| # | Rune | Level | Weapon Effect | Armor/Helm/Shield | Upgrade Recipe |
|---|---|---|---|---|---|
| 1 | El |
11 | +50 AR, +1 Light Radius | +15 Def, +1 Light Radius | 3 El = Eld |
| 2 | Eld |
11 | +75% vs Undead, +50 AR vs Undead | 15% Slower Stamina Drain | 3 Eld = Tir |
| 3 | Tir |
13 | +2 Mana per Kill | +2 Mana per Kill | 3 Tir = Nef |
| 4 | Nef |
13 | Knockback | +30 Def vs Missile | 3 Nef = Eth |
| 5 | Eth |
15 | -25% Target Def | Regenerate Mana 15% | 3 Eth = Ith |
| 6 | Ith |
15 | +9 Max Damage | 15% Damage to Mana | 3 Ith = Tal |
| 7 | Tal |
17 | +75 Poison / 5 sec | Poison Resist 30% | 3 Tal = Ral |
| 8 | Ral |
19 | +5-30 Fire Damage | Fire Resist 30% | 3 Ral = Ort |
| 9 | Ort |
21 | +1-50 Lightning Damage | Lightning Resist 30% | 3 Ort = Thul |
| 10 | Thul |
23 | +3-14 Cold Damage | Cold Resist 30% | 3 Thul + Chipped Topaz = Amn |
| 11 | Amn |
25 | 7% Life Steal | Attacker Takes 14 Dmg | 3 Amn + Chipped Amethyst = Sol |
| 12 | Sol |
27 | +9 Min Damage | Damage Reduced by 7 | 3 Sol + Chipped Sapphire = Shael |
| 13 | Shael |
29 | 20% IAS | 20% FHR | 3 Shael + Chipped Ruby = Dol |
| 14 | Dol |
31 | Hit Causes Monster Flee 25% | Replenish Life +7 | 3 Dol + Chipped Emerald = Hel |
| 15 | Hel |
-15% Requirements | -15% Requirements | 3 Hel + Chipped Diamond = Io | |
| 16 | Io |
35 | +10 Vitality | +10 Vitality | 3 Io + Flawed Topaz = Lum |
| 17 | Lum |
37 | +10 Energy | +10 Energy | 3 Lum + Flawed Amethyst = Ko |
| 18 | Ko |
39 | +10 Dexterity | +10 Dexterity | 3 Ko + Flawed Sapphire = Fal |
| 19 | Fal |
41 | +10 Strength | +10 Strength | 3 Fal + Flawed Ruby = Lem |
| 20 | Lem |
43 | 75% Extra Gold | 50% Extra Gold | 3 Lem + Flawed Emerald = Pul |
| 21 | Pul |
45 | +75% Dmg vs Demons, +100 AR | +30% Def | 2 Pul + Flawed Diamond = Um |
| 22 | Um |
47 | 25% Open Wounds | All Resist +15 / +22 (shield) | 2 Um + Topaz = Mal |
| 23 | Mal |
49 | Prevent Monster Heal | DR 7% | 2 Mal + Amethyst = Ist |
| 24 | Ist |
51 | 30% MF | 25% MF | 2 Ist + Sapphire = Gul |
| 25 | Gul |
53 | 20% AR | 5% Max Poison Resist | 2 Gul + Ruby = Vex |
| 26 | Vex |
55 | 7% Mana Steal | 5% Max Fire Resist | 2 Vex + Emerald = Ohm |
| 27 | Ohm |
57 | +50% ED | 5% Max Cold Resist | 2 Ohm + Diamond = Lo |
| 28 | Lo |
59 | 20% Deadly Strike | 5% Max Lightning Resist | 2 Lo + Flawless Topaz = Sur |
| 29 | Sur |
61 | Hit Blinds Target | +5% Max Mana / +50 Mana (shield) | 2 Sur + Flawless Amethyst = Ber |
| 30 | Ber |
63 | 20% Crushing Blow | DR 8% | 2 Ber + Flawless Sapphire = Jah |
| 31 | Jah |
65 | Ignore Target Defense | +5% Max Life / +50 Life (shield) | 2 Jah + Flawless Ruby = Cham |
| 32 | Cham |
67 | Freeze Target +3 | Cannot Be Frozen | 2 Cham + Flawless Emerald = Zod |
| 33 | Zod |
69 | Indestructible | Indestructible |
D2R Guide
The Warlock class is here. This guide has been updated for Reign of the Warlock:
- New runewords and powerful sunder charms
- Terror zone changes, heralds, and act terror consumables
- Details on the Uber Ancients encounter
- Warlock build guides for the Demon summoner and Magic DoT caster
Builds
Terror Zones
Terror Zones now rotate every 30 minutes instead of the previous 60-minute rotation. That means twice as many chances per session to hit a high-value zone, and less downtime waiting for a worthwhile zone to appear.
Every Terror Zone now spawns with an additional enchantment applied to all monsters — Cold Enchanted, Lightning Enchanted, and more. This adds a real layer of danger.
Heralds: When you kill elite monsters, there's a hidden 2% chance per kill to build up a charge (you'll see the message "You draw the Ire of Herald!"). This charge is tracked game-wide, so any player in the zone can contribute to or spend them. Whenever new monsters spawn in an unexplored area, each one has a 1% chance to consume a charge and upgrade into a Herald (triggering "A herald is hunting you" message). Heralds come in 5 tiers, each stronger than the last. The tier of the Herald that spawns depends on how many you have killed in that game. A Tier 5 Herald is significantly more dangerous than Tier 1. Sunder charms now only drop from Tier 4 and 5 Heralds offline.
Act Terror: You can now force an entire act to be terrorized by right-clicking new consumable items that drop from Terrorized monsters. They drop at roughly a 1:500 rate per elite kill.
