Diablo 2: Reign of the Warlock
Monsters
Browse Diablo 2: Reign of the Warlock monsters. Compare Normal, Nightmare, and Hell combat stats, attacks, resistances, skills, locations, and D2Emu Tips.
Abominable
Abominables are cold-dwelling relatives of the Wendigo, corrupted into relentless attackers in the frozen lands around Mount Arreat.
Achmel the Cursed
Achmel the Cursed is a Greater Mummy in Baal's second Throne of Destruction wave.
Ancient Kaa the Soulless
An extra-strong, magic-resistant, lightning-enchanted Unraveler found in a true or false Tal Rasha tomb.
Andariel
The Maiden of Anguish has aligned herself with Diablo and blocks pursuit of the Dark Wanderer through the eastern pass.
Axe Dweller
Axe Dweller is a superunique member of the Blood Lord family in Diablo II: Reign of the Warlock.
Baal
Baal is the Lord of Destruction and the final Act V boss, fought in the Worldstone Chamber after his throne-room waves are defeated.
Baal's Minion
Minions of Destruction are Baal's immensely strong personal beasts, encountered as the last wave in the Throne of Destruction.
Baboon Demon
Mephisto's influence transformed docile tree dwellers into carnivorous, territorial beasts that attack anything challenging their dominance.
Barricaded Tower
Barricaded Tower appears as a construct in Diablo II: Reign of the Warlock. Its combat statistics, resistances, skills, and known locations are shown below.
Bartuc the Bloody
Bartuc the Bloody is the Council Member leading Baal's third throne-room wave.
Bat Demon
Cave-dwelling bats corrupted by demonic power have developed arcane abilities and a hunger for human flesh.
Battlemaid Sarina
Battlemaid Sarina is a Flesh Hunter encountered in the Ruined Temple.
Beetleburst
A magic-resistant Death Beetle found in the Far Oasis.
Big Head
Slow but resilient malformed demons draw on lightning, striking hard in melee before retreating to launch electric orbs when wounded.
Bishibosh
A magic-resistant, fire-enchanted Fallen Shaman found in the Cold Plains.
Blaze Ripper
Blaze Ripper is a superunique member of the Death Mauler family in Diablo II: Reign of the Warlock.
Blood Hawk
These predatory birds emerge from wilderness nests, swoop quickly at travelers, and retreat before circling back to attack again.
Blood Hawk Nest
A foul nest made from wattle and the remains of prey that shelters and continually releases Blood Hawks.
Blood Lord
Blood Lords are independent melee brutes whose attacks combine physical force with magical or elemental damage.
Blood Raven
A corrupted Rogue archer using Fire Arrow in the Burial Grounds.
Bloodwitch the Wild
An extra-strong, cursed Huntress in Halls of the Dead Level 3.
Blunderbore
Alchemical alteration has made these warriors enormously muscular, dim-witted, and single-minded in close combat.
Bone Ash
An extra-strong, cold-enchanted, magic-resistant Burning Dead Mage in the Cathedral.
Bone Fetish
Bone Fetishes are unstable undead remnants of fallen Fetishes whose bodies could not be fully restored by a shaman. Their violent collapse makes them dangerous even after the killing blow.
Bonebreaker
An extra-strong, magic-resistant Skeleton found in the Crypt.
Bonesaw Breaker
Bonesaw Breaker is a Reanimated Horde warrior in the Glacial Trail.
Bremm Sparkfist
Bremm Sparkfist is a Council Member guarding Durance of Hate Level 3.
Catapult
Act V catapults are demonic souls bound into iron siege engines and forced to bombard Baal's enemies.
Claw Viper
Extremely fast serpentine servants of the Three combine chilling contact with a sudden charging attack.
Coldcrow
A Cold Enchanted Dark Ranger encountered in Act I's Cave.
Coldworm the Burrower
A cold-enchanted, magic-resistant Sand Maggot Queen at the end of Maggot's Lair Level 3.
Colenzo the Annihilator
Colenzo the Annihilator is the Warped Shaman leading Baal's first throne-room wave.
Corpsefire
A Spectral Hit Zombie guarding the Den of Evil.
