
Fallen family
Fallen Shaman
The strongest and cleverest Fallen become fire-wielding shamans capable of raising slain members of their tribe. Surrounded by their lower peers they do not tremble at the sight of their brethren falling in combat. If not dealt with quickly you will face an uphill treadmill of foes. They can be heard calling the names of their leaders: Bishibosh and Colenzo the Annihilator. Fallen Shaman will raise Fallen. Target and kill any Fallen Shaman you see before attacking their companions. Fallen Shaman shoot Firebolts, that can be avoided with some care. Guest Carver Shamans shoot Glacial Spikes and have a chance to deal Cold damage. Guest Devilkin Shamans shoot Fireballs have a chance do deal Lightning damage. Guest Dark Shamans shoot Fireballs have a chance to deal Fire damage.
Stats
- Level
- 68
- Experience
- 42138
- Hit points
- 1743–2853
- Defense
- 861
- Chance to block
- 4%
- Drain effectiveness
- 66%
- Chill effectiveness
- -33%
Attacks
Resistances
- Physical
- 15%
- Magic
- 0%
- Fire
- 100%
- Lightning
- 0%
- Cold
- 0%
- Poison
- 0%
Skills
Appears in
D2Emu Tips
- Target shamans before ordinary Fallen so they cannot repeatedly revive the pack.
- Their Fire Bolts can be sidestepped with room to move, making lateral movement safer than standing behind the frontline.
- Guest Carver Shamans cast Glacial Spike and add Cold damage; guest Devilkin Shamans cast Fireball but add Lightning damage; guest Dark Shamans cast Fireball and add Fire damage.