
Vampire family
Vampire
Blood Lords are independent melee brutes whose attacks combine physical force with magical or elemental damage. From a gameplay standpoint, Vampires use the following Skills: Life Steal Missile, Fireball, Fire Wall, Meteor. Vampires have a chance to deal Cold damage when they use their melee attack. They also heal 150% faster than normal monsters
Stats
- Level
- 80
- Experience
- 66600
- Hit points
- 6307–8410
- Defense
- 1329
- Chance to block
- 19%
- Drain effectiveness
- 75%
- Chill effectiveness
- -25%
Attacks
Resistances
- Physical
- 30%
- Magic
- 0%
- Fire
- 33%
- Lightning
- 25%
- Cold
- 110%
- Poison
- 50%
Skills
VampireFireball Level 2VampireFirewall Level 2VampireMeteor Level 2VampireMissile Level 2
Appears in
D2Emu Tips
- They use Frenzy, so break contact before repeated hits build momentum.
- The variants add different elements: Moon Lords use Fire and Cold, Night Lords Lightning, and Hell or Death Lords Fire.
- Prepare for Fireball, Fire Wall, Meteor, and a life-stealing missile; fire resistance and constant repositioning reduce their pressure.
- Their melee attacks may add Cold damage, and standard Vampires regenerate 50% faster than ordinary monsters.
- The guest Blood Lord adds Cold damage, while the guest Hell Lord can add both Lightning and Fire.
- Act V guest Vampires regenerate 150% faster—2.5 times the ordinary rate.
- High life and resistances, evasive movement, life steal, and rapid regeneration make Vampires difficult to finish; maintain pressure on wounded targets.