Act I — Western Worldstone Shard
Act II — Eastern Worldstone Shard
Act III — Southern Worldstone Shard
Act IV — Deep Worldstone Shard
Act V — Northern Worldstone Shard
| Zone | Tier | Packs | Tips |
|---|---|---|---|
| Cathedral, Catacombs | S | 27-35 | Massive pack count. TZ Andariel has the best chance for rare uniques. |
| Durance of Hate | S | 15-21 | Best to rush Mephisto. Similarly buffed drop table like Andariel. |
| Dry Hills, Halls of the Dead | S | 20-27 | High density. No phys/magic immunes. Great XP zone. |
| Flayer Jungle, Flayer Dungeon | S | 22-29 | Massive density. Every immunity type. Fetishes can be annoying. |
| Lut Gholein Sewers | S | 18-24 | Radament quest. Great density. No phys/magic immunes. |
| Pit | S | 8-11 | Easy access from Outer Cloister WP. Weak monsters. |
| Chaos Sanctuary | S | 6-7 | Seal bosses + Diablo. Hammerdin/FoH excel. Fire/Cold/Light immunes. |
| Rocky Waste, Stony Tomb | S | 17-23 | Good for most builds. No phys or fire immunes. |
| Tal Rasha's Tombs, Tal Rasha's Chamber | S | 49-63 | Highest pack count in game. Top XP zone. Magic immunes present. |
| Worldstone Keep, Throne of Destruction, Worldstone Chamber | S | 22-29 | Baal runs. Top XP zone. Every immunity type. 6 wave bosses. |
| Barracks, Jail | A | 24-32 | Huge pack count, great XP. All element immunes present. |
| Black Marsh, The Hole | A | 15-20 | Good outdoor+indoor density. No phys/magic immunes. |
| City of the Damned, River of Flame | A | 14-17 | Good density leading to Chaos Sanctuary. No phys/magic immunes. |
| Cold Plains, Cave | A | 15-20 | Easy Act 1 zone. No poison/phys immunes. Good for leveling. |
| Crystalline Passage, Frozen River | A | 13-17 | Frozenstein can be dangerous. Good for fire builds. |
| Forgotten Tower | A | 15-20 | Countess rune drops. Best rune farming spot. Good for all builds. |
| Glacial Trail, Drifter Cavern | A | 13-17 | Good density. Watch for physical immunes. |
| Kurast Bazaar, Ruined Temple, Disused Fane | A | 15-17 | No lightning immunes. Lightning builds excel here. |
| Lost City, Valley of Snakes, Claw Viper Temple | A | 21-28 | High packs. Fangskin is lightning enchanted. Watch for magic immunes. |
| Nihlathak's Temple, Temple Halls | A | 12-14 | Pindleskin easy farm from WP. Nihlathak uses Corpse Explosion. Every immunity type. |
| Outer Steppes, Plains of Despair | A | 16-20 | Open areas, good density. Izual drops. No phys/magic immunes. |
| Ancient Tunnels | B | 6-8 | No cold immunes. Best Blizzard Sorc spot. |
| Ancient's Way, Icy Cellar | B | 13-17 | Good for fire builds. Snapchip Shatter drops well. |
| Bloody Foothills, Frigid Highlands, Abaddon | B | 19-25 | 5 superuniques. Eldritch/Shenk easy from WP. Every immunity type. |
| Dark Wood, Underground Passage | B | 16-22 | Decent density. No phys/magic immunes. |
| Great Marsh | B | 10-15 | Open area, moderate density. No phys/magic immunes. |
| Spider Forest, Spider Cavern | B | 14-20 | No phys/magic immunes. |
| Arcane Sanctuary | C | 7-9 | Ghosts have great rune drops. Hammerdin excels. Watch for falls. |
| Arreat Plateau, Pit of Acheron | C | 15-19 | Every immunity type present. Bring multi-element or magic damage. |
| Stony Field | C | 7-9 | Small outdoor zone. Not great density. |
| The Secret Cow Level | C | 6-8 | Only lightning immunes. Dense packs. Great for non-light AoE builds. |
| Travincal | C | 6-8 | Council members drop HRs. Low pack count but valuable drops. |
| Burial Grounds, Crypt, Mausoleum | D | 9-11 | Only lightning immunes. Safe for most builds. |
| Far Oasis | D | 7-9 | Low packs. Physical immune Scarabs. Not efficient to farm. |
| Tristram | D | 7-9 | Small area. Fire/Light/Poison immunes. Not efficient. |
| Blood Moor, Den of Evil | F | 8-10 | Low monster level, not worth farming. |
Uber Ancients
The Colossal Ancients are the hardest content in D2R. To access the fight, collect 5 statues from Terrorized Act Bosses (~1:8 to 1:15 drop rate). Max all resistances before attempting, and bring Crushing Blow and Open Wounds to deal with their massive HP pools. Avoid fighting all three Ancients at once — separate them and prioritize clearing their spawned minions first.
Colossal Ancient Jewels
These Unique Jewels only drop from Colossal Ancients. There is always only 1 of 6 jewels dropping from the last remaining killed Colossal Ancient. The type of element depends on which one is last killed.
| Last Killed | Jewel Drop |
|---|---|
| Colossal Talic | Defender's Fire or Defender's Bile |
| Colossal Korlic | Protector's Frost or Protector's Stone |
| Colossal Madawc | Guardian's Thunder or Guardian's Light |
| Jewel | Element | Stats |
|---|---|---|
| Defender's Fire Defender's Fire Unique Jewel — Required Level: 75Adds 20-60 Fire Damage-(5-10)% to Enemy Fire Resistance5-10% to Fire Skill Damage3-5% to Experience Gained25-50% Extra Gold from Monsters15-35% Better Chance of Getting Magic Items |
Fire | Adds 20-60 fire damage, -5–10% to Enemy Fire Resistance, 5–10% to Fire Skill Damage, 3–5% to Experience Gained, 25–50% Extra Gold, 15–35% MF |
| Defender's Bile Defender's Bile Unique Jewel — Required Level: 75+95 Poison Damage Over 1 Second5-10% to Poison Skill Damage-(5-10)% to Enemy Poison Resistance3-5% to Experience Gained25-50% Extra Gold from Monsters15-35% Better Chance of Getting Magic Items |
Poison | +95 poison damage over 1 sec, 5–10% to Poison Skill Damage, -5–10% to Enemy Poison Resistance, 3–5% to Experience Gained, 25–50% Extra Gold, 15–35% MF |
| Protector's Frost Protector's Frost Unique Jewel — Required Level: 75Adds 10-30 Cold Damage5-10% to Cold Skill Damage-(5-10)% to Enemy Cold Resistance3-5% to Experience Gained25-50% Extra Gold from Monsters15-35% Better Chance of Getting Magic Items |
Cold | Adds 10-30 cold damage, 5–10% to Cold Skill Damage, -5–10% to Enemy Cold Resistance, 3–5% to Experience Gained, 25–50% Extra Gold, 15–35% MF |
| Protector's Stone Protector's Stone Unique Jewel — Required Level: 75+30-50% Enhanced DamageAdds 10-30 Damage-(5-10)% to Enemy Physical Damage Resistance3-5% to Experience Gained25-50% Extra Gold from Monsters15-35% Better Chance of Getting Magic Items |
Physical | +30–50% Enhanced Damage, Adds 10-30 damage, -5–10% to Enemy Physical Damage Resistance, 3–5% to Experience Gained, 25–50% Extra Gold, 15–35% MF |
| Guardian's Thunder Guardian's Thunder Unique Jewel — Required Level: 75Adds 1-75 Lightning Damage-(5-10)% to Enemy Lightning Resistance5-10% to Lightning Skill Damage3-5% to Experience Gained25-50% Extra Gold from Monsters15-35% Better Chance of Getting Magic Items |
Lightning | Adds 1-75 lightning damage, -5–10% to Enemy Lightning Resistance, 5–10% to Lightning Skill Damage, 3–5% to Experience Gained, 25–50% Extra Gold, 15–35% MF |
| Guardian's Light Guardian's Light Unique Jewel — Required Level: 75Adds 15-35 Magic Damage-(5-10)% to Enemy Magic Resistance5-10% to Magic Skill Damage3-5% to Experience Gained25-50% Extra Gold from Monsters15-35% Better Chance of Getting Magic Items |
Magic | Adds 15-35 magic damage, -5–10% to Enemy Magic Resistance, 5–10% to Magic Skill Damage, 3–5% to Experience Gained, 25–50% Extra Gold, 15–35% MF |
MF / Loot
How Magic Find Works
MF Tips & Mechanics
Runeword Bases
Runeword bases are fun items to look for to boost your character's power with runewords. Bases with 0 sockets can receive their maximum at Larzuk or be rolled into a random amount using a cube formula. Bases with perfect defense have high trade value. Monarchs (0/4 socket), Eth Elite Thresher/Greater Thresher/Cryptic Axe/Colossus Voulge (0/4 socket), and Paladin shields with 40+ All Resist are especially valuable early ladder.
