Description
Creates a magical shield that consumes mana instead of health when you take damage.
Key details
- Typically the Sorceress has a lot more Mana than Hit Points.
- Energy Shield can allow the Sorceress to redirect some of the damage she takes from hit points to mana giving her a better chance to survive battles.
- This can be especially helpful on Nightmare and Hell Difficulty.
- The amount of damage absorbed will depend on how many skill points you have in Energy Shield.
- The sole concern when using Energy Shield is that it will eat up mana which is needed for the Sorceress to cast her spells.
- If it becomes an issue, wait until you have enough Mana or fast Mana Regeneration to support Energy Shield.
- Each point in Telekinesis makes Energy Shield's damage absorption more effective.
- By default, for each point of damage absorbed by Energy Shield, 2 mana points are deducted - a 200% ratio.
- Each hard skill point in Telekinesis makes Energy Shield 6.25% more effective.
- For instance, with 8 points in Telekinesis, 1.5 mana points are deducted for each point of damage absorbed - a 150% ratio.
- With 16 points in Telekinesis, one point of damage absorbed equals one point of mana loss - a 100% ratio.
- The most efficient obtainable ratio is 0.75, with 20 hard points in TK.
D2Emu Tips
- For ultra safety, put hard points into Teleport until you can tele at will with 0 mana cost with Insight - this way mana burn does nothing to your blind tele.
- Energy Shield diverts its fraction of damage to the mana globe before [Magic] Damage Reduced by X, which is in turn applied before resistances.
- The Immortal Sorceress Mana Loss from Energy Shield (50 damage hit).
- It is a good habit to cast Energy Shield right after the start of every game.
- The patch 2.6 D2R combo of Cure + Insight runewords on a Prayer Act 2 Mercenary offers immense quality of life and survivability to less geared, max Energy + Energy Shield focused builds.
Facts
- Class
- Sorceress
- Tree
- Lightning
- Required Level
- 24
- Maximum Level
- 20
- Base Mana Cost
- 5
Prerequisites
Stats by Skill Level
Values use the listed effective skill level; synergies are not included.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Mana Cost | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
| Mana Consumed Per Damage | 200% | 200% | 200% | 200% | 200% | 200% | 200% | 200% | 200% | 200% | 200% | 200% | 200% | 200% | 200% | 200% | 200% | 200% | 200% | 200% | 200% | 200% | 200% | 200% | 200% | 200% | 200% | 200% | 200% | 200% | 200% | 200% | 200% | 200% | 200% | 200% | 200% | 200% | 200% | 200% |
| Duration | 144 s | 168 s | 192 s | 216 s | 240 s | 264 s | 288 s | 312 s | 336 s | 360 s | 384 s | 408 s | 432 s | 456 s | 480 s | 504 s | 528 s | 552 s | 576 s | 600 s | 624 s | 648 s | 672 s | 696 s | 720 s | 744 s | 768 s | 792 s | 816 s | 840 s | 864 s | 888 s | 912 s | 936 s | 960 s | 984 s | 1008 s | 1032 s | 1056 s | 1080 s |
| Absorbs | 20% | 25% | 30% | 35% | 40% | 45% | 50% | 55% | 57% | 59% | 61% | 63% | 65% | 67% | 69% | 71% | 72% | 73% | 74% | 75% | 76% | 77% | 78% | 79% | 80% | 81% | 82% | 83% | 84% | 85% | 86% | 87% | 88% | 89% | 90% | 91% | 92% | 93% | 94% | 95% |
Synergies
- Telekinesis -6.2% Mana consumed per Level