| # | Rune | Level | Weapon Effect | Armor/Helm/Shield | Upgrade Recipe |
|---|---|---|---|---|---|
| 1 | El |
11 | +50 AR, +1 Light Radius | +15 Def, +1 Light Radius | 3 El = Eld |
| 2 | Eld |
11 | +75% vs Undead, +50 AR vs Undead | 15% Slower Stamina Drain | 3 Eld = Tir |
| 3 | Tir |
13 | +2 Mana per Kill | +2 Mana per Kill | 3 Tir = Nef |
| 4 | Nef |
13 | Knockback | +30 Def vs Missile | 3 Nef = Eth |
| 5 | Eth |
15 | -25% Target Def | Regenerate Mana 15% | 3 Eth = Ith |
| 6 | Ith |
15 | +9 Max Damage | 15% Damage to Mana | 3 Ith = Tal |
| 7 | Tal |
17 | +75 Poison / 5 sec | Poison Resist 30% | 3 Tal = Ral |
| 8 | Ral |
19 | +5-30 Fire Damage | Fire Resist 30% | 3 Ral = Ort |
| 9 | Ort |
21 | +1-50 Lightning Damage | Lightning Resist 30% | 3 Ort = Thul |
| 10 | Thul |
23 | +3-14 Cold Damage | Cold Resist 30% | 3 Thul + Chipped Topaz = Amn |
| 11 | Amn |
25 | 7% Life Steal | Attacker Takes 14 Dmg | 3 Amn + Chipped Amethyst = Sol |
| 12 | Sol |
27 | +9 Min Damage | Damage Reduced by 7 | 3 Sol + Chipped Sapphire = Shael |
| 13 | Shael |
29 | 20% IAS | 20% FHR | 3 Shael + Chipped Ruby = Dol |
| 14 | Dol |
31 | Hit Causes Monster Flee 25% | Replenish Life +7 | 3 Dol + Chipped Emerald = Hel |
| 15 | Hel |
-15% Requirements | -15% Requirements | 3 Hel + Chipped Diamond = Io | |
| 16 | Io |
35 | +10 Vitality | +10 Vitality | 3 Io + Flawed Topaz = Lum |
| 17 | Lum |
37 | +10 Energy | +10 Energy | 3 Lum + Flawed Amethyst = Ko |
| 18 | Ko |
39 | +10 Dexterity | +10 Dexterity | 3 Ko + Flawed Sapphire = Fal |
| 19 | Fal |
41 | +10 Strength | +10 Strength | 3 Fal + Flawed Ruby = Lem |
| 20 | Lem |
43 | 75% Extra Gold | 50% Extra Gold | 3 Lem + Flawed Emerald = Pul |
| 21 | Pul |
45 | +75% Dmg vs Demons, +100 AR | +30% Def | 2 Pul + Flawed Diamond = Um |
| 22 | Um |
47 | 25% Open Wounds | All Resist +15 / +22 (shield) | 2 Um + Topaz = Mal |
| 23 | Mal |
49 | Prevent Monster Heal | DR 7% | 2 Mal + Amethyst = Ist |
| 24 | Ist |
51 | 30% MF | 25% MF | 2 Ist + Sapphire = Gul |
| 25 | Gul |
53 | 20% AR | 5% Max Poison Resist | 2 Gul + Ruby = Vex |
| 26 | Vex |
55 | 7% Mana Steal | 5% Max Fire Resist | 2 Vex + Emerald = Ohm |
| 27 | Ohm |
57 | +50% ED | 5% Max Cold Resist | 2 Ohm + Diamond = Lo |
| 28 | Lo |
59 | 20% Deadly Strike | 5% Max Lightning Resist | 2 Lo + Flawless Topaz = Sur |
| 29 | Sur |
61 | Hit Blinds Target | +5% Max Mana / +50 Mana (shield) | 2 Sur + Flawless Amethyst = Ber |
| 30 | Ber |
63 | 20% Crushing Blow | DR 8% | 2 Ber + Flawless Sapphire = Jah |
| 31 | Jah |
65 | Ignore Target Defense | +5% Max Life / +50 Life (shield) | 2 Jah + Flawless Ruby = Cham |
| 32 | Cham |
67 | Freeze Target +3 | Cannot Be Frozen | 2 Cham + Flawless Emerald = Zod |
| 33 | Zod |
69 | Indestructible | Indestructible |
D2R Guide
Builds
Terror Zones
Terror Zone are areas that change every hour with stronger monsters and better loot.