| Item | Perfect | Sockets | Best For | Where to Find |
|---|---|---|---|---|
| Monarch | 148 Defense | 0, 4 | Spirit | Hell Cows, WSK, Chaos |
| Crystal Sword (Normal) | — | 0, 4 | Spirit | Normal Cows (ilvl 26-40) |
| Broad Sword (Normal) | — | 0, 4 | Spirit | Normal Cows (ilvl 26-40) |
| Flail | — | 0, 4 | Heart of the Oak | NM/Hell anywhere |
| Bill/Poleaxe/Partizan | — | 0, 4 | Early game insight | Nightmare anywhere |
| Thresher (Eth) | 15% ED | 0, 4, 5 | Infinity, Insight (4os) / Obedience (5os) | Hell Cows, WSK |
| Giant Thresher (Eth) | 15% ED | 0, 4, 5 | Infinity, Insight (4os) / Obedience (5os) | Hell Cows, WSK |
| Cryptic Axe (Eth) | 15% ED | 0, 4, 5 | Infinity, Insight (4os) / Obedience (5os) | Hell Cows, WSK |
| Colossus Voulge (Eth) | 15% ED | 0, 4 | Insight (budget) | Hell anywhere |
| Mage Plate | 261 Defense, 15% ED | 0, 3 | Enigma | Hell anywhere |
| Archon Plate / Dusk Shroud | 524 / 467 Defense, 15% ED | 0, 3, 4 | Enigma, Fortitude, CoH | Hell Cows, Hell anywhere |
| Sacred Targe | 158 Defense | 0, 4 | Spirit (45 All Resist) | Hell Cows, Hell TC85 |
| Any Paladin Shield (40+ All Resist) | — | 0, 4 | Spirit | Hell Cows |
| Phase Blade | 15% ED | 0, 5, 6 | Grief, Passion | Hell Cows, Hell anywhere |
| Berserker Axe | 15% ED | 0, 5, 6 | Grief, Death | Hell Cows, Hell TC85 areas |
| +3 Bone Spear Wand | +3 Lower Resist | 0, 2 | White | Hell anywhere |
| +3 Fireball Staff | — | 0, 2 | Leaf | Drognan (A2 Normal) |
| Greater/Runic Talons (+3 Phoenix Strike) | — | 0, 3 | Mosaic/td> | Hell Cows, Hell anywhere |
Mercenary Equipment
| Slot | Budget Option | Best in Slot | Notes |
|---|---|---|---|
| Weapon (Act 2) | Insight (Eth Thresher) | Infinity (Eth Giant Thresher) | Insight for mana, Infinity for damage |
| Armor (Act 2) | Treachery | Fortitude (Eth) | Treachery Fade proc is very strong |
| Helm (Act 2) | Tal Rasha's Mask | Andariel's Visage (Ral'd) | Socket Andy's with Ral for fire res |
| Weapon (Act 5) | Lawbringer | Grief (Phase Blade) | Act 5 merc can dual wield |
Shopping Items
Essential items to shop from vendors. Reset shop inventory by leaving town and returning.
| Item | Stats Needed | Where to Shop | Use |
|---|---|---|---|
| Teleport Staff | +Teleport charges | Ormus (A3 NM/Hell) | Mobility for non-Sorc; Uber access |
| Life Tap Wand | +Life Tap charges | Drognan (A2 NM), Ormus (A3 NM) | Uber Tristram survival; boss killing |
| Lower Resist Wand | +Lower Resist charges | Drognan (A2 NM), Ormus (A3 NM) | Break immunities |
| +3 Warcry Weapons | +3 Battle Orders / +3 Warcries | Malah (A5 NM/Hell) | BO prebuff on weapon switch |
| Claws w/ +Traps | +3 Lightning Sentry | Anya (A5 NM/Hell) | Trap Assassin gear |
| 3/20 Java Gloves | +3 Java Skills / 20% IAS | Anya (A5 NM/Hell) | Javazon gear |
| 3/20 Martial Arts Gloves | +3 Martial Arts / 20% IAS | Anya (A5 NM/Hell) | Martial Arts Assassin gear |
| 3/20 Bow Gloves | +3 Bow and Crossbow / 20% IAS | Anya (A5 NM/Hell) | Bowazon gear |
Armor Appearance Chart
Visual reference for how different armor types look on each class.
Questing & Farming
These areas can drop every item in the game. Best for MF farming. ✓ = immunity present in area.
| Area | Fire | Cold | Light | Poison | Phys | Packs | Super/Sparkly Chests | Notes |
|---|---|---|---|---|---|---|---|---|
| The Pit (A1) | ✓ | ✓ | ✓ | 8–11 | 1 | Easy access from Outer Cloister WP | ||
| Mausoleum (A1) | ✓ | ✓ | 4–5 | 3 | No fire/light immunes - good for most | |||
| Ancient Tunnels (A2) | ✓ | ✓ | ✓ | 6–8 | 1 | NO cold immunes - best for Blizz Sorc | ||
| Maggot Lair 3 (A2) | ✓ | ✓ | ✓ | 4–5 | 4 | Tight corridors - slow clears | ||
| Stony Tomb (A2) | ✓ | ✓ | ✓ | 7–10 | 1 | Near Rocky Waste WP | ||
| Sewers 1-2 (A3) | ✓ | ✓ | ✓ | ✓ | 6–7 | 2 | Many immunities - challenging | |
| Ruined Temple (A3) | ✓ | ✓ | ✓ | 2 | 1 | Small area in Kurast Bazaar | ||
| Disused Fane (A3) | ✓ | ✓ | ✓ | 2 | 1 | Small area in Kurast Bazaar | ||
| River of Flame (A4) | ✓ | ✓ | 6–7 | 0–3 | Dense monsters, leads to Chaos | |||
| Chaos Sanctuary (A4) | ✓ | ✓ | ✓ | ✓ | 6–7 | 0 | Best density + Diablo | |
| Worldstone Keep 1-3 (A5) | ✓ | ✓ | ✓ | ✓ | 18–24 | 0 | High density, leads to Baal | |
| Throne of Destruction (A5) | ✓ | ✓ | ✓ | ✓ | 4–5 | 0 | Baal waves + boss | |
| Abaddon (A5) | ✓ | ✓ | 3–4 | 1 | Red portal - Frigid Highlands | |||
| Pit of Acheron (A5) | ✓ | ✓ | 3–4 | 1 | Red portal - Arreat Plateau | |||
| Infernal Pit (A5) | ✓ | ✓ | 3–4 | 1 | Red portal - Frozen Tundra |
Faster Cast Rate (FCR) Breakpoints
Every skill use plays a cast animation measured in frames. Faster Cast Rate (FCR) from gear shortens that animation, meaning faster Teleports, higher DPS, and quicker skill combos.
