amn + Ber + Ist + Sol + Sur 63 Melee Weapon 5 +260-310% ED, Indestructible, 7% LL, Revive proc
Exile ★★ Vex + Ohm + Ist + Dol 57 Paladin Shield 4 Defiance Aura (13-16), Life Tap proc, 30% FBR
Faith ★★ Ohm + Jah + Lem + Eld 65 Missile Weapon 4 Fanaticism Aura (12-15), +1-2 Skills, +330% ED
Famine Fal + Ohm + Ort + Jah 65 Axe, Hammer 4 +320-370% ED, Prevent Monster Heal, 12% LL/ML
Flickering Flame ★★ Nef + Pul + Vex 55 Helm 3 Resist Fire Aura (4-8), +3 Fire Skills, -10-15% Enemy Fire Resist
Fury Jah + Gul + Eth 65 Melee Weapon 3 +209% ED, 40% IAS, 33% DS, Prevent Monster Heal
Gloom Fal + Um + Pul 47 Body Armor 3 +200-260% Def, +10% FHR, +45 All Resist, 5% Max Resist
Ground Shael + Io + Ort 35 Helm 3 +20% FHR, +75-100% Def, +30% Lightning Resist
Hand of Justice Sur + Cham + Amn + Lo 67 Weapon 4 Holy Fire Aura (16), +280-330% ED, -20% Enemy Fire Resist
Harmony ★★ Tir + Ith + Sol + Ko 39 Missile Weapon 4 Vigor Aura (10), +200-275% ED, Revive proc
Hearth Shael + Io + Ral 35 Helm 3 +20% FHR, +75-100% Def, +30% Fire Resist
Holy Thunder Eth + Ral + Ort + Tal 21 Scepter 4 +60% ED, +10 Max Dmg, -25% Enemy Lightning Resist
Honor Amn + El + Ith + Tir + Sol 27 Melee Weapon 5 +160% ED, +1 Skills, +10 Str, 7% LL, 25% DS
ROTW Hysteria ★★★ Shael + Ko + Eld 39 Body Armor 3 +65% FRW, 40% IAS, 20% FHR, +6 Evade, +10 Dex, All Resist +10
Ice Amn + Shael + Jah + Lo 65 Missile Weapon 4 Holy Freeze Aura (18), +140-210% ED, Blizzard proc
Kingslayer Mal + Um + Gul + Fal 53 Sword, Axe 4 +230-270% ED, 40% IAS, 33% CB, 25% OW
King's Grace Amn + Ral + Thul 25 Sword, Scepter 3 +100% ED, +100% Demon Dmg, +50% Undead Dmg
Last Wish ★★ Jah + Mal + Jah + Sur + Jah + Ber 65 Sword, Hammer, Axe 6 Might Aura (17), Life Tap proc, Fade proc, 60-70% CB
Lawbringer ★★ Amn + Lem + Ko 43 Sword, Hammer, Scepter 3 Sanctuary Aura (16-18), Decrepify proc, Slain Monsters RIP
Leaf ★★ Tir + Ral 19 Staff 2 +3 Fire Skills, +3 Fire Bolt, +3 Inferno, +3 Warmth
Lionheart Hel + Lum + Fal 41 Body Armor 3 +20% ED, +25 Str, +15 Dex, +20 Vit, +10 Eng, +50 Life, +30 All Resist
Malice Ith + El + Eth 15 Melee Weapon 3 +33% ED, +9 Max Dmg, 100% OW, Prevent Monster Heal
ROTW Mania ★★ Shael + Ko + Eld 39 Weapon 3 +30% IAS, +180-200% ED, Fanaticism Aura (1), Burst of Speed proc
Melody Shael + Ko + Nef 39 Missile Weapon 3 +3 Amazon Bow Skills, +50% ED, +20% IAS, Knockback
Memory Lum + Io + Sol + Eth 37 Staff 4 +3 Sorc Skills, +33% FCR, +9 Energy Factor, +3 Energy Shield
Metamorphosis Io + Cham + Fal 67 Helm 3 +25% FHR, Shape Skill Marks, +35% Def, Cannot Be Frozen
Mist ★★ Cham + Shael + Gul + Thul + Ith 67 Missile Weapon 5 Concentration Aura (8-12), +3 Skills, +325-375% ED
Mosaic ★★ Mal + Gul + Amn 53 Claw 3 Finishing Moves don't consume charges, +2 Martial Arts
Myth Hel + Amn + Nef 25 Body Armor 3 +2 Barb Skills, +30 Def, +10 Str, Howl/Taunt procs
Nadir Nef + Tir 13 Helm 2 +50% Def, +10 Def, -33% Gold, Cloak of Shadows proc
Oath ★★ Shael + Pul + Mal + Lum 49 Sword, Axe, Mace 4 +210-340% ED, 30% IAS, Indestructible
Obedience ★★ Hel + Ko + Thul + Eth + Fal 41 Polearm, Spear 5 +370% ED, 40% CB, -25% Enemy Fire Resist, Enchant proc
Obsession Zod + Ist + Lem + Lum + Io + Nef 69 Staff 6 +4 Skills, 65% FCR, Indestructible, +60% FHR