| Zone | Tier | Packs | Tips |
|---|---|---|---|
| Cathedral, Catacombs | S | 27-35 | Massive pack count. TZ Andariel has the best chance for rare uniques. |
| Durance of Hate | S | 15-21 | Best to rush Mephisto. Similarly buffed drop table like Andariel. |
| Dry Hills, Halls of the Dead | S | 20-27 | High density. No phys/magic immunes. Great XP zone. |
| Flayer Jungle, Flayer Dungeon | S | 22-29 | Massive density. Every immunity type. Fetishes can be annoying. |
| Lut Gholein Sewers | S | 18-24 | Radament quest. Great density. No phys/magic immunes. |
| Pit | S | 8-11 | Easy access from Outer Cloister WP. Weak monsters. |
| Chaos Sanctuary | S | 6-7 | Seal bosses + Diablo. Hammerdin/FoH excel. Fire/Cold/Light immunes. |
| Rocky Waste, Stony Tomb | S | 17-23 | Good for most builds. No phys or fire immunes. |
| Tal Rasha's Tombs, Tal Rasha's Chamber | S | 49-63 | Highest pack count in game. Top XP zone. Magic immunes present. |
| Worldstone Keep, Throne of Destruction, Worldstone Chamber | S | 22-29 | Baal runs. Top XP zone. Every immunity type. 6 wave bosses. |
| Barracks, Jail | A | 24-32 | Huge pack count, great XP. All element immunes present. |
| Black Marsh, The Hole | A | 15-20 | Good outdoor+indoor density. No phys/magic immunes. |
| City of the Damned, River of Flame | A | 14-17 | Good density leading to Chaos Sanctuary. No phys/magic immunes. |
| Cold Plains, Cave | A | 15-20 | Easy Act 1 zone. No poison/phys immunes. Good for leveling. |
| Crystalline Passage, Frozen River | A | 13-17 | Frozenstein can be dangerous. Good for fire builds. |
| Forgotten Tower | A | 15-20 | Countess rune drops. Best rune farming spot. Good for all builds. |
| Glacial Trail, Drifter Cavern | A | 13-17 | Good density. Watch for physical immunes. |
| Kurast Bazaar, Ruined Temple, Disused Fane | A | 15-17 | No lightning immunes. Lightning builds excel here. |
| Lost City, Valley of Snakes, Claw Viper Temple | A | 21-28 | High packs. Fangskin is lightning enchanted. Watch for magic immunes. |
| Nihlathak's Temple, Temple Halls | A | 12-14 | Pindleskin easy farm from WP. Nihlathak uses Corpse Explosion. Every immunity type. |
| Outer Steppes, Plains of Despair | A | 16-20 | Open areas, good density. Izual drops. No phys/magic immunes. |
| Ancient Tunnels | B | 6-8 | No cold immunes. Best Blizzard Sorc spot. |
| Ancient's Way, Icy Cellar | B | 13-17 | Good for fire builds. Snapchip Shatter drops well. |
| Bloody Foothills, Frigid Highlands, Abaddon | B | 19-25 | 5 superuniques. Eldritch/Shenk easy from WP. Every immunity type. |
| Dark Wood, Underground Passage | B | 16-22 | Decent density. No phys/magic immunes. |
| Great Marsh | B | 10-15 | Open area, moderate density. No phys/magic immunes. |
| Spider Forest, Spider Cavern | B | 14-20 | No phys/magic immunes. |
| Arcane Sanctuary | C | 7-9 | Ghosts have great rune drops. Hammerdin excels. Watch for falls. |
| Arreat Plateau, Pit of Acheron | C | 15-19 | Every immunity type present. Bring multi-element or magic damage. |
| Stony Field | C | 7-9 | Small outdoor zone. Not great density. |
| The Secret Cow Level | C | 6-8 | Only lightning immunes. Dense packs. Great for non-light AoE builds. |
| Travincal | C | 6-8 | Council members drop HRs. Low pack count but valuable drops. |
| Burial Grounds, Crypt, Mausoleum | D | 9-11 | Only lightning immunes. Safe for most builds. |
| Far Oasis | D | 7-9 | Low packs. Physical immune Scarabs. Not efficient to farm. |
| Tristram | D | 7-9 | Small area. Fire/Light/Poison immunes. Not efficient. |
| Blood Moor, Den of Evil | F | 8-10 | Low monster level, not worth farming. |
MF / Loot
How Magic Find Works
MF Tips & Mechanics
Runeword Bases
| Item | Type | Sockets | Str Req | Best For | Where to Find |
|---|---|---|---|---|---|
| Monarch | Shield | 4 | 156 | Spirit | Hell Cows, WSK, Chaos |
| Crystal Sword (Normal) | Sword | 4 | 43 | Spirit | Normal Cows (ilvl 26-40) |
| Broad Sword (Normal) | Sword | 4 | 48 | Spirit | Normal Cows (ilvl 26-40) |
| Flail | Mace | 4 | 41 | Heart of the Oak | NM/Hell anywhere |
| Thresher (Eth) | Polearm | 4 | 152 | Infinity, Insight | Hell Cows, WSK |
| Giant Thresher (Eth) | Polearm | 4 | 188 | Infinity, Insight | Hell Cows, WSK |
| Colossus Voulge (Eth) | Polearm | 4 | 210 | Insight (budget) | Hell anywhere |
| Mage Plate | Armor | 3 | 55 | Enigma | Hell anywhere |
| Archon Plate | Armor | 3-4 | 103 | Enigma, Fortitude, CoH | Hell Cows, WSK |
| Dusk Shroud | Armor | 3-4 | 77 | Enigma, Treachery | Hell anywhere |
| Sacred Targe | Paladin Shield | 4 | 86 | Spirit (45 All Resist) | Hell Cows (Pala only) |
| Phase Blade | Sword | 5-6 | 136 | Grief, Passion | Hell Cows, WSK |
| Berserker Axe | Axe | 5-6 | 138 | Grief, Death | Hell Cows, WSK |
Mercenary Equipment
| Slot | Budget Option | Best in Slot | Notes |
|---|---|---|---|
| Weapon (Act 2) | Insight (Eth Thresher) | Infinity (Eth Giant Thresher) | Insight for mana, Infinity for damage |
| Armor (Act 2) | Treachery | Fortitude (Eth) | Treachery Fade proc is very strong |
| Helm (Act 2) | Tal Rasha's Mask | Andariel's Visage (Ral'd) | Socket Andy's with Ral for fire res |
| Weapon (Act 5) | Lawbringer | Grief (Phase Blade) | Act 5 merc can dual wield |
Shopping Items
Essential items to shop from vendors. Reset shop inventory by leaving town and returning.
| Item | Stats Needed | Where to Shop | Use |
|---|---|---|---|
| Teleport Staff | +Teleport charges | Ormus (A3 NM/Hell) | Mobility for non-Sorc; Uber access |
| Life Tap Wand | +Life Tap charges | Drognan (A2 NM), Ormus (A3 NM) | Uber Tristram survival; boss killing |
| Lower Resist Wand | +Lower Resist charges | Drognan (A2 NM), Ormus (A3 NM) | Break immunities |
| +3 Warcry Weapons | +3 Battle Orders / +3 Warcries | Malah (A5 NM/Hell) | BO prebuff on weapon switch |
| +3 Skill Amulets | +3 to skill tree | Anya (A5 Hell), Gheed (A1) | Prebuff items, budget gear |
| Claws w/ +Traps | +3 Lightning Sentry | Anya (A5 NM/Hell) | Trap Assassin gear |
| 4os Polearm | White 4 socket | Fara (A2 NM) | Insight base |
Armor Appearance Chart
Visual reference for how different armor types look on each class.
Questing & Farming
These areas can drop every item in the game. Best for MF farming. ✓ = immunity present in area.
| Area | Fire | Cold | Light | Poison | Phys | Packs | Super/Sparkly Chests | Notes |
|---|---|---|---|---|---|---|---|---|
| The Pit (A1) | ✓ | ✓ | ✓ | 8–11 | 1 | Easy access from Outer Cloister WP | ||
| Mausoleum (A1) | ✓ | ✓ | 4–5 | 3 | No fire/light immunes - good for most | |||
| Ancient Tunnels (A2) | ✓ | ✓ | ✓ | 6–8 | 1 | NO cold immunes - best for Blizz Sorc | ||
| Maggot Lair 3 (A2) | ✓ | ✓ | ✓ | 4–5 | 4 | Tight corridors - slow clears | ||
| Stony Tomb (A2) | ✓ | ✓ | ✓ | 7–10 | 1 | Near Rocky Waste WP | ||
| Sewers 1-2 (A3) | ✓ | ✓ | ✓ | ✓ | 6–7 | 2 | Many immunities - challenging | |
| Ruined Temple (A3) | ✓ | ✓ | ✓ | 2 | 1 | Small area in Kurast Bazaar | ||
| Disused Fane (A3) | ✓ | ✓ | ✓ | 2 | 1 | Small area in Kurast Bazaar | ||
| River of Flame (A4) | ✓ | ✓ | 6–7 | 0–3 | Dense monsters, leads to Chaos | |||
| Chaos Sanctuary (A4) | ✓ | ✓ | ✓ | ✓ | 6–7 | 0 | Best density + Diablo | |
| Worldstone Keep 1-3 (A5) | ✓ | ✓ | ✓ | ✓ | 18–24 | 0 | High density, leads to Baal | |
| Throne of Destruction (A5) | ✓ | ✓ | ✓ | ✓ | 4–5 | 0 | Baal waves + boss | |
| Abaddon (A5) | ✓ | ✓ | 3–4 | 1 | Red portal - Frigid Highlands | |||
| Pit of Acheron (A5) | ✓ | ✓ | 3–4 | 1 | Red portal - Arreat Plateau | |||
| Infernal Pit (A5) | ✓ | ✓ | 3–4 | 1 | Red portal - Frozen Tundra |
Faster Cast Rate (FCR) Breakpoints
Every skill use plays a cast animation measured in frames. Faster Cast Rate (FCR) from gear shortens that animation, meaning faster Teleports, higher DPS, and quicker skill combos.
Example: A Sorceress with 35% FCR casts Lightning in 15 frames instead of the default 19.
The column headers show the number of animation frames. Lower is faster. Each value in the table is the minimum % FCR needed to reach that frame count.
| Class → Frames | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Amazon | 0 | 7 | 14 | 22 | 32 | 48 | 68 | 99 | 152 | ||||
| Assassin | 0 | 8 | 16 | 27 | 42 | 65 | 102 | 174 | |||||
| Barbarian | 0 | 9 | 20 | 37 | 63 | 105 | 200 | ||||||
| Druid (Bear) | 0 | 7 | 15 | 26 | 40 | 63 | 99 | 163 | |||||
| Druid (Human) | 0 | 4 | 10 | 19 | 30 | 46 | 68 | 99 | 163 | ||||
| Druid (Wolf) | 0 | 6 | 14 | 26 | 40 | 60 | 95 | 157 | |||||
| Necromancer (Human) | 0 | 9 | 18 | 30 | 48 | 75 | 125 | ||||||
| Necromancer (Vampire) | 35 | 48 | 65 | 86 | 120 | 180 | |||||||
| Paladin | 0 | 9 | 18 | 30 | 48 | 75 | 125 | ||||||
| Sorceress (Lightning) | 0 | 7 | 15 | 23 | 35 | 52 | 78 | 117 | 194 | ||||
| Sorceress (Other) | 0 | 9 | 20 | 37 | 63 | 105 | 200 | ||||||
| Iron Wolf Merc | 0 | 8 | 15 | 26 | 39 | 58 | 86 | 138 |
Faster Hit Recovery (FHR) Breakpoints
Any hit dealing 8% or more of your max HP triggers a hit-recovery animation that locks you in place. Repeated hits can stunlock you entirely. Faster Hit Recovery (FHR) from gear shortens that animation, helping you act sooner after taking damage.
| Class → Frames | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Amazon | 0 | 6 | 13 | 20 | 32 | 52 | 86 | 174 | 600 | |||||
| Assassin | 0 | 7 | 15 | 27 | 48 | 86 | 200 | |||||||
| Barbarian | 0 | 7 | 15 | 27 | 48 | 86 | 200 | |||||||
| Druid (Bear) | 0 | 5 | 10 | 16 | 24 | 37 | 54 | 86 | 152 | |||||
| Druid (Human 1H) | 0 | 3 | 7 | 13 | 19 | 29 | 42 | 63 | 99 | 174 | 456 | |||
| Druid (Human 2H) | 0 | 5 | 10 | 16 | 26 | 39 | 56 | 86 | 152 | 377 | ||||
| Druid (Wolf) | 0 | 9 | 20 | 42 | 86 | 280 | ||||||||
| Necromancer (Human) | 0 | 5 | 10 | 16 | 26 | 39 | 56 | 86 | 152 | 377 | ||||
| Necromancer (Vampire) | 0 | 2 | 6 | 10 | 16 | 24 | 34 | 48 | 72 | 117 | ||||
| Paladin (Other) | 0 | 7 | 15 | 27 | 48 | 86 | 200 | |||||||
| Paladin (Spears/Staves) | 0 | 3 | 7 | 13 | 20 | 32 | 48 | 75 | 129 | 280 | ||||
| Sorceress | 0 | 5 | 9 | 14 | 20 | 30 | 42 | 60 | 86 | 142 | 280 | |||
| Barbarian Merc | 0 | 7 | 15 | 27 | 48 | 86 | 200 | |||||||
| Desert Merc | 0 | 5 | 9 | 14 | 20 | 30 | 42 | 60 | 86 | 133 | 232 | 600 | ||
| Iron Wolf Merc | 8 | 13 | 18 | 24 | 32 | 46 | 63 | 86 | 133 | 232 | 600 | |||
| Rogue Merc | 0 | 6 | 13 | 20 | 32 | 52 | 86 | 174 | 600 |
Faster Block Rate (FBR) Breakpoints
Each successful block triggers a block animation that briefly locks you out of blocking again. Faster Block Rate (FBR) from gear shortens that animation, letting you recover and block the next hit sooner.
| Class → Frames | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Amazon | 0 | 13 | 32 | 86 | 600 | ||||||
| Assassin | 0 | 13 | 32 | 86 | 600 | ||||||
| Barbarian | 0 | 9 | 20 | 42 | 86 | 280 | |||||
| Druid | 0 | 6 | 13 | 20 | 32 | 52 | 86 | 174 | 600 | ||
| Necromancer | 0 | 6 | 13 | 20 | 32 | 52 | 86 | 174 | 600 | ||
| Paladin | 0 | 13 | 32 | 86 | 600 | ||||||
| Sorceress | 0 | 7 | 15 | 27 | 48 | 86 | 200 |
Runes
| Runeword | Rating | Runes | Lvl | Item Types | Socks | Key Stats |
|---|---|---|---|---|---|---|
| Spirit | ★★★ | Tal + Thul + Ort + Amn |
25 | Sword, Shield | 4 | +2 Skills, 25-35% FCR, 55% FHR |
| Insight | ★★★ | Ral + Tir + Tal + Sol |
27 | Polearm, Staff, Bow, Crossbow | 4 | Meditation Aura (12-17), +35% FCR |
| Lore | ★★ | Ort + Sol |
27 | Helm | 2 | +1 Skills, +30% Lightning Resist, +10 Energy |
| Stealth | ★★ | Tal + Eth |
17 | Body Armor | 2 | 25% FRW, 25% FCR, 25% FHR |
| Heart of the Oak | ★★★ | Ko + Vex + Pul + Thul |
55 | Staff, Mace | 4 | +3 Skills, 40% FCR, +30-40 All Resist |
| Call to Arms | ★★★ | Amn + Ral + Mal + Ist + Ohm |
57 | Weapon | 5 | +1-6 BO/BC/Command, +2-6 Combat Skills |
| Enigma | ★★★ | Jah + Ith + Ber |
65 | Body Armor | 3 | +2 Skills, Teleport, +45% FRW, +0.75 Str/lvl |
| Infinity | ★★★ | Ber + Mal + Ber + Ist |
63 | Polearm, Spear | 4 | Conviction Aura (12), -45-55% Enemy Lightning Resist |
| Grief | ★★★ | Eth + Tir + Lo + Mal + Ral |
59 | Sword, Axe | 5 | +340-400 Damage, 30-40% IAS, Ignore Target Def |
| Chains of Honor | ★★★ | Dol + Um + Ber + Ist |
63 | Body Armor | 4 | +2 Skills, +65 All Resist, 8% DR, 8% LL |
| Fortitude | ★★★ | El + Sol + Dol + Lo |
59 | Weapon, Body Armor | 4 | +300% damage, +200% Def (arm), +25-30 All Resist |
| Treachery | ★★★ | Shael + Thul + Lem |
43 | Body Armor | 3 | 45% IAS, Fade proc (5%), +2 Assassin Skills |
| Rhyme | ★★ | Shael + Eth |
29 | Shield | 2 | Cannot Be Frozen, 25 All Resist, 25% MF |
| Breath of the Dying | ★★ | Vex + Hel + El + Eld + Zod + Eth |
69 | Weapon | 6 | +350-400% ED, Indestructible, 7% LL |
| Ancients' Pledge | ★ | Ral + Ort + Tal |
21 | Shield | 3 | +50% Def, +43% All Resist, 10% DR |
| Beast | ★★ | Ber + Tir + Um + Mal + Lum |
63 | Axe, Scepter, Hammer | 5 | Fanaticism Aura (9), +40% IAS, +240-270% ED |
| Black | ★ | Thul + Io + Nef |
35 | Club, Hammer, Mace | 3 | +120% ED, 40% CB, 15% IAS, Magic Dmg Reduce 2 |
| Bone | ★ | Sol + Um + Um |
47 | Body Armor (Necro) | 3 | +2 Necro Skills, 10-15% Mana Regen, All Resist +30 |
