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The Gladiator's Bane inventory graphic

The Gladiator's Bane

Elite Unique

Wire Fleece

Defense:
1255–1496
Durability:
135
Req Strength:
111
Req level:
85
Quality level:
85
Treasure class:
72
  • +30% Faster Hit Recovery
  • +150–200% Enhanced Defense
  • +50 Defense
  • Damage Reduced by 15–20
  • Magic Damage Reduced by 15–20
  • Cannot Be Frozen
  • Poison Length Reduced by 50%
  • Attacker Takes Damage of 20

Description

While this item lacks the Indestructible or self-repairing trait, an ethereal Gladiator's Bane is worth significantly more than a standard copy because of its value when worn by a mercenary.

Key details

  • This is among the few worthwhile items an Act II mercenary can wear that will natively grant the Cannot Be Frozen bonus.
  • Also, the flat magic damage reduction (which includes magic and fire, lightning and cold damage) trait makes a mercenary much more effective when accompanying the player to a Travincal run.
  • A mercenary with this item and maxed out fire resistance will usually out-life leech the damage caused by Council Member hydras.

D2Emu Tips

  • The only drawback to this armor is the high level requirement (85!) for a bunch of mods that by themselves are not that special.
  • Finally, Poison Length Reduced by 50% can help manage incoming poison damage--the only damage type that bypasses Energy Shield completely.

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Comments and notes