Example: A Sorceress with 35% FCR casts Lightning in 15 frames instead of the default 19.
The column headers show the number of animation frames. Lower is faster. Each value in the table is the minimum % FCR needed to reach that frame count.
| Class → Frames | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Amazon | 0 | 7 | 14 | 22 | 32 | 48 | 68 | 99 | 152 | ||||
| Assassin | 0 | 8 | 16 | 27 | 42 | 65 | 102 | 174 | |||||
| Barbarian | 0 | 9 | 20 | 37 | 63 | 105 | 200 | ||||||
| Druid (Bear) | 0 | 7 | 15 | 26 | 40 | 63 | 99 | 163 | |||||
| Druid (Human) | 0 | 4 | 10 | 19 | 30 | 46 | 68 | 99 | 163 | ||||
| Druid (Wolf) | 0 | 6 | 14 | 26 | 40 | 60 | 95 | 157 | |||||
| Necromancer (Human) | 0 | 9 | 18 | 30 | 48 | 75 | 125 | ||||||
| Necromancer (Vampire) | 35 | 48 | 65 | 86 | 120 | 180 | |||||||
| Paladin | 0 | 9 | 18 | 30 | 48 | 75 | 125 | ||||||
| Warlock | 0 | 9 | 18 | 30 | 48 | 75 | 125 | ||||||
| Sorceress (Lightning) | 0 | 7 | 15 | 23 | 35 | 52 | 78 | 117 | 194 | ||||
| Sorceress (Other) | 0 | 9 | 20 | 37 | 63 | 105 | 200 | ||||||
| Iron Wolf Merc | 0 | 8 | 15 | 26 | 39 | 58 | 86 | 138 |
Faster Hit Recovery (FHR) Breakpoints
Any hit dealing 8% or more of your max HP triggers a hit-recovery animation that locks you in place. Repeated hits can stunlock you entirely. Faster Hit Recovery (FHR) from gear shortens that animation, helping you act sooner after taking damage.
| Class → Frames | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Amazon | 0 | 6 | 13 | 20 | 32 | 52 | 86 | 174 | 600 | |||||
| Assassin | 0 | 7 | 15 | 27 | 48 | 86 | 200 | |||||||
| Barbarian | 0 | 7 | 15 | 27 | 48 | 86 | 200 | |||||||
| Druid (Bear) | 0 | 5 | 10 | 16 | 24 | 37 | 54 | 86 | 152 | |||||
| Druid (Human 1H) | 0 | 3 | 7 | 13 | 19 | 29 | 42 | 63 | 99 | 174 | 456 | |||
| Druid (Human 2H) | 0 | 5 | 10 | 16 | 26 | 39 | 56 | 86 | 152 | 377 | ||||
| Druid (Wolf) | 0 | 9 | 20 | 42 | 86 | 280 | ||||||||
| Necromancer (Human) | 0 | 5 | 10 | 16 | 26 | 39 | 56 | 86 | 152 | 377 | ||||
| Necromancer (Vampire) | 0 | 2 | 6 | 10 | 16 | 24 | 34 | 48 | 72 | 117 | ||||
| Paladin (Other) | 0 | 7 | 15 | 27 | 48 | 86 | 200 | |||||||
| Paladin (Spears/Staves) | 0 | 3 | 7 | 13 | 20 | 32 | 48 | 75 | 129 | 280 | ||||
| Sorceress | 0 | 5 | 9 | 14 | 20 | 30 | 42 | 60 | 86 | 142 | 280 | |||
| Warlock | 0 | 5 | 10 | 16 | 26 | 39 | 56 | 86 | 152 | 377 | ||||
| Barbarian Merc | 0 | 7 | 15 | 27 | 48 | 86 | 200 | |||||||
| Desert Merc | 0 | 5 | 9 | 14 | 20 | 30 | 42 | 60 | 86 | 133 | 232 | 600 | ||
| Iron Wolf Merc | 8 | 13 | 18 | 24 | 32 | 46 | 63 | 86 | 133 | 232 | 600 | |||
| Rogue Merc | 0 | 6 | 13 | 20 | 32 | 52 | 86 | 174 | 600 |
Faster Block Rate (FBR) Breakpoints
Each successful block triggers a block animation that briefly locks you out of blocking again. Faster Block Rate (FBR) from gear shortens that animation, letting you recover and block the next hit sooner.
| Class → Frames | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Amazon | 0 | 13 | 32 | 86 | 600 | ||||||
| Assassin | 0 | 13 | 32 | 86 | 600 | ||||||
| Barbarian | 0 | 9 | 20 | 42 | 86 | 280 | |||||
| Druid | 0 | 6 | 13 | 20 | 32 | 52 | 86 | 174 | 600 | ||
| Necromancer | 0 | 6 | 13 | 20 | 32 | 52 | 86 | 174 | 600 | ||
| Paladin | 0 | 13 | 32 | 86 | 600 | ||||||
| Sorceress | 0 | 7 | 15 | 27 | 48 | 86 | 200 | ||||
| Warlock | 0 | 6 | 13 | 20 | 32 | 52 | 86 | 174 | 600 |
Runes
| Runeword | Rating | Runes | Lvl | Item Types | Socks | Key Stats |
|---|---|---|---|---|---|---|
| Spirit | ★★★ | Tal + Thul + Ort + Amn |
25 | Sword, Shield | 4 | +2 Skills, 25-35% FCR, 55% FHR |
| Insight | ★★★ | Ral + Tir + Tal + Sol |
27 | Polearm, Staff, Bow, Crossbow | 4 | Meditation Aura (12-17), +35% FCR |
| Lore | ★★ | Ort + Sol |
27 | Helm | 2 | +1 Skills, +30% Lightning Resist, +10 Energy |
| Stealth | ★★ | Tal + Eth |
17 | Body Armor | 2 | 25% FRW, 25% FCR, 25% FHR |
| Heart of the Oak | ★★★ | Ko + Vex + Pul + Thul |
55 | Staff, Mace | 4 | +3 Skills, 40% FCR, +30-40 All Resist |
| Call to Arms | ★★★ | Amn + Ral + Mal + Ist + Ohm |
57 | Weapon | 5 | +1-6 BO/BC/Command, +2-6 Combat Skills |
| Enigma | ★★★ | Jah + Ith + Ber |
65 | Body Armor | 3 | +2 Skills, Teleport, +45% FRW, +0.75 Str/lvl |
| Infinity | ★★★ | Ber + Mal + Ber + Ist |
63 | Polearm, Spear | 4 | Conviction Aura (12), -45-55% Enemy Lightning Resist |
| Grief | ★★★ | Eth + Tir + Lo + Mal + Ral |
59 | Sword, Axe | 5 | +340-400 Damage, 30-40% IAS, Ignore Target Def |