| Bramble | ★ | Ral + Ohm + Sur + Eth |
61 | Body Armor | 4 | Thorns Aura (15-21), +50% Poison Dmg, +25-50% Poison Resist |
| Brand | ★ | Jah + Lo + Mal + Gul |
65 | Missile Weapon | 4 | +260-340% ED, Knockback, Fires Explosive Arrows |
| Bulwark | ★ | Shael + Io + Sol |
35 | Helm | 3 | +20% FHR, +4-6% Life, +75-100% Def |
| Chaos | ★ | Fal + Ohm + Um |
57 | Claw | 3 | +290-340% ED, +3 Traps, Whirlwind (9) |
| Crescent Moon | ★★ | Shael + Um + Tir |
47 | Axe, Sword, Polearm | 3 | -35% Enemy Lightning Resist, Static Field proc, 20% IAS |
| Cure | ★ | Shael + Io + Tal |
35 | Helm | 3 | Cleansing Aura (1), +75-100% Def, +10 Resist All |
| Death | ★★ | Hel + El + Vex + Ort + Gul |
55 | Sword, Axe | 5 | +300-385% ED, 50% CB, 50% DS, Indestructible |
| Delirium | ★ | Lem + Ist + Io |
51 | Helm | 3 | +2 Skills, +261 Def, Confuse proc, Delirium proc |
| Destruction | ★ | Vex + Lo + Ber + Jah + Ko |
65 | Polearm, Sword | 5 | +350% ED, Volcano/Molten Boulder proc |
| Doom | ★★ | Hel + Ohm + Um + Lo + Cham |
67 | Axe, Polearm, Hammer | 5 | Holy Freeze Aura (12), +2 Skills, +330-370% ED |
| Dragon | ★ | Sur + Lo + Sol |
61 | Body Armor, Shield | 3 | Holy Fire Aura (14), +3-5 Str/Vit, +360 Def |
| Dream | ★★ | Io + Jah + Pul |
65 | Helm, Shield | 3 | Holy Shock Aura (15), +150-220 Def, +20-30 FHR |
| Duress | ★★ | Shael + Um + Thul |
47 | Body Armor | 3 | +150-200% Def, 15% CB, 33% OW, +45 All Resist |
| Edge | ★ | Tir + Tal + Amn |
25 | Missile Weapon | 3 | Thorns Aura (15), +320-380% Demon Dmg, +5-10 Stats |
| Enlightenment | ★ | Pul + Ral + Sol |
45 | Body Armor (Sorc) | 3 | +2 Sorc Skills, Fire Mastery +3, +30% Fire Resist |
| Eternity | ★ | Amn + Ber + Ist + Sol + Sur |
63 | Melee Weapon | 5 | +260-310% ED, Indestructible, 7% LL, Revive proc |
| Exile | ★★ | Vex + Ohm + Ist + Dol |
57 | Paladin Shield | 4 | Defiance Aura (13-16), Life Tap proc, 30% FBR |
| Faith | ★★ | Ohm + Jah + Lem + Eld |
65 | Missile Weapon | 4 | Fanaticism Aura (12-15), +1-2 Skills, +330% ED |
| Famine | ★ | Fal + Ohm + Ort + Jah |
65 | Axe, Hammer | 4 | +320-370% ED, Prevent Monster Heal, 12% LL/ML |
| Flickering Flame | ★★ | Nef + Pul + Vex |
55 | Helm | 3 | Resist Fire Aura (4-8), +3 Fire Skills, -10-15% Enemy Fire Resist |
| Fury | ★ | Jah + Gul + Eth |
65 | Melee Weapon | 3 | +209% ED, 40% IAS, 33% DS, Prevent Monster Heal |
| Gloom | ★ | Fal + Um + Pul |
47 | Body Armor | 3 | +200-260% Def, +10% FHR, +45 All Resist, 5% Max Resist |
| Ground | ★ | Shael + Io + Ort |
35 | Helm | 3 | +20% FHR, +75-100% Def, +30% Lightning Resist |
| Hand of Justice | ★ | Sur + Cham + Amn + Lo |
67 | Weapon | 4 | Holy Fire Aura (16), +280-330% ED, -20% Enemy Fire Resist |
| Harmony | ★★ | Tir + Ith + Sol + Ko |
39 | Missile Weapon | 4 | Vigor Aura (10), +200-275% ED, Revive proc |
| Hearth | ★ | Shael + Io + Ral |
35 | Helm | 3 | +20% FHR, +75-100% Def, +30% Fire Resist |
| Holy Thunder | ★ | Eth + Ral + Ort + Tal |
21 | Scepter | 4 | +60% ED, +10 Max Dmg, -25% Enemy Lightning Resist |
| Honor | ★ | Amn + El + Ith + Tir + Sol |
27 | Melee Weapon | 5 | +160% ED, +1 Skills, +10 Str, 7% LL, 25% DS |
| Hustle | ★★ | Shael + Ko + Eld |
39 | Weapon, Body Armor | 3 | +65% IAS (wep), +40% FRW +65% Def (arm), +1 Skills |
| Ice | ★ | Amn + Shael + Jah + Lo |
65 | Missile Weapon | 4 | Holy Freeze Aura (18), +140-210% ED, Blizzard proc |
| Kingslayer | ★ | Mal + Um + Gul + Fal |
53 | Sword, Axe | 4 | +230-270% ED, 40% IAS, 33% CB, 25% OW |
| King's Grace | ★ | Amn + Ral + Thul |
25 | Sword, Scepter | 3 | +100% ED, +100% Demon Dmg, +50% Undead Dmg |
| Last Wish | ★★ | Jah + Mal + Jah + Sur + Jah + Ber |
65 | Sword, Hammer, Axe | 6 | Might Aura (17), Life Tap proc, Fade proc, 60-70% CB |
| Lawbringer | ★★ | Amn + Lem + Ko |
43 | Sword, Hammer, Scepter | 3 | Sanctuary Aura (16-18), Decrepify proc, Slain Monsters RIP |
| Leaf | ★★ | Tir + Ral |