Corrupt Rogue
Tainted members of the Sisterhood favor group attacks and rush into melee with whatever weapons remain to them.
Corrupt Rogue Archer
Former Sisters of the Sightless Eye retain their bow training after corruption and use coordinated ranged attacks against intruders and surviving Rogues.
Corrupt Rogue Spearwoman
Corrupted Sisters trained with spears and javelins exploit their weapons' reach and become especially dangerous when they pin an opponent against terrain.
Council Member
These corrupted Zakarum leaders use the authority and supernatural power granted by Mephisto against anyone who still follows the Light.
Creeping Feature
An extra-strong, cold-enchanted Decayed guarding Stony Tomb Level 2.
Dac Farren
Dac Farren is a Demon Gremlin in the Bloody Foothills.
Dark Elder
An extra-fast, magic-resistant Plague Bearer in the Lost City.
Darkwing
Darkwing is a superunique member of the Megademon family in Diablo II: Reign of the Warlock.
Death Mauler
Death Maulers are heavily armored earth demons that can strike with enormous claws or send burrowing spikes beneath the ground toward distant targets.
Defender Spirit
Defender Spirit belongs to the human family in Diablo II: Reign of the Warlock. Its standard and alternate encounter forms are grouped on this page.
Demon Hole
Demon Hole belongs to the monster family in Diablo II: Reign of the Warlock. Related monsters include an evil force.
Demon Imp
Demon Imps are small but cunning ranged attackers that teleport between the ground, fortified towers, and the backs of Siege Beasts.
Demon Portal
Demon Portal belongs to the monster family in Diablo II: Reign of the Warlock. Related monsters include Evil Demon Hut.
Diablo
Diablo, the Lord of Terror, escaped his damaged Soulstone by possessing the hero who defeated him beneath Tristram.
Diablo Clone
Diablo Clone is the level-110 Annihilus encounter that replaces the next superunique monster reached after an invasion. It is distinct from Uber Diablo in Uber Tristram, and it can appear only once per game.
Duriel
The Lord of Pain was left behind to guard Tal Rasha's Tomb and vents his bitterness on every adventurer who reaches his lair.
Eldritch the Rectifier
Eldritch the Rectifier is an Enslaved found in the Frigid Highlands.
Evil Demon Hut
Evil Demon Hut appears as a monster in Diablo II: Reign of the Warlock. Its combat statistics, resistances, skills, and known locations are shown below.
Eyeback the Unleashed
Eyeback the Unleashed is a Death Mauler in the Frigid Highlands.
Fallen
Small demonic imps gather in woodland camps, fight in groups, and often scatter when they see one of their own fall.
Fallen Shaman
The strongest and cleverest Fallen become fire-wielding shamans capable of raising slain members of their tribe.
Fangskin
An extra-fast, lightning-enchanted Salamander guarding Claw Viper Temple Level 2.
Festering Appendages
Festering Appendages belongs to the demon family in Diablo II: Reign of the Warlock. Its standard and alternate encounter forms are grouped on this page.
Fetish
Small but intelligent jungle cannibals attack with large knives or blow darts and become much more dangerous in groups or beside a reviving shaman.
Fetish Shaman
Fetish Shamans ride atop other Fetishes and support their tribes by restoring fallen warriors and breathing long jets of flame.
Finger Mage
Finger Mages were created as living weapons that starve enemy spellcasters by draining their magical reserves.
Fire Eye
An extra-fast, fire-enchanted Invader in Palace Cellar Level 3.
Fire Tower
A rotating magical sentry designed for caravan defense that now fires on travelers while failing to react to demons.
Flamespike the Crawler
Flamespike the Crawler is a superunique member of the Spike Fiend family in Diablo II: Reign of the Warlock.
Flying Scimitar
A warrior's death-bound spirit animates this abandoned weapon and drives it to continue the final violent act of its former wielder.
Frog Demon
These amphibious swamp predators avoid a fair fight by hiding in waterways and spitting dangerous projectiles at their prey.
Frozen Horror
Frozen Horrors are intangible demons that take physical form from the ice within Mount Arreat's caves.
Frozenstein
Frozenstein is a Frozen Abyss guarding the Frozen River.