| Chains of Honor | ★★★ | Dol + Um + Ber + Ist |
63 | Body Armor | 4 | +2 Skills, +65 All Resist, 8% DR, 8% LL |
| Fortitude | ★★★ | El + Sol + Dol + Lo |
59 | Weapon, Body Armor | 4 | +300% damage, +200% Def (arm), +25-30 All Resist |
| Treachery | ★★★ | Shael + Thul + Lem |
43 | Body Armor | 3 | 45% IAS, Fade proc (5%), +2 Assassin Skills |
| Rhyme | ★★ | Shael + Eth |
29 | Shield | 2 | Cannot Be Frozen, 25 All Resist, 25% MF |
| Breath of the Dying | ★★ | Vex + Hel + El + Eld + Zod + Eth |
69 | Weapon | 6 | +350-400% ED, Indestructible, 7% LL |
| Ancients' Pledge | ★ | Ral + Ort + Tal |
21 | Shield | 3 | +50% Def, +43% All Resist, 10% DR |
| ★★ | Hel + Shael + Ral |
29 | Body Armor | 3 | +2 Warlock Skills, +40-60% ED, 20% FHR, Fire Resist +30%, Miasma Chain proc, Psychic Ward proc | |
| Beast | ★★ | Ber + Tir + Um + Mal + Lum |
63 | Axe, Scepter, Hammer | 5 | Fanaticism Aura (9), +40% IAS, +240-270% ED |
| Black | ★ | Thul + Io + Nef |
35 | Club, Hammer, Mace | 3 | +120% ED, 40% CB, 15% IAS, Magic Dmg Reduce 2 |
| Bone | ★ | Sol + Um + Um |
47 | Body Armor (Necro) | 3 | +2 Necro Skills, 10-15% Mana Regen, All Resist +30 |
| Bramble | ★ | Ral + Ohm + Sur + Eth |
61 | Body Armor | 4 | Thorns Aura (15-21), +50% Poison Dmg, +25-50% Poison Resist |
| Brand | ★ | Jah + Lo + Mal + Gul |
65 | Missile Weapon | 4 | +260-340% ED, Knockback, Fires Explosive Arrows |
| Bulwark | ★ | Shael + Io + Sol |
35 | Helm | 3 | +20% FHR, +4-6% Life, +75-100% Def |
| Chaos | ★ | Fal + Ohm + Um |
57 | Claw | 3 | +290-340% ED, +3 Traps, Whirlwind (9) |
| Crescent Moon | ★★ | Shael + Um + Tir |
47 | Axe, Sword, Polearm | 3 | -35% Enemy Lightning Resist, Static Field proc, 20% IAS |
| Cure | ★ | Shael + Io + Tal |
35 | Helm | 3 | Cleansing Aura (1), +75-100% Def, +10 Resist All |
| ★★ | Ist + Ral + Io |
51 | Helm | 3 | +1 Skills, 20% FCR, +30-50% Def, Fire Resist +30%, 26-40% MF, Sigil: Lethargy proc | |
| Death | ★★ | Hel + El + Vex + Ort + Gul |
55 | Sword, Axe | 5 | +300-385% ED, 50% CB, 50% DS, Indestructible |
| Delirium | ★ | Lem + Ist + Io |
51 | Helm | 3 | +2 Skills, +261 Def, Confuse proc, Delirium proc |
| Destruction | ★ | Vex + Lo + Ber + Jah + Ko |
65 | Polearm, Sword | 5 | +350% ED, Volcano/Molten Boulder proc |
| Doom | ★★ | Hel + Ohm + Um + Lo + Cham |
67 | Axe, Polearm, Hammer | 5 | Holy Freeze Aura (12), +2 Skills, +330-370% ED |
| Dragon | ★ | Sur + Lo + Sol |
61 | Body Armor, Shield | 3 | Holy Fire Aura (14), +3-5 Str/Vit, +360 Def |
| Dream | ★★ | Io + Jah + Pul |
65 | Helm, Shield | 3 | Holy Shock Aura (15), +150-220 Def, +20-30 FHR |
| Duress | ★★ | Shael + Um + Thul |
47 | Body Armor | 3 | +150-200% Def, 15% CB, 33% OW, +45 All Resist |
| Edge | ★★ | Tir + Tal + Amn |
25 | Missile Weapon | 3 | 15% Reduced Vendor Prices |
| Enlightenment | ★ | Pul + Ral + Sol |
45 | Body Armor (Sorc) | 3 | +2 Sorc Skills, Fire Mastery +3, +30% Fire Resist |
| Eternity | ★ | Amn + Ber + Ist + Sol + Sur |
63 | Melee Weapon | 5 | +260-310% ED, Indestructible, 7% LL, Revive proc |
| Exile | ★★ | Vex + Ohm + Ist + Dol |
57 | Paladin Shield | 4 | Defiance Aura (13-16), Life Tap proc, 30% FBR |
| Faith | ★★ | Ohm + Jah + Lem + Eld |
65 | Missile Weapon | 4 | Fanaticism Aura (12-15), +1-2 Skills, +330% ED |
| Famine | ★ | Fal + Ohm + Ort + Jah |
65 | Axe, Hammer | 4 | +320-370% ED, Prevent Monster Heal, 12% LL/ML |
| Flickering Flame | ★★ | Nef + Pul + Vex |
55 | Helm | 3 | Resist Fire Aura (4-8), +3 Fire Skills, -10-15% Enemy Fire Resist |
| Fury | ★ | Jah + Gul + Eth |
65 | Melee Weapon | 3 | +209% ED, 40% IAS, 33% DS, Prevent Monster Heal |
| Gloom | ★ | Fal + Um + Pul |
47 | Body Armor | 3 | +200-260% Def, +10% FHR, +45 All Resist, 5% Max Resist |
| Ground | ★ | Shael + Io + Ort |
35 | Helm | 3 | +20% FHR, +75-100% Def, +30% Lightning Resist |
| Hand of Justice | ★ | Sur + Cham + Amn + Lo |
67 | Weapon | 4 | Holy Fire Aura (16), +280-330% ED, -20% Enemy Fire Resist |
| Harmony | ★★ | Tir + Ith + Sol + Ko |
39 | Missile Weapon | 4 | Vigor Aura (10), +200-275% ED, Revive proc |
| Hearth | ★ | Shael + Io + Ral |
35 | Helm | 3 | +20% FHR, +75-100% Def, +30% Fire Resist |
| Holy Thunder | ★ | Eth + Ral + Ort + Tal |
21 | Scepter | 4 | +60% ED, +10 Max Dmg, -25% Enemy Lightning Resist |
| Honor | ★ | Amn + El + Ith + Tir + Sol |
27 | Melee Weapon | 5 | +160% ED, +1 Skills, +10 Str, 7% LL, 25% DS |
| ★★★ | Shael + Ko + Eld |
39 | Body Armor | 3 | +65% FRW, 40% IAS, 20% FHR, +6 Evade, +10 Dex, All Resist +10 | |