19 | Staff | 2 | +3 Fire Skills, +3 Fire Bolt, +3 Inferno, +3 Warmth |
| Lionheart | ★ | Hel + Lum + Fal |
41 | Body Armor | 3 | +20% ED, +25 Str, +15 Dex, +20 Vit, +10 Eng, +50 Life, +30 All Resist |
| Malice | ★ | Ith + El + Eth |
15 | Melee Weapon | 3 | +33% ED, +9 Max Dmg, 100% OW, Prevent Monster Heal |
| Melody | ★ | Shael + Ko + Nef |
39 | Missile Weapon | 3 | +3 Amazon Bow Skills, +50% ED, +20% IAS, Knockback |
| Memory | ★ | Lum + Io + Sol + Eth |
37 | Staff | 4 | +3 Sorc Skills, +33% FCR, +9 Energy Factor, +3 Energy Shield |
| Metamorphosis | ★ | Io + Cham + Fal |
67 | Helm | 3 | +25% FHR, Shape Skill Marks, +35% Def, Cannot Be Frozen |
| Mist | ★★ | Cham + Shael + Gul + Thul + Ith |
67 | Missile Weapon | 5 | Concentration Aura (8-12), +3 Skills, +325-375% ED |
| Mosaic | ★★ | Mal + Gul + Amn |
53 | Claw | 3 | Finishing Moves don't consume charges, +2 Martial Arts |
| Myth | ★ | Hel + Amn + Nef |
25 | Body Armor | 3 | +2 Barb Skills, +30 Def, +10 Str, Howl/Taunt procs |
| Nadir | ★ | Nef + Tir |
13 | Helm | 2 | +50% Def, +10 Def, -33% Gold, Cloak of Shadows proc |
| Oath | ★★ | Shael + Pul + Mal + Lum |
49 | Sword, Axe, Mace | 4 | +210-340% ED, 30% IAS, Indestructible |
| Obedience | ★★ | Hel + Ko + Thul + Eth + Fal |
41 | Polearm, Spear | 5 | +370% ED, 40% CB, -25% Enemy Fire Resist, Enchant proc |
| Obsession | ★ | Zod + Ist + Lem + Lum + Io + Nef |
69 | Staff | 6 | +4 Skills, 65% FCR, Indestructible, +60% FHR |
| Passion | ★ | Dol + Ort + Eld + Lem |
43 | Weapon | 4 | +160-210% ED, 25% IAS, Zeal +1, Berserk +1 |
| Pattern | ★ | Tal + Ort + Thul |
23 | Claw | 3 | +30% FBR, +10-20% Bonus AR, +40-80% ED, All Resist +15 |
| Peace | ★ | Shael + Thul + Amn |
29 | Body Armor | 3 | +2 Amazon Skills, +20% FHR, Slow Missiles proc, Valkyrie +2 |
| Phoenix | ★★ | Vex + Vex + Lo + Jah |
65 | Weapon, Shield | 4 | Redemption Aura (10-15), +350-400% ED (wep), -28% Enemy Fire Resist |
| Plague | ★★ | Cham + Shael + Um |
67 | Sword, Claw, Dagger | 3 | +2 Skills, Cleansing Aura (13-17), Lower Resist proc |
| Pride | ★★ | Cham + Sur + Io + Lo |
67 | Polearm, Spear | 4 | Concentration Aura (16-20), +260-300% ED, 20% DS |
| Principle | ★ | Ral + Gul + Eld |
53 | Body Armor | 3 | +2 Paladin Skills, +100% Undead Dmg, +50% Fire Resist, Holy Bolt +3 |
| Prudence | ★ | Mal + Tir |
49 | Body Armor | 2 | +140-170% Def, +25% FHR, All Resist +25-35, DR 3, MDR 17 |
| Radiance | ★ | Nef + Sol + Ith |
27 | Helm | 3 | +75% Def, +10 Vit/Eng, +33 Mana, 5 Light Radius |
| Rain | ★ | Ort + Mal + Ith |
49 | Body Armor | 3 | +2 Druid Skills, +100-150 Mana, Cyclone Armor +3, Twister proc |
| Rift | ★★ | Hel + Ko + Lem + Gul |
53 | Polearm, Scepter | 4 | +160-250% ED, Frozen Orb proc, Tornado proc, +5-10 Dex |
| Sanctuary | ★★ | Ko + Ko + Mal |
49 | Shield | 3 | +130-160% Def, +20 Dex, +250 Def vs Missiles, All Resist +50-70 |
| Silence | ★ | Dol + Eld + Hel + Ist + Tir + Vex |
55 | Weapon | 6 | +2 Skills, +200% ED, 20% IAS, All Resist +75, Hit Blinds Target |
| Smoke | ★★ | Nef + Lum |
37 | Body Armor | 2 | +75% Def, +280 Def vs Missiles, +50 All Resist, 20% FHR |
| Splendor | ★★ | Eth + Lum |
37 | Shield | 2 | +1 Skills, +10% FCR, +20% FBR, +3 Light Radius, 20% MF |
| Steel | ★ | Tir + El |
13 | Sword, Axe, Mace | 2 | +25% ED, +20% IAS, +3 Min Dmg, +3 Max Dmg, 50% OW |
| Stone | ★★ | Shael + Um + Pul + Lum |
47 | Body Armor | 4 | +250-290% Def, +60% FHR, +16 Str/Vit, Clay Golem +16 |
| Strength | ★ | Amn + Tir |
25 | Melee Weapon | 2 | +35% ED, 25% CB, +20 Str, +10 Vit, 7% LL |
| Temper | ★ | Shael + Io + Nef |
35 | Helm | 3 | +20% FHR, +75-100% Def, +4-6% Life, Knockback Attacker |
| Unbending Will | ★ | Fal + Io + Ith + Eld + El + Hel |
41 | Sword | 6 | +330% ED (2h), +270% ED (1h), +3 Combat Skills (Barb), Taunt +3 |
| Venom | ★ | Tal + Dol + Mal |
49 | Weapon | 3 | +273 Poison Dmg/6s, Poison Nova proc, 7% ML, Ignore Target Def |