Gargoyle Trap
An enchanted sentry left by ancient mages that animates and fires at mortals who approach while ignoring nearby monsters.
Geleb Flamefinger
Geleb Flamefinger is one of the Council Members stationed in Travincal.
Giant Mosquito
Kurast's giant mosquitoes are blood-draining disease carriers whose attacks can leave a victim too exhausted to escape other jungle threats.
Giant Spider
Giant jungle arachnids pursue human prey with poisonous bites, then flee or cast slowing webs when pressured.
Goatman
These powerful half-man, half-goat demons organize into armed clans that carry out the orders of Hell's commanders.
Grand Vizier of Chaos
The Grand Vizier of Chaos is a Storm Caster guarding a seal in the Chaos Sanctuary.
Greater Mummy
Powerful demonic spirits inhabit the preserved bodies of Aranoch's leaders, commanding lesser undead with poison breath and unholy magic.
Griswold
Tristram's former blacksmith was bound into undead service after the town fell and now uses unnatural strength to stop anyone following the Wanderer.
Hell Bovine
Hell Bovine belongs to the bovine family in Diablo II: Reign of the Warlock. Its standard and alternate encounter forms are grouped on this page.
Hell's Belle
Hell's Belle is a superunique member of the Succubus family in Diablo II: Reign of the Warlock.
Hephasto The Armorer
Hephasto the Armorer guards the Hellforge in the River of Flame.
Herald
Heralds are Hell-only superunique encounters that can emerge as monsters are slain in an active Terror Zone. Each one inherits the promoted monster's combat profile, always carries an aura, and advances the next Herald through five increasingly strong tiers. The progression ends at Herald of Terror; later spawns remain at that tier.
Icehawk Riftwing
Icehawk Riftwing is a Gloombat found in the first level of the Kurast Sewers.
Infector of Souls
The Infector of Souls is a Venom Lord guarding a seal in the Chaos Sanctuary.
Ismail Vilehand
Ismail Vilehand is a Council Member who fights in Travincal.
Izual
Izual is a fallen angel whose maddened spirit remains imprisoned in a demonic body, retaining immense strength despite losing Azurewrath.
Korlic
Korlic is one of the three Ancients tested at the Arreat Summit.
Leaper
Agile desert pack hunters use tremendous leaps to close on prey and are difficult to pin down once a fight begins.
Lightning Spire
An enchanted guardian left by ancient sorcerers that attacks approaching mortals with electrical bolts while ignoring nearby monsters.
Lilith
Lilith is the mini-Uber encountered in Matron's Den. Her poison and physical attacks are far stronger than Andariel's, and Cold attacks cannot slow her.
Lister the Tormentor
Lister the Tormentor leads the Minions of Destruction in Baal's final throne-room wave.
Lord De Seis
Lord De Seis is an Oblivion Knight guarding a seal in the Chaos Sanctuary.
Madawc
Madawc is one of the three Ancients tested at the Arreat Summit.
Maffer Dragonhand
Maffer Dragonhand is a Council Member in Durance of Hate Level 3.
Magma Torquer
Magma Torquer is a superunique member of the Demon Imp family in Diablo II: Reign of the Warlock.
Megademon
Megademons are towering, winged soldiers forged in Hell's hottest fires to carve apart the enemies of their dark masters.
Mephisto
Mephisto, the Lord of Hatred, corrupted the Zakarum from beneath Kurast after weakening and shattering the Soulstone that held him.
Minion of Destruction
Minions of Destruction are Baal's immensely strong personal beasts, encountered as the last wave in the Throne of Destruction.
Mummy
Preserved dead from beneath Aranoch have been bound to malicious spirits, striking with embalming poison and releasing toxic vapors when slain.
Mummy Sarcophagus
An enchanted coffin corrupted from guardian duty into a device that continually creates predatory mummies.
Night Marauder
Night Marauder appears as a baboon in Diablo II: Reign of the Warlock. Its combat statistics, resistances, skills, and known locations are shown below.
Nihlathak
Nihlathak is the last surviving elder of Harrogath, driven by grief and guilt as his clan's defense of the Worldstone collapses.
Overseer
Overseers command Baal's Minions by healing them, driving them into a frenzy, or transforming them into living explosives.
