Reign of the Warlock — Endgame Guide
The Reign of the Warlock expansion brings a sweeping set of endgame changes to Diablo II: Resurrected. Terror Zones rotate faster, a new Herald boss mechanic introduces tiered hunt-style encounters, Worldstone Shards give players direct control over terrorized areas, and the Uber Ancients provide a brand-new pinnacle boss fight. Below is a breakdown of each system and how they all fit together.
Terror Zone Overhaul
Terror Zones have been overhauled with two major changes: faster rotation and zone-wide enchantments. Together these make TZ farming significantly more dynamic and rewarding.
Faster Rotation
Zone Enchantments
- Builds need to account for extra elemental damage and on-death effects
- Immunity interactions matter more than ever
- Check your resistances before entering
Heralds & Thunder Charms
Heralds are a new boss type that spawn inside Terror Zones after you kill unique monsters. They scale in difficulty across multiple tiers the more you hunt them, and they are the exclusive source of Thunder Charms.
Worldstone Shards
Worldstone Shards are a new consumable item that let you manually terrorize an entire act. Instead of being at the mercy of the server rotation, you pick when and where terror strikes.
Uber Ancients
The Uber Ancients are a new pinnacle boss encounter designed for fully geared characters. Unlocking the fight requires collecting specific statues from terrorized act bosses and cubing them together.
Design Notes
These endgame additions address specific pain points from the base game without overhauling core systems: