Diablo 2: Reign of the Warlock
Skills
Browse Diablo 2: Reign of the Warlock skills by character class and skill tree. Compare level progression, damage, mana costs, prerequisites, and synergies.
Abyss
Create a tear in the fabric of reality which pulls enemies close before violently collapsing.
Amplify Damage
Curses a group of enemies, increasing the non-magic damage they receive.
Apocalypse
Create a pentagram that engulfs all enemies in hellfire. Reduces enemy fire resistance for apocalypse’s damage.
Arctic Blast
Blast a continuous jet of ice to burn your enemies with frost.
Armageddon
Create a meteor shower to rain fiery destruction on nearby enemies.
Attract
Curses a monster to become the target of all nearby monsters this curse may not be overridden by another curse.
Avoid
Passive — you have a chance to dodge enemy missiles when attacking or standing still.
Axe Mastery
Passive — improves axe fighting skill.
Bash
Powerful blow that increases the damage done to enemies and knocks them back.
Battle Command
Increases all current skill levels for you and your party.
Battle Cry
Fearsome cry that decreases enemies' defense and damage.
Battle Orders
Improves the maximum mana, life and stamina of you and your party.
Berserk
A powerful but reckless attack that increases damage and attack rating but decreases defense.
Bind Demon
Force an injured demon to do your bidding.
Blade Fury
