
Imp family
Demon Imp
Demon Imps are small but cunning ranged attackers that teleport between the ground, fortified towers, and the backs of Siege Beasts. Centuries ago, when men were foolish and practiced the demonic magics, it was common to invoke lesser demons and subdue them to gain their power. Fooled by the Imps' small stature, sorcerers underestimated their powers and often summoned them to serve as familiars. Once lulled into trusting these clever and conniving demons, the master would find his will subjugated by that of his "servant," who would then vivisect him and create numerous homunculi from the pieces. In time, these homunculi would grow into other Imps. Aware that its size is a liability in battle, an Imp uses magic to Teleport and attack an opponent at range, from a fortified tower position, or even while mounted on the backs of large beasts. Demon Imp Teleport (but do not Heal when Teleporting) and have a Fire based ranged attack. Revived Demon Imp (from the Necromancer's spell Revive) don't attack from fortified positions or from the back of large beasts. Demon Imp can hop onto the backs of Siege Beasts or into Towers to cast Inferno. If you kill a Tower with a Demon Imp in it, the Demon Imp will be killed as well. Still, if you kill a Siege Beast, the Demon Imp will Teleport away and still survive.
Stats
- Level
- 80
- Experience
- 53280
- Hit points
- 1892–2733
- Defense
- 1461
- Chance to block
- 30%
- Drain effectiveness
- 100%
- Chill effectiveness
- -33%
Attacks
Resistances
- Physical
- 0%
- Magic
- 25%
- Fire
- 100%
- Lightning
- 25%
- Cold
- 33%
- Poison
- 0%
Skills
Appears in
D2Emu Tips
- Imps teleport without healing and launch Fire attacks from range.
- Destroying an occupied tower kills its Imp, but an Imp riding a slain Siege Beast teleports away and survives.
- Dac Farren can launch a Fireball.