Passion Dol + Ort + Eld + Lem 43 Weapon 4 +160-210% ED, 25% IAS, Zeal +1, Berserk +1
Pattern Tal + Ort + Thul 23 Claw 3 +30% FBR, +10-20% Bonus AR, +40-80% ED, All Resist +15
Peace Shael + Thul + Amn 29 Body Armor 3 +2 Amazon Skills, +20% FHR, Slow Missiles proc, Valkyrie +2
Phoenix ★★ Vex + Vex + Lo + Jah 65 Weapon, Shield 4 Redemption Aura (10-15), +350-400% ED (wep), -28% Enemy Fire Resist
Plague ★★ Cham + Shael + Um 67 Sword, Claw, Dagger 3 +2 Skills, Cleansing Aura (13-17), Lower Resist proc
Pride ★★ Cham + Sur + Io + Lo 67 Polearm, Spear 4 Concentration Aura (16-20), +260-300% ED, 20% DS
Principle Ral + Gul + Eld 53 Body Armor 3 +2 Paladin Skills, +100% Undead Dmg, +50% Fire Resist, Holy Bolt +3
Prudence Mal + Tir 49 Body Armor 2 +140-170% Def, +25% FHR, All Resist +25-35, DR 3, MDR 17
Radiance Nef + Sol + Ith 27 Helm 3 +75% Def, +10 Vit/Eng, +33 Mana, 5 Light Radius
Rain Ort + Mal + Ith 49 Body Armor 3 +2 Druid Skills, +100-150 Mana, Cyclone Armor +3, Twister proc
Rift ★★ Hel + Ko + Lem + Gul 53 Polearm, Scepter 4 +160-250% ED, Frozen Orb proc, Tornado proc, +5-10 Dex
ROTW Ritual ★★ Amn + Shael + Ohm 57 Dagger 3 +250-320% ED, 40% IAS, +150-250% Demon Dmg, 7% LL, Sigil: Death proc
Sanctuary ★★ Ko + Ko + Mal 49 Shield 3 +130-160% Def, +20 Dex, +250 Def vs Missiles, All Resist +50-70
Silence Dol + Eld + Hel + Ist + Tir + Vex 55 Weapon 6 +2 Skills, +200% ED, 20% IAS, All Resist +75, Hit Blinds Target
Smoke ★★ Nef + Lum 37 Body Armor 2 +75% Def, +280 Def vs Missiles, +50 All Resist, 20% FHR
Splendor ★★ Eth + Lum 37 Shield 2 +1 Skills, +10% FCR, +20% FBR, +3 Light Radius, 20% MF
Steel Tir + El 13 Sword, Axe, Mace 2 +25% ED, +20% IAS, +3 Min Dmg, +3 Max Dmg, 50% OW
Stone ★★ Shael + Um + Pul + Lum 47 Body Armor 4 +250-290% Def, +60% FHR, +16 Str/Vit, Clay Golem +16
Strength Amn + Tir 25 Melee Weapon 2 +35% ED, 25% CB, +20 Str, +10 Vit, 7% LL
Temper Shael + Io + Nef 35 Helm 3 +20% FHR, +75-100% Def, +4-6% Life, Knockback Attacker
Unbending Will ★★ Fal + Io + Ith + Eld + El + Hel 41 Sword 6 +330% ED (2h), +270% ED (1h), +3 Combat Skills (Barb), Taunt +3
Venom Tal + Dol + Mal 49 Weapon 3 +273 Poison Dmg/6s, Poison Nova proc, 7% ML, Ignore Target Def
ROTW Vigilance ★★ Dol + Gul 53 Grimoire, Shield, Voodoo Head, Auric Shield 2 30% FBR, +75-100% Def, +20-40 Life/Mana, All Resist +25-35, Ring of Fire proc
ROTW Void ★★★ Thul + Zod + Ist 69 Dagger 3 +2 Skills, 40% FCR, 10-15% Magic Skill Dmg, +1-3 Abyss, Indestructible, 30% MF
Voice of Reason Lem + Ko + El + Eld 43 Sword, Mace 4 +220-350% Demon Dmg, +280-300% Undead Dmg, Frozen Orb proc
Wealth Lem + Ko + Tir 43 Body Armor 3 +10 Dex, +2 Mana/Kill, 300% Gold Find, 100% MF
White ★★ Dol + Io 35 Wand 2 +3 PnB Skills, +3 Bone Armor, +2 Bone Spear, +4 Skeleton Mastery
Wind Sur + El 61 Melee Weapon 2 +120-160% ED, 40% IAS, 20% FHR, Twister proc
Wisdom Pul + Ith + Eld 45 Helm 3 +33% Pierce, +15-25% Bonus AR, +30% Def, Cannot Be Frozen
Wrath Pul + Lum + Ber + Mal 63 Missile Weapon 4 +300% Demon Dmg, +250% Undead Dmg, Decrepify/Life Tap proc
Zephyr Ort + Eth 21 Missile Weapon 2 +33% ED, +66 AR, 25% IAS, +25% FRW, 7% Chance to Flee