| Ice | ★ | Amn + Shael + Jah + Lo |
65 | Missile Weapon | 4 | Holy Freeze Aura (18), +140-210% ED, Blizzard proc |
| Kingslayer | ★ | Mal + Um + Gul + Fal |
53 | Sword, Axe | 4 | +230-270% ED, 40% IAS, 33% CB, 25% OW |
| King's Grace | ★ | Amn + Ral + Thul |
25 | Sword, Scepter | 3 | +100% ED, +100% Demon Dmg, +50% Undead Dmg |
| Last Wish | ★★ | Jah + Mal + Jah + Sur + Jah + Ber |
65 | Sword, Hammer, Axe | 6 | Might Aura (17), Life Tap proc, Fade proc, 60-70% CB |
| Lawbringer | ★★ | Amn + Lem + Ko |
43 | Sword, Hammer, Scepter | 3 | Sanctuary Aura (16-18), Decrepify proc, Slain Monsters RIP |
| Leaf | ★★ | Tir + Ral |
19 | Staff | 2 | +3 Fire Skills, +3 Fire Bolt, +3 Inferno, +3 Warmth |
| Lionheart | ★ | Hel + Lum + Fal |
41 | Body Armor | 3 | +20% ED, +25 Str, +15 Dex, +20 Vit, +10 Eng, +50 Life, +30 All Resist |
| Malice | ★ | Ith + El + Eth |
15 | Melee Weapon | 3 | +33% ED, +9 Max Dmg, 100% OW, Prevent Monster Heal |
| ★★ | Shael + Ko + Eld |
39 | Weapon | 3 | +30% IAS, +180-200% ED, Fanaticism Aura (1), Burst of Speed proc | |
| Melody | ★ | Shael + Ko + Nef |
39 | Missile Weapon | 3 | +3 Amazon Bow Skills, +50% ED, +20% IAS, Knockback |
| Memory | ★ | Lum + Io + Sol + Eth |
37 | Staff | 4 | +3 Sorc Skills, +33% FCR, +9 Energy Factor, +3 Energy Shield |
| Metamorphosis | ★ | Io + Cham + Fal |
67 | Helm | 3 | +25% FHR, Shape Skill Marks, +35% Def, Cannot Be Frozen |
| Mist | ★★ | Cham + Shael + Gul + Thul + Ith |
67 | Missile Weapon | 5 | Concentration Aura (8-12), +3 Skills, +325-375% ED |
| Mosaic | ★★ | Mal + Gul + Amn |
53 | Claw | 3 | Finishing Moves don't consume charges, +2 Martial Arts |
| Myth | ★ | Hel + Amn + Nef |
25 | Body Armor | 3 | +2 Barb Skills, +30 Def, +10 Str, Howl/Taunt procs |
| Nadir | ★ | Nef + Tir |
13 | Helm | 2 | +50% Def, +10 Def, -33% Gold, Cloak of Shadows proc |
| Oath | ★★ | Shael + Pul + Mal + Lum |
49 | Sword, Axe, Mace | 4 | +210-340% ED, 30% IAS, Indestructible |
| Obedience | ★★ | Hel + Ko + Thul + Eth + Fal |
41 | Polearm, Spear | 5 | +370% ED, 40% CB, -25% Enemy Fire Resist, Enchant proc |
| Obsession | ★ | Zod + Ist + Lem + Lum + Io + Nef |
69 | Staff | 6 | +4 Skills, 65% FCR, Indestructible, +60% FHR |
| Passion | ★ | Dol + Ort + Eld + Lem |
43 | Weapon | 4 | +160-210% ED, 25% IAS, Zeal +1, Berserk +1 |
| Pattern | ★ | Tal + Ort + Thul |
23 | Claw | 3 | +30% FBR, +10-20% Bonus AR, +40-80% ED, All Resist +15 |
| Peace | ★ | Shael + Thul + Amn |
29 | Body Armor | 3 | +2 Amazon Skills, +20% FHR, Slow Missiles proc, Valkyrie +2 |
| Phoenix | ★★ | Vex + Vex + Lo + Jah |
65 | Weapon, Shield | 4 | Redemption Aura (10-15), +350-400% ED (wep), -28% Enemy Fire Resist |
| Plague | ★★ | Cham + Shael + Um |
67 | Sword, Claw, Dagger | 3 | +2 Skills, Cleansing Aura (13-17), Lower Resist proc |
| Pride | ★★ | Cham + Sur + Io + Lo |
67 | Polearm, Spear | 4 | Concentration Aura (16-20), +260-300% ED, 20% DS |
| Principle | ★ | Ral + Gul + Eld |
53 | Body Armor | 3 | +2 Paladin Skills, +100% Undead Dmg, +50% Fire Resist, Holy Bolt +3 |
| Prudence | ★ | Mal + Tir |
49 | Body Armor | 2 | +140-170% Def, +25% FHR, All Resist +25-35, DR 3, MDR 17 |
| Radiance | ★ | Nef + Sol + Ith |
27 | Helm | 3 | +75% Def, +10 Vit/Eng, +33 Mana, 5 Light Radius |
| Rain | ★ | Ort + Mal + Ith |
49 | Body Armor | 3 | +2 Druid Skills, +100-150 Mana, Cyclone Armor +3, Twister proc |
| Rift | ★★ | Hel + Ko + Lem + Gul |
53 | Polearm, Scepter | 4 | +160-250% ED, Frozen Orb proc, Tornado proc, +5-10 Dex |
| ★★ | Amn + Shael + Ohm |
57 | Dagger | 3 | +250-320% ED, 40% IAS, +150-250% Demon Dmg, 7% LL, Sigil: Death proc | |
| Sanctuary | ★★ | Ko + Ko + Mal |
49 | Shield | 3 | +130-160% Def, +20 Dex, +250 Def vs Missiles, All Resist +50-70 |
| Silence | ★ | Dol + Eld + Hel + Ist + Tir + Vex |
55 | Weapon | 6 | +2 Skills, +200% ED, 20% IAS, All Resist +75, Hit Blinds Target |
| Smoke | ★★ | Nef + Lum |
37 | Body Armor | 2 | +75% Def, +280 Def vs Missiles, +50 All Resist, 20% FHR |
| Splendor | ★★ | Eth + Lum |
37 | Shield | 2 | +1 Skills, +10% FCR, +20% FBR, +3 Light Radius, 20% MF |
| Steel | ★ | Tir + El |
13 | Sword, Axe, Mace | 2 | +25% ED, +20% IAS, +3 Min Dmg, +3 Max Dmg, 50% OW |
| Stone | ★★ | Shael + Um + Pul + Lum |
47 | Body Armor | 4 | +250-290% Def, +60% FHR, +16 Str/Vit, Clay Golem +16 |
| Strength | ★ | Amn + Tir |
25 | Melee Weapon | 2 | +35% ED, 25% CB, +20 Str, +10 Vit, 7% LL |
| Temper | ★ | Shael + Io + Nef |