Pain Worm
Pain Worms are parasites planted by Putrid Defilers that burst from an infected monster's skull after the host dies.
Pindleskin
Pindleskin is a Defiled Warrior waiting inside Nihlathak's Temple.
Pitspawn Fouldog
A cursed, cold-enchanted Tainted found on Jail Level 2.
Protector Spirit
Protector Spirit appears as a human in Diablo II: Reign of the Warlock. Its combat statistics, resistances, skills, and known locations are shown below.
Putrid Defiler
Putrid Defilers hover near other demons and implant Pain Worms that emerge from an infected host after death.
Radament
An extra-fast Greater Mummy resistant to cold and poison on Sewers Level 3.
Rakanishu
An extra-fast, lightning-enchanted Carver guarding the Cairn Stones in the Stony Field.
Reanimated Horde
The Reanimated Horde consists of large undead soldiers raised for Baal's sieges, known for charging into battle and refusing to remain dead.
Regurgitator
These hulking demons devour fallen bodies, digest them almost instantly, and spit the remains back as poisonous projectiles.
Riftwraith the Cannibal
Riftwraith the Cannibal is a superunique member of the Regurgitator family in Diablo II: Reign of the Warlock.
Sabre Cat
Once-neutral feline humanoids now roam the Aranoch in organized raiding bands and are blamed for vanished caravans.
Sand Maggot
Burrowing desert arthropods spit corrosive poison, lay rapidly hatching eggs, and retreat underground to recover when threatened.
Sand Maggot Egg
A fast-developing Sand Maggot egg that poses no direct threat but will soon release aggressive young.
Sand Maggot Queen
Sand Maggot Queen belongs to the sand maggot family in Diablo II: Reign of the Warlock. Related monsters include Rock Worm Queen, Devourer Queen, Giant Lamprey Queen, and Blood Maggot Queen.
Sand Maggot Young
Newly hatched Sand Maggots lack their parents' poison spit but hunt in hungry broods that can quickly surround prey.
Sand Raider
Four-armed warriors of Aranoch wield several weapons at once and channel elemental power granted by an ancient pact.
Scarab Demon
Huge corrupted beetles rush and surround prey, releasing a spread of charged lightning whenever they are struck.
Sharptooth Slayer
Sharptooth Slayer is an Overlord in the Frigid Highlands.
Shenk the Overseer
Shenk the Overseer commands forces near the end of the Bloody Foothills.
Siege Beast
Siege Beasts are armored hell-beasts fitted with riding baskets that give Demon Imps a mobile firing platform during the assault on Mount Arreat.
Skeleton
These relentless undead warriors move faster than zombies and retain enough intelligence to wield weapons, armor, and shields.
Skeleton Archer
Animated warriors continue using the bows they carried in life, attacking the living from range to swell the ranks of the dead.
Skeleton Mage
The animated remains of sorcerers retain elemental magic and become particularly dangerous when several can cast from range together.
Slinger
Ranged Sabre Cats hunt in organized groups with thrown javelins and potions, pursuing targets rather than readily retreating.
Snapchip Shatter
Snapchip Shatter is a Frozen Creeper in the Icy Cellar.
Spike Fiend
These aggressive beasts fire the defensive quills covering their backs, with stronger variants attacking faster and sometimes launching volleys.
Sszark the Burning
Sszark the Burning is a Flame Spider that guards the Spider Cavern.
Stormtree
Stormtree is a Thrasher encountered as the player enters Lower Kurast.
Stygian Fury
Stygian Furies are mobile blood-seeking demons that weaken prey with curses before attacking from range.
Succubus
Succubi are swift, zealous servants of Hell that curse their victims before closing in with their long talons.
Suicide Minion
Suicide Minions are Baal's soldiers transformed into living bombs that rush a target and detonate in a chilling blast.
Swarm
Demonic influence drives desert insects into dense, hard-to-target swarms whose bites drain the stamina needed to escape.
Taintbreeder
Taintbreeder is a superunique member of the Vile Mother family in Diablo II: Reign of the Warlock.
Talic
Talic is one of the three Ancients tested at the Arreat Summit.