Crafting

Cube Recipes

RecipeFormulaNotes
The game rolls 1–6 and grants that many sockets, capped at the item's natural maximum. For example, a Monarch (max 4) has a 3-in-6 (50%) chance of getting 4 sockets, since rolls of 4, 5, and 6 all yield 4.
Add Sockets (Weapon)Ral + Amn + Perfect Amethyst + Normal Weapon1-6 sockets
Add Sockets (Armor)Tal + Thul + Perfect Topaz + Normal Armor1-4 sockets
Add Sockets (Helm)Ral + Thul + Perfect Sapphire + Normal Helm1-3 sockets
Add Sockets (Shield)Tal + Amn + Perfect Ruby + Normal Shield1-4 sockets
Remove Socketed ItemsHel + TP Scroll + Socketed ItemAll runes/jewels/gems are destroyed
Non-elite weapons and armor can be "upped" to the next base tier. Armor defense is rerolled and may decrease. Item stat requirements will also increase.
Unique Weapon (Normal → Exceptional)Ral + Sol + Perfect Emerald + Weapon
Unique Weapon (Exceptional → Elite)Lum + Pul + Perfect Emerald + Weapon
Unique Armor (Normal → Exceptional)Tal + Shael + Perfect Diamond + Armor
Unique Armor (Exceptional → Elite)Ko + Lem + Perfect Diamond + Armor
Set Weapon (Normal → Exceptional)Ral + Sol + Perfect Emerald + Weapon
Set Weapon (Exceptional → Elite)Lum + Pul + Perfect Emerald + Weapon
Set Armor (Normal → Exceptional)Tal + Shael + Perfect Diamond + Armor
Set Armor (Exceptional → Elite)Ko + Lem + Perfect Diamond + Armor
Rare Weapon (Normal → Exceptional)Ort + Amn + Perfect Sapphire + Weapon
Rare Weapon (Exceptional → Elite)Fal + Um + Perfect Sapphire + Weapon
Rare Armor (Normal → Exceptional)Ral + Thul + Perfect Amethyst + Armor
Rare Armor (Exceptional → Elite)Ko + Pul + Perfect Amethyst + Armor
Rerolling grand charms from Act 3 Nightmare+ is a fun and good way to get skillers.
Reroll Magic ItemMagic Item + 3 Perfect Gems (any)Same item type, ilvl = char lvl
Reroll Rare ItemRare Item + 6 Perfect SkullsLower quality reroll
Magic Ring3 Magic Amuletsilvl = 0.75 × char lvl
Magic Amulet3 Magic Ringsilvl = 0.75 × char lvl
Upgrade Gem3 Gems (same type/quality)= 1 Higher Quality
Full Rejuv Potion3 Rejuvenation Potions
Arrows → Bolts2 Quivers of Arrows
Bolts → Arrows2 Quivers of Bolts
Respec TokenTwisted + Charged + Burning + Festering EssenceEssences from Hell Bosses
Repair WeaponOrt + Weapon
Repair + Recharge WeaponOrt + Chipped Gem (any) + WeaponAlso recharges skills
Repair ArmorRal + Armor
Repair + Recharge ArmorRal + Flawed Gem (any) + ArmorAlso recharges skills
Cow LevelWirt's Leg + TP TomeIn A1 town, after Baal
Pandemonium PortalsKey of Terror + Hate + DestructionIn Harrogath, random portal
Uber TristramMephisto's Brain + Diablo's Horn + Baal's EyeIn Harrogath, after organs