| Voice of Reason | ★ | Lem + Ko + El + Eld |
43 | Sword, Mace | 4 | +220-350% Demon Dmg, +280-300% Undead Dmg, Frozen Orb proc |
| Wealth | ★ | Lem + Ko + Tir |
43 | Body Armor | 3 | +10 Dex, +2 Mana/Kill, 300% Gold Find, 100% MF |
| White | ★★ | Dol + Io |
35 | Wand | 2 | +3 PnB Skills, +3 Bone Armor, +2 Bone Spear, +4 Skeleton Mastery |
| Wind | ★ | Sur + El |
61 | Melee Weapon | 2 | +120-160% ED, 40% IAS, 20% FHR, Twister proc |
| Wisdom | ★ | Pul + Ith + Eld |
45 | Helm | 3 | +33% Pierce, +15-25% Bonus AR, +30% Def, Cannot Be Frozen |
| Wrath | ★ | Pul + Lum + Ber + Mal |
63 | Missile Weapon | 4 | +300% Demon Dmg, +250% Undead Dmg, Decrepify/Life Tap proc |
| Zephyr | ★ | Ort + Eth |
21 | Missile Weapon | 2 | +33% ED, +66 AR, 25% IAS, +25% FRW, 7% Chance to Flee |
Crafting
Cube Recipes
| Recipe | Formula | Notes |
|---|---|---|
| The game rolls 1–6 and grants that many sockets, capped at the item's natural maximum. For example, a Monarch (max 4) has a 3-in-6 (50%) chance of getting 4 sockets, since rolls of 4, 5, and 6 all yield 4. | ||
| Add Sockets (Weapon) | Ral + Amn + Perfect Amethyst + Normal Weapon | 1-6 sockets |
| Add Sockets (Armor) | Tal + Thul + Perfect Topaz + Normal Armor | 1-4 sockets |
| Add Sockets (Helm) | Ral + Thul + Perfect Sapphire + Normal Helm | 1-3 sockets |
| Add Sockets (Shield) | Tal + Amn + Perfect Ruby + Normal Shield | 1-4 sockets |
| Remove Socketed Items | Hel + TP Scroll + Socketed Item | All runes/jewels/gems are destroyed |
| Non-elite weapons and armor can be "upped" to the next base tier. Armor defense is rerolled and may decrease. Item stat requirements will also increase. | ||
| Unique Weapon (Normal → Exceptional) | Ral + Sol + Perfect Emerald + Weapon | |
| Unique Weapon (Exceptional → Elite) | Lum + Pul + Perfect Emerald + Weapon | |
| Unique Armor (Normal → Exceptional) | Tal + Shael + Perfect Diamond + Armor | |
| Unique Armor (Exceptional → Elite) | Ko + Lem + Perfect Diamond + Armor | |
| Set Weapon (Normal → Exceptional) | Ral + Sol + Perfect Emerald + Weapon | |
| Set Weapon (Exceptional → Elite) | Lum + Pul + Perfect Emerald + Weapon | |
| Set Armor (Normal → Exceptional) | Tal + Shael + Perfect Diamond + Armor | |
| Set Armor (Exceptional → Elite) | Ko + Lem + Perfect Diamond + Armor | |
| Rare Weapon (Normal → Exceptional) | Ort + Amn + Perfect Sapphire + Weapon | |
| Rare Weapon (Exceptional → Elite) | Fal + Um + Perfect Sapphire + Weapon | |
| Rare Armor (Normal → Exceptional) | Ral + Thul + Perfect Amethyst + Armor | |
| Rare Armor (Exceptional → Elite) | Ko + Pul + Perfect Amethyst + Armor | |
| Rerolling grand charms from Act 3 Nightmare+ is a fun and good way to get skillers. | ||
| Reroll Magic Item | Magic Item + 3 Perfect Gems (any) | Same item type, ilvl = char lvl |
| Reroll Rare Item | Rare Item + 6 Perfect Skulls | Lower quality reroll |
Magic Ring | 3 Magic Amulets | ilvl = 0.75 × char lvl |
Magic Amulet | 3 Magic Rings | ilvl = 0.75 × char lvl |
| Upgrade Gem | 3 Gems (same type/quality) | = 1 Higher Quality |
Full Rejuv Potion | 3 Rejuvenation Potions | |
Arrows → Bolts | 2 Quivers of Arrows | |
Bolts → Arrows | 2 Quivers of Bolts | |
| Respec Token | Twisted + Charged + Burning + Festering Essence | Essences from Hell Bosses |
| Repair Weapon | Ort + Weapon | |
| Repair + Recharge Weapon | Ort + Chipped Gem (any) + Weapon | Also recharges skills |
| Repair Armor | Ral + Armor | |
| Repair + Recharge Armor | Ral + Flawed Gem (any) + Armor | Also recharges skills |
| Cow Level | Wirt's Leg + TP Tome | In A1 town, after Baal |
| Pandemonium Portals | Key of Terror + Hate + Destruction | In Harrogath, random portal |
| Uber Tristram | Mephisto's Brain + Diablo's Horn + Baal's Eye | In Harrogath, after organs |
Item Crafts
Most useful crafted items. Craft at high character level (80-93+) for best affixes.