35 | Helm | 3 | +20% FHR, +75-100% Def, +4-6% Life, Knockback Attacker |
| Unbending Will | ★★ | Fal + Io + Ith + Eld + El + Hel |
41 | Sword | 6 | +330% ED (2h), +270% ED (1h), +3 Combat Skills (Barb), Taunt +3 |
| Venom | ★ | Tal + Dol + Mal |
49 | Weapon | 3 | +273 Poison Dmg/6s, Poison Nova proc, 7% ML, Ignore Target Def |
| ★★ | Dol + Gul |
53 | Grimoire, Shield, Voodoo Head, Auric Shield | 2 | 30% FBR, +75-100% Def, +20-40 Life/Mana, All Resist +25-35, Ring of Fire proc | |
| ★★★ | Thul + Zod + Ist |
69 | Dagger | 3 | +2 Skills, 40% FCR, 10-15% Magic Skill Dmg, +1-3 Abyss, Indestructible, 30% MF | |
| Voice of Reason | ★ | Lem + Ko + El + Eld |
43 | Sword, Mace | 4 | +220-350% Demon Dmg, +280-300% Undead Dmg, Frozen Orb proc |
| Wealth | ★ | Lem + Ko + Tir |
43 | Body Armor | 3 | +10 Dex, +2 Mana/Kill, 300% Gold Find, 100% MF |
| White | ★★ | Dol + Io |
35 | Wand | 2 | +3 PnB Skills, +3 Bone Armor, +2 Bone Spear, +4 Skeleton Mastery |
| Wind | ★ | Sur + El |
61 | Melee Weapon | 2 | +120-160% ED, 40% IAS, 20% FHR, Twister proc |
| Wisdom | ★ | Pul + Ith + Eld |
45 | Helm | 3 | +33% Pierce, +15-25% Bonus AR, +30% Def, Cannot Be Frozen |
| Wrath | ★ | Pul + Lum + Ber + Mal |
63 | Missile Weapon | 4 | +300% Demon Dmg, +250% Undead Dmg, Decrepify/Life Tap proc |
| Zephyr | ★ | Ort + Eth |
21 | Missile Weapon | 2 | +33% ED, +66 AR, 25% IAS, +25% FRW, 7% Chance to Flee |
Crafting
Cube Recipes
| Recipe | Formula | Notes |
|---|---|---|
| The game rolls 1–6 and grants that many sockets, capped at the item's natural maximum. For example, a Monarch (max 4) has a 3-in-6 (50%) chance of getting 4 sockets, since rolls of 4, 5, and 6 all yield 4. | ||
| Add Sockets (Weapon) | Ral + Amn + Perfect Amethyst + Normal Weapon | 1-6 sockets |
| Add Sockets (Armor) | Tal + Thul + Perfect Topaz + Normal Armor | 1-4 sockets |
| Add Sockets (Helm) | Ral + Thul + Perfect Sapphire + Normal Helm | 1-3 sockets |
| Add Sockets (Shield) | Tal + Amn + Perfect Ruby + Normal Shield | 1-4 sockets |
| Remove Socketed Items | Hel + TP Scroll + Socketed Item | All runes/jewels/gems are destroyed |
| Non-elite weapons and armor can be "upped" to the next base tier. Armor defense is rerolled and may decrease. Item stat requirements will also increase. | ||
| Unique Weapon (Normal → Exceptional) | Ral + Sol + Perfect Emerald + Weapon | |
| Unique Weapon (Exceptional → Elite) | Lum + Pul + Perfect Emerald + Weapon | |
| Unique Armor (Normal → Exceptional) | Tal + Shael + Perfect Diamond + Armor | |
| Unique Armor (Exceptional → Elite) | Ko + Lem + Perfect Diamond + Armor | |
| Set Weapon (Normal → Exceptional) | Ral + Sol + Perfect Emerald + Weapon | |
| Set Weapon (Exceptional → Elite) | Lum + Pul + Perfect Emerald + Weapon | |
| Set Armor (Normal → Exceptional) | Tal + Shael + Perfect Diamond + Armor | |
| Set Armor (Exceptional → Elite) | Ko + Lem + Perfect Diamond + Armor | |
| Rare Weapon (Normal → Exceptional) | Ort + Amn + Perfect Sapphire + Weapon | |
| Rare Weapon (Exceptional → Elite) | Fal + Um + Perfect Sapphire + Weapon | |
| Rare Armor (Normal → Exceptional) | Ral + Thul + Perfect Amethyst + Armor | |
| Rare Armor (Exceptional → Elite) | Ko + Pul + Perfect Amethyst + Armor | |
| Rerolling grand charms from Act 3 Nightmare+ is a fun and good way to get skillers. | ||
| Reroll Magic Item | Magic Item + 3 Perfect Gems (any) | Same item type, ilvl = char lvl |
| Reroll Rare Item | Rare Item + 6 Perfect Skulls | Lower quality reroll |
Magic Ring | 3 Magic Amulets | ilvl = 0.75 × char lvl |
Magic Amulet | 3 Magic Rings | ilvl = 0.75 × char lvl |
| Upgrade Gem | 3 Gems (same type/quality) | = 1 Higher Quality |
Full Rejuv Potion | 3 Rejuvenation Potions | |
Arrows → Bolts | 2 Quivers of Arrows | |
Bolts → Arrows | 2 Quivers of Bolts | |
| Respec Token | Twisted + Charged + Burning + Festering Essence | Essences from Hell Bosses |
| Repair Weapon | Ort + Weapon | |
| Repair + Recharge Weapon | Ort + Chipped Gem (any) + Weapon | Also recharges skills |
| Repair Armor | Ral + Armor | |
| Repair + Recharge Armor | Ral + Flawed Gem (any) + Armor | Also recharges skills |
| Cow Level | Wirt's Leg + TP Tome | In A1 town, after Baal |
| Pandemonium Portals | Key of Terror + Hate + Destruction | In Harrogath, random portal |
| Uber Tristram | Mephisto's Brain + Diablo's Horn + Baal's Eye | In Harrogath, after organs |
Item Crafts
Most useful crafted items. Craft at high character level (80-93+) for best affixes.