Item Crafts

Most useful crafted items. Craft at high character level (80-93+) for best affixes.

ItemRecipeGuaranteed StatsWhy It's Good
Caster Amulet
Caster Amulet
+5-10% Faster Cast Rate
Regenerate Mana 4-10%
+10-20 Mana
+ random magic affixes
Magic Amulet + Ral + Perfect Amethyst + Jewel
Craft at clvl 93+ for +2 skills
Magic Amulet + Ral + Perfect Amethyst + Jewel+5-10% FCR, Regen Mana 4-10%, +10-20 ManaEssential for FCR breakpoints
Blood Gloves
Blood Gloves
1-3% Life Stolen Per Hit
5-10% Crushing Blow
+10-20 Life
+ random magic affixes
Magic Heavy/Sharkskin/Vampirebone Gloves + Nef + Perfect Ruby + Jewel
Craft at clvl 77-78 for best results
Magic Heavy/Sharkskin/Vampirebone Gloves + Nef + Perfect Ruby + Jewel1-3% LL, 5-10% CB, +10-20 LifeCrushing Blow for physical builds
Blood Ring
Blood Ring
1-3% Life Stolen Per Hit
+1-5 Strength
+10-20 Life
+ random magic affixes
Magic Ring + Sol + Perfect Ruby + Jewel
Craft at clvl 80+ in Hell
Magic Ring + Sol + Perfect Ruby + Jewel1-3% LL, +1-5 Str, +10-20 LifeLife sustain for melee
Caster Belt
Caster Belt
+5-10% Faster Cast Rate
Regenerate Mana 4-10%
+10-20 Mana
+ random magic affixes
Magic Light Belt/Sharkskin/Vampirefang Belt + Ith + Perfect Amethyst + Jewel
FCR on belt is very rare
Magic Light Belt/Sharkskin/Vampirefang Belt + Ith + Perfect Amethyst + Jewel+5-10% FCR, Regen Mana 4-10%, +10-20 ManaFCR on belt slot is rare
Caster Boots
Caster Boots
+2-5% Maximum Mana
Regenerate Mana 4-10%
+10-20 Mana
+ random magic affixes
Magic Boots/Demonhide/Wyrmhide Boots + Thul + Perfect Amethyst + Jewel
Shop boots at clvl 88+ in Hell
Magic Boots/Demonhide/Wyrmhide Boots + Thul + Perfect Amethyst + Jewel+2-5% Max Mana, Regen 4-10%, +10-20 ManaMana boost for casters
Hit Power Gloves
Hit Power Gloves
5% Chance Frost Nova When Struck
Knockback
Attacker Takes 3-7 Damage
+ random magic affixes
Magic Chain Gloves/Heavy Bracers/Vambraces + Ort + Perfect Sapphire + Jewel
Good for melee survivability
Magic Chain Gloves/Heavy Bracers/Vambraces + Ort + Perfect Sapphire + Jewel5% Frost Nova, Knockback, ATD 3-7Knockback + proc for melee

Renewed Sundering Charms

Latent Sundering Charms drop from Herald bosses in Terror Zones. Cube a Latent charm with a Perfect Gem + Rune + Worldstone Shard to create a Renewed version with bonus affixes. Each renewal re-rolls all stats.