| Item | Recipe | Guaranteed Stats | Why It's Good |
|---|---|---|---|
Caster AmuletCaster Amulet +5-10% Faster Cast Rate Regenerate Mana 4-10% +10-20 Mana + random magic affixes Magic Amulet + Ral + Perfect Amethyst + Jewel Craft at clvl 93+ for +2 skills | Magic Amulet + Ral + Perfect Amethyst + Jewel | +5-10% FCR, Regen Mana 4-10%, +10-20 Mana | Essential for FCR breakpoints |
Blood GlovesBlood Gloves 1-3% Life Stolen Per Hit 5-10% Crushing Blow +10-20 Life + random magic affixes Magic Heavy/Sharkskin/Vampirebone Gloves + Nef + Perfect Ruby + Jewel Craft at clvl 77-78 for best results | Magic Heavy/Sharkskin/Vampirebone Gloves + Nef + Perfect Ruby + Jewel | 1-3% LL, 5-10% CB, +10-20 Life | Crushing Blow for physical builds |
Blood RingBlood Ring 1-3% Life Stolen Per Hit +1-5 Strength +10-20 Life + random magic affixes Magic Ring + Sol + Perfect Ruby + Jewel Craft at clvl 80+ in Hell | Magic Ring + Sol + Perfect Ruby + Jewel | 1-3% LL, +1-5 Str, +10-20 Life | Life sustain for melee |
Caster BeltCaster Belt +5-10% Faster Cast Rate Regenerate Mana 4-10% +10-20 Mana + random magic affixes Magic Light Belt/Sharkskin/Vampirefang Belt + Ith + Perfect Amethyst + Jewel FCR on belt is very rare | Magic Light Belt/Sharkskin/Vampirefang Belt + Ith + Perfect Amethyst + Jewel | +5-10% FCR, Regen Mana 4-10%, +10-20 Mana | FCR on belt slot is rare |
Caster BootsCaster Boots +2-5% Maximum Mana Regenerate Mana 4-10% +10-20 Mana + random magic affixes Magic Boots/Demonhide/Wyrmhide Boots + Thul + Perfect Amethyst + Jewel Shop boots at clvl 88+ in Hell | Magic Boots/Demonhide/Wyrmhide Boots + Thul + Perfect Amethyst + Jewel | +2-5% Max Mana, Regen 4-10%, +10-20 Mana | Mana boost for casters |
Hit Power GlovesHit Power Gloves 5% Chance Frost Nova When Struck Knockback Attacker Takes 3-7 Damage + random magic affixes Magic Chain Gloves/Heavy Bracers/Vambraces + Ort + Perfect Sapphire + Jewel Good for melee survivability | Magic Chain Gloves/Heavy Bracers/Vambraces + Ort + Perfect Sapphire + Jewel | 5% Frost Nova, Knockback, ATD 3-7 | Knockback + proc for melee |
El -
Ral
Io/
Ko
Lo (rare
Ist+)
Amn
Sol -
Um
Hel -
Gul
Tal +
Thul +
Ort +
Tir +
Eth
Vex +
Pul +
Mal +
Ohm
Jah +
Ith +
Ber
Dol +
Shael +
Lem
Eld +
Zod +
Lum
Nef
Sur +
Fal +
Cham
Amethyst
Chipped
Flawed
Flawless
Perfect
Diamond
Chipped
Flawed
Flawless
Perfect
Emerald
Chipped
Flawed
Flawless
Perfect
Ruby
Chipped
Flawed
Flawless
Perfect
Sapphire
Chipped
Flawed
Flawless
Perfect
Topaz
Chipped
Flawed
Flawless
Perfect
Skull
Chipped
Flawed
Flawless
Perfect

Full Rejuv Potion
Rejuvenation Potions
Arrows → Bolts
Quivers of Arrows
Jewel
Blood Gloves
Caster Belt
Caster Boots


