Description
Leaps away from danger or into the fray.
Key details
- Leap is great for its low cost in mana.
- Leap also causes Knockback on all the monsters around the area where the Barbarian lands.
- This is very handy for getting your body back after dying.
- Leap is good for getting yourself out of danger when surrounded.
- It is quite possible for monsters to surround you which makes it impossible to get away, but Leap can allow you to escape.
- Leap works to jump over other party members that get in the way in tight dungeon corridors including the Sewers, and Maggot Lair in Act II.
- The sole similar spells are Leap Attack (scroll down), Assassin's Dragon Flight, and Sorceress' Teleport, which while is somewhat superior, is much more costly in mana, and is only available at a higher level (Character Level 18).
- Leap is effective for leading Monsters to obstacles then jumping over them.
- Leap is great for crossing rivers without a bridge, and jumping whatever things are in the way to make your trip shorter.
- At only 2 Mana, it's quite a deal.
- You'll find it effective to place a few points into Leap to jump further distances but there comes a point where it's a waste to put additional points into Leap.
- Hidden Knockback Radius
- Leap has a hidden radius in which the knockback effect is caused.
- It has a base of 2.6 (actually 2.64) yards and gains 0.66 yards per level.
- For instance, a level 10 Leap will have a knockback radius of ( 1.98 + ( 10 * 0.66) ) = 8.5 yards.
- This is an approximation.
- As is obvious, high levels of Leap can cause knockback to almost an entire screen of monsters, just like a Nef would do to a single monster.
D2Emu Tips
- Patch 2.4: Leap Baseline minimum distance increased Speed of the Leap motion increased by 75% Leap now has a minimum jump height and duration Tooltip updated to now display Knockback Radius.
- This can save the user a great deal of travel time in such areas as The Arcane Sanctuary, River of Flame, and Flayer Dungeon Level 3.
- Furthermore, Chance to Cast when Struck effects will not trigger while the Barbarian is airborne.
- Unlike previous versions of D2, in D2:R Leap, or any other skill in the Barbarian Combat Skill tree, cannot roll as a staff mod on Primal Helms.
- Particularly useful for a Barbarian without Enigma to quickly traverse the River of Flame before entering the Chaos Sanctuary.
Facts
- Class
- Barbarian
- Tree
- Combat
- Required Level
- 6
- Maximum Level
- 20
- Base Mana Cost
- 2
Stats by Skill Level
Values use the listed effective skill level; synergies are not included.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Mana Cost | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
| Knockback Radius | 2.7 yd | 3.3 yd | 4 yd | 4.7 yd | 5.3 yd | 6 yd | 6.7 yd | 7.3 yd | 8 yd | 8.7 yd | 9.3 yd | 10 yd | 10.7 yd | 11.3 yd | 12 yd | 12.7 yd | 13.3 yd | 14 yd | 14.7 yd | 15.3 yd | 16 yd | 16.7 yd | 17.3 yd | 18 yd | 18.7 yd | 19.3 yd | 20 yd | 20.7 yd | 21.3 yd | 22 yd | 22.7 yd | 23.3 yd | 24 yd | 24.7 yd | 25.3 yd | 26 yd | 26.7 yd | 27.3 yd | 28 yd | 28.7 yd |
| Range Radius | 7.3 yd | 8.7 yd | 10 yd | 11.3 yd | 12.7 yd | 13.3 yd | 13.3 yd | 14 yd | 14.7 yd | 14.7 yd | 15.3 yd | 16 yd | 16 yd | 16 yd | 16.7 yd | 16.7 yd | 16.7 yd | 17.3 yd | 17.3 yd | 17.3 yd | 17.3 yd | 17.3 yd | 18 yd | 18 yd | 18 yd | 18 yd | 18 yd | 18 yd | 18.7 yd | 18.7 yd | 18.7 yd | 18.7 yd | 18.7 yd | 18.7 yd | 18.7 yd | 18.7 yd | 18.7 yd | 18.7 yd | 18.7 yd | 18.7 yd |