CharmRecipeSunder EffectPenalty
Renewed Cold Rupture
Renewed Cold Rupture
Cold Immunity Sundered
Cold Resist -70 to -90%

Rolls one from each group:
• +5-15% Cold Skill Dmg or -5-10% Enemy Cold Res
• +14-25% MF or +20-55% Extra Gold
• +10-65 Life or +10-75 Mana
• +5-10% FRW or +12-24% FHR or +3-8 All Attr
• MDR 5-10 or DR 5-10

Requires Level 75
Latent Cold Rupture + Perfect Sapphire + Lum + Eastern WSSCold Immunity SunderedCold Resist -70 to -90%
Renewed Flame Rift
Renewed Flame Rift
Fire Immunity Sundered
Fire Resist -70 to -90%

Rolls one from each group:
• +5-15% Fire Skill Dmg or -5-10% Enemy Fire Res
• +14-25% MF or +20-55% Extra Gold
• +10-65 Life or +10-75 Mana
• +5-10% FRW or +12-24% FHR or +3-8 All Attr
• MDR 5-10 or DR 5-10

Requires Level 75
Latent Flame Rift + Perfect Ruby + Io + Deep WSSFire Immunity SunderedFire Resist -70 to -90%
Renewed Crack of the Heavens
Renewed Crack of the Heavens
Lightning Immunity Sundered
Lightning Resist -70 to -90%

Rolls one from each group:
• +5-15% Ltng Skill Dmg or -5-10% Enemy Ltng Res
• +14-25% MF or +20-55% Extra Gold
• +10-65 Life or +10-75 Mana
• +5-10% FRW or +12-24% FHR or +3-8 All Attr
• MDR 5-10 or DR 5-10

Requires Level 75
Latent Crack of the Heavens + Perfect Topaz + Fal + Southern WSSLightning Immunity SunderedLightning Resist -70 to -90%
Renewed Rotting Fissure
Renewed Rotting Fissure
Poison Immunity Sundered
Poison Resist -70 to -90%

Rolls one from each group:
• +5-15% Poison Skill Dmg or -5-10% Enemy Psn Res
• +14-25% MF or +20-55% Extra Gold
• +10-65 Life or +10-75 Mana
• +5-10% FRW or +12-24% FHR or +3-8 All Attr
• MDR 5-10 or DR 5-10

Requires Level 75
Latent Rotting Fissure + Perfect Emerald + Ko + Western WSSPoison Immunity SunderedPoison Resist -70 to -90%
Renewed Black Cleft
Renewed Black Cleft
Magic Immunity Sundered
Magic Resist -45 to -65%

Rolls one from each group:
• +10-15% Magic Skill Dmg or -5-10% Enemy Magic Res
• +14-25% MF or +20-55% Extra Gold
• +10-65 Life or +10-75 Mana
• +5-10% FRW or +12-24% FHR or +3-8 All Attr
• MDR 5-10 or DR 5-10

Requires Level 75
Latent Black Cleft + Perfect Diamond + Mal + Southern + Deep + Northern WSSMagic Immunity SunderedMagic Resist -45 to -65%
Renewed Bone Break
Renewed Bone Break
Physical Immunity Sundered
Damage Reduced -10 to -20%

Rolls one from each group:
• +75-100% Enhanced Damage
• +14-25% MF or +20-55% Extra Gold
• +10-65 Life or +10-75 Mana
• +5-10% FRW or +12-24% FHR or +3-8 All Attr
• MDR 5-10 or DR 5-10

Requires Level 75
Latent Bone Break + Perfect Amethyst + Pul + Northern WSSPhysical Immunity SunderedDamage Reduced -10 to -20%

Renewed charms roll one affix from each of the following groups:

GroupOption AOption BOption C
Offensive+5-15% Skill Damage (matching element)-5-10% Enemy Resistance (matching element)
Treasure+14-25% MF+20-55% Extra Gold
Vitality+10-65 Life+10-75 Mana
Utility+5-10% FRW+12-24% FHR+3-8 All Attributes
DefenseMDR 5-10DR 5-10