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Catapult monster graphic

Monster family

Catapult

Act V catapults are demonic souls bound into iron siege engines and forced to bombard Baal's enemies. Forged by the most potent of hell’s smiths, catapults are demonic souls fused with iron. As a form of punishment for disloyal demons, the Three would capture demonic spirits and bind them to the very metal of the catapults. The demon would then be forced to live out the rest of its limited existence in this form. Tips and Other Additional Information Catapults have an incredible range; they can hit you from many screens away. Kill every Catapult you see. Do not feel the shame of dying to a Catapult. Catapults have several different types of attacks: Poison, Lightning, Cold, and an attack that lays Fire Traps (much like Assassin Skill). Catapults sometimes rotate between these different attacks. You cannot steal Life or Mana from Catapults. Catapults do not regenerate health.

Selected variant

Catapult

Stats

Level
80
Experience
88800
Hit points
12615–14717
Defense
465
Chance to block
0%
Drain effectiveness
0%
Chill effectiveness
0%

Attacks

Resistances

Physical
33%
Magic
20%
Fire
0%
Lightning
0%
Cold
0%
Poison
1000%

Skills

Appears in

D2Emu Tips

  • Destroy catapults as soon as they appear; their range extends across several screens.
  • They rotate among Poison, Lightning, Cold, and fire-trap attacks, cannot be leeched, and do not regenerate health.

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Comments and notes