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Vampire monster graphic

Vampire family

Vampire

Blood Lords are independent melee brutes whose attacks combine physical force with magical or elemental damage. From a gameplay standpoint, Vampires use the following Skills: Life Steal Missile, Fireball, Fire Wall, Meteor. Vampires have a chance to deal Cold damage when they use their melee attack. They also heal 150% faster than normal monsters

Selected variant

Ghoul Lord

Stats

Level
80
Experience
66600
Hit points
6307–8410
Defense
1329
Chance to block
19%
Drain effectiveness
75%
Chill effectiveness
-25%

Attacks

Attack 145–91 damage3861 attack rating

Resistances

Physical
30%
Magic
0%
Fire
33%
Lightning
25%
Cold
110%
Poison
50%

Skills

VampireFireball Level 2VampireFirewall Level 2VampireMeteor Level 2VampireMissile Level 2

Appears in

D2Emu Tips

  • They use Frenzy, so break contact before repeated hits build momentum.
  • The variants add different elements: Moon Lords use Fire and Cold, Night Lords Lightning, and Hell or Death Lords Fire.
  • Prepare for Fireball, Fire Wall, Meteor, and a life-stealing missile; fire resistance and constant repositioning reduce their pressure.
  • Their melee attacks may add Cold damage, and standard Vampires regenerate 50% faster than ordinary monsters.
  • The guest Blood Lord adds Cold damage, while the guest Hell Lord can add both Lightning and Fire.
  • Act V guest Vampires regenerate 150% faster—2.5 times the ordinary rate.
  • High life and resistances, evasive movement, life steal, and rapid regeneration make Vampires difficult to finish; maintain pressure on wounded targets.

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Comments and notes