| Item | Recipe | Guaranteed Stats | Why It's Good |
|---|---|---|---|
Caster AmuletCaster Amulet +5-10% Faster Cast Rate Regenerate Mana 4-10% +10-20 Mana + random magic affixes Magic Amulet + Ral + Perfect Amethyst + Jewel Craft at clvl 93+ for +2 skills | Magic Amulet + Ral + Perfect Amethyst + Jewel | +5-10% FCR, Regen Mana 4-10%, +10-20 Mana | Essential for FCR breakpoints |
Blood GlovesBlood Gloves 1-3% Life Stolen Per Hit 5-10% Crushing Blow +10-20 Life + random magic affixes Magic Heavy/Sharkskin/Vampirebone Gloves + Nef + Perfect Ruby + Jewel Craft at clvl 77-78 for best results | Magic Heavy/Sharkskin/Vampirebone Gloves + Nef + Perfect Ruby + Jewel | 1-3% LL, 5-10% CB, +10-20 Life | Crushing Blow for physical builds |
Blood RingBlood Ring 1-3% Life Stolen Per Hit +1-5 Strength +10-20 Life + random magic affixes Magic Ring + Sol + Perfect Ruby + Jewel Craft at clvl 80+ in Hell | Magic Ring + Sol + Perfect Ruby + Jewel | 1-3% LL, +1-5 Str, +10-20 Life | Life sustain for melee |
Caster BeltCaster Belt +5-10% Faster Cast Rate Regenerate Mana 4-10% +10-20 Mana + random magic affixes Magic Light Belt/Sharkskin/Vampirefang Belt + Ith + Perfect Amethyst + Jewel FCR on belt is very rare | Magic Light Belt/Sharkskin/Vampirefang Belt + Ith + Perfect Amethyst + Jewel | +5-10% FCR, Regen Mana 4-10%, +10-20 Mana | FCR on belt slot is rare |
Caster BootsCaster Boots +2-5% Maximum Mana Regenerate Mana 4-10% +10-20 Mana + random magic affixes Magic Boots/Demonhide/Wyrmhide Boots + Thul + Perfect Amethyst + Jewel Shop boots at clvl 88+ in Hell | Magic Boots/Demonhide/Wyrmhide Boots + Thul + Perfect Amethyst + Jewel | +2-5% Max Mana, Regen 4-10%, +10-20 Mana | Mana boost for casters |
Hit Power GlovesHit Power Gloves 5% Chance Frost Nova When Struck Knockback Attacker Takes 3-7 Damage + random magic affixes Magic Chain Gloves/Heavy Bracers/Vambraces + Ort + Perfect Sapphire + Jewel Good for melee survivability | Magic Chain Gloves/Heavy Bracers/Vambraces + Ort + Perfect Sapphire + Jewel | 5% Frost Nova, Knockback, ATD 3-7 | Knockback + proc for melee |
Renewed Sundering Charms
Latent Sundering Charms drop from Herald bosses in Terror Zones. Cube a Latent charm with a Perfect Gem + Rune + Worldstone Shard to create a Renewed version with bonus affixes. Each renewal re-rolls all stats.
| Charm | Recipe | Sunder Effect | Penalty |
|---|---|---|---|
| Renewed Cold Rupture Renewed Cold Rupture Cold Immunity Sundered Cold Resist -70 to -90% Rolls one from each group: • +5-15% Cold Skill Dmg or -5-10% Enemy Cold Res • +14-25% MF or +20-55% Extra Gold • +10-65 Life or +10-75 Mana • +5-10% FRW or +12-24% FHR or +3-8 All Attr • MDR 5-10 or DR 5-10 Requires Level 75 | Latent Cold Rupture + Perfect Sapphire + Lum + Eastern WSS | Cold Immunity Sundered | Cold Resist -70 to -90% |
| Renewed Flame Rift Renewed Flame Rift Fire Immunity Sundered Fire Resist -70 to -90% Rolls one from each group: • +5-15% Fire Skill Dmg or -5-10% Enemy Fire Res • +14-25% MF or +20-55% Extra Gold • +10-65 Life or +10-75 Mana • +5-10% FRW or +12-24% FHR or +3-8 All Attr • MDR 5-10 or DR 5-10 Requires Level 75 | Latent Flame Rift + Perfect Ruby + Io + Deep WSS | Fire Immunity Sundered | Fire Resist -70 to -90% |
| Renewed Crack of the Heavens Renewed Crack of the Heavens Lightning Immunity Sundered Lightning Resist -70 to -90% Rolls one from each group: • +5-15% Ltng Skill Dmg or -5-10% Enemy Ltng Res • +14-25% MF or +20-55% Extra Gold • +10-65 Life or +10-75 Mana • +5-10% FRW or +12-24% FHR or +3-8 All Attr • MDR 5-10 or DR 5-10 Requires Level 75 | Latent Crack of the Heavens + Perfect Topaz + Fal + Southern WSS | Lightning Immunity Sundered | Lightning Resist -70 to -90% |
| Renewed Rotting Fissure Renewed Rotting Fissure Poison Immunity Sundered Poison Resist -70 to -90% Rolls one from each group: • +5-15% Poison Skill Dmg or -5-10% Enemy Psn Res • +14-25% MF or +20-55% Extra Gold • +10-65 Life or +10-75 Mana • +5-10% FRW or +12-24% FHR or +3-8 All Attr • MDR 5-10 or DR 5-10 Requires Level 75 | Latent Rotting Fissure + Perfect Emerald + Ko + Western WSS | Poison Immunity Sundered | Poison Resist -70 to -90% |
| Renewed Black Cleft Renewed Black Cleft Magic Immunity Sundered Magic Resist -45 to -65% Rolls one from each group: • +10-15% Magic Skill Dmg or -5-10% Enemy Magic Res • +14-25% MF or +20-55% Extra Gold • +10-65 Life or +10-75 Mana • +5-10% FRW or +12-24% FHR or +3-8 All Attr • MDR 5-10 or DR 5-10 Requires Level 75 | Latent Black Cleft + Perfect Diamond + Mal + Southern + Deep + Northern WSS | Magic Immunity Sundered | Magic Resist -45 to -65% |
| Renewed Bone Break Renewed Bone Break Physical Immunity Sundered Damage Reduced -10 to -20% Rolls one from each group: • +75-100% Enhanced Damage • +14-25% MF or +20-55% Extra Gold • +10-65 Life or +10-75 Mana • +5-10% FRW or +12-24% FHR or +3-8 All Attr • MDR 5-10 or DR 5-10 Requires Level 75 | Latent Bone Break + Perfect Amethyst + Pul + Northern WSS | Physical Immunity Sundered | Damage Reduced -10 to -20% |
Renewed charms roll one affix from each of the following groups:
| Group | Option A | Option B | Option C |
|---|---|---|---|
| Offensive | +5-15% Skill Damage (matching element) | -5-10% Enemy Resistance (matching element) | |
| Treasure | +14-25% MF | +20-55% Extra Gold | |
| Vitality | +10-65 Life | +10-75 Mana | |
| Utility | +5-10% FRW | +12-24% FHR | +3-8 All Attributes |
| Defense | MDR 5-10 | DR 5-10 |
El -
Ral
Io/
Ko
Lo (rare
Ist+)
Amn
Sol -
Um
Hel -
Gul
Tal +
Thul +
Ort +
Tir +
Eth
Vex +
Pul +
Mal +
Ohm
Jah +
Ith +
Ber
Dol +
Shael +
Lem
Eld +
Zod +
Lum
Nef
Sur +
Fal +
Cham
Amethyst
Chipped
Flawed
Flawless
Perfect
Diamond
Chipped
Flawed
Flawless
Perfect
Emerald
Chipped
Flawed
Flawless
Perfect
Ruby
Chipped
Flawed
Flawless
Perfect
Sapphire
Chipped
Flawed
Flawless
Perfect
Topaz
Chipped
Flawed
Flawless
Perfect
Skull
Chipped
Flawed
Flawless
Perfect

Full Rejuv Potion
Rejuvenation Potions
Arrows → Bolts
Quivers of Arrows
Jewel
Blood Gloves
Caster Belt
Caster Boots


