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Fallen monster graphic

Fallen family

Fallen

Small demonic imps gather in woodland camps, fight in groups, and often scatter when they see one of their own fall. Fun listening to their noises ("Rakanishu!") and for target practice. Fallen can be raised by Fallen Shaman. Seek out any Shamans in the area and destroy them first. Fallen that have been raised do not grant experience. Fallen in the area may run away when they see their fellow friends killed. Use this to your advantage to break up groups of Fallen that have collected around you. Fallen have a chance to deal Fire damage in Nightmare and Hell. Carvers have a chance to deal Cold damage in Nightmare and Hell. Devilkin have a chance to deal Lightning damage in Nightmare and Hell. Dark Ones have a chance to deal Poison damage in Nightmare and Hell. Guest Carvers have a chance to deal Cold damage in Nightmare and Hell. Guest Devilkin have a chance to deal Lightning damage in Nightmare and Hell. Guest Dark Ones have a chance to deal Fire damage in Nightmare and Hell. Guest Warped Ones are the special Minions of Colenzo the Annihilator and have a chance to deal Cold damage.

Selected variant

Fallen

Stats

Level
67
Experience
17376
Hit points
771–1696
Defense
793
Chance to block
9%
Drain effectiveness
75%
Chill effectiveness
-33%

Attacks

Attack 134–68 damage2451 attack rating
Attack 238–76 damage2315 attack rating

Resistances

Physical
15%
Magic
0%
Fire
100%
Lightning
0%
Cold
40%
Poison
0%

Skills

Appears in

D2Emu Tips

  • Kill Fallen Shamans first because they can resurrect their lesser kin, and revived Fallen grant no additional experience.
  • Killing one Fallen may panic nearby members and break up a surrounding pack.
  • In Nightmare and Hell, Fallen may add fire damage, Carvers cold, Devilkin lightning, and Dark Ones poison.
  • Act V guest Carvers add Cold, guest Devilkin Lightning, guest Dark Ones Fire, and Colenzo's Warped Ones Cold.

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