Tentacle Beast
Tentacle Beasts lurk below Kurast's waterways, surfacing to launch forceful, poisonous saliva at passing prey.
The Countess
A fire-enchanted Dark Stalker at the bottom of the Forgotten Tower.
The Cow King
The Cow King is a superunique member of the Hell Bovine family in Diablo II: Reign of the Warlock.
The Smith
An extra-strong guardian of the Horadric Malus in the Barracks.
The Summoner
A powerful Vizjerei mage in the Arcane Sanctuary believed he could enslave demonic power, only to become an instrument of the evil he meant to command.
The Tormentor
The Tormentor is a superunique member of the Willowisp family in Diablo II: Reign of the Warlock.
Thorned Hulk
These immense wooden guardians once protected the jungle but now serve the Prime Evils with their thorn-covered strength.
Thresh Socket
Thresh Socket is a Blood Bringer encountered on the Arreat Plateau.
Toorc Icefist
Toorc Icefist is one of the Council Members in Travincal.
Treehead WoodFist
An extra-strong, extra-fast Brute stationed near the Tree of Inifuss in the Dark Wood.
Turret
Turret belongs to the construct family in Diablo II: Reign of the Warlock. Its standard and alternate encounter forms are grouped on this page.
Uber Baal
Uber Baal is one of the three bosses in Uber Tristram. He teleports rapidly, creates a duplicate, and uses Chilling Armor that can retaliate against ranged and on-striking projectile attacks.
Uber Diablo
Uber Diablo, also called Pandemonium Diablo, is one of the three bosses in Uber Tristram. He summons Pit Lords that are immune to non-physical damage. This is the Pandemonium Event encounter, not Diablo Clone.
Uber Izual
Uber Izual guards the Furnace of Pain. He is immune to Cold and uses Frost Nova, Chilling Armor, and Teleport to slow opponents and close on vulnerable ranged characters.
Uber Korlic
Korlic is one of the three Ancients tested at the Arreat Summit.
Uber Madawc
Madawc is one of the three Ancients tested at the Arreat Summit.
Uber Mephisto
Uber Mephisto is one of the three bosses in Uber Tristram. His level-20 Conviction aura sharply lowers nearby resistances while he uses lightning, poison, cold, and melee attacks, so isolate him from the other bosses and defeat him first.
Uber Talic
Talic is one of the three Ancients tested at the Arreat Summit.
Undead Horror
The Undead Horrors are fallen warriors and spellcasters from the Mage Clan Wars, restored by the Prime Evils with their martial and magical talents intact.
Vampire
Blood Lords are independent melee brutes whose attacks combine physical force with magical or elemental damage.
Ventar the Unholy
Ventar the Unholy is the Venom Lord leading Baal's fourth throne-room wave.
Vile Child
Vile Children are ravenous offspring that swarm nearby prey from the moment a Vile Mother spawns them.
Vile Mother
Vile Mothers are powerful clawed demons that continuously produce smaller but equally aggressive offspring.
Vinvear Molech
Vinvear Molech is a superunique member of the Stygian Fury family in Diablo II: Reign of the Warlock.
Vulture Demon
Corrupted giant vultures circle over the desert before landing to tear into living prey with beak and talons.
Wendigo
Once-peaceful hulking beasts have become relentless attackers that pursue prey with enormous sweeping claw strikes.
Willowisp
Willowisps are nearly invisible spirits born from jungle vapors that hunt the energy of living creatures.
Witch Doctor Endugu
Witch Doctor Endugu is a Soul Killer Shaman at the bottom of the Flayer Dungeon.
Wraith
These incorporeal undead pass through solid obstacles and drain the life force and magical energy of living victims.
Wyand Voidbringer
Wyand Voidbringer is a Council Member in Durance of Hate Level 3.
Zakarum Priest
Zakarum Priests command elemental magic and sustain the faithful with healing, making them powerful support units for nearby zealots.
Zakarum Zealot
These fanatical Zakarum warriors carry out their priests' judgment against anyone they believe has been touched by corruption.
Zombie
Slow, simple undead press forward relentlessly with bare-handed attacks and become threatening mainly when their numbers overwhelm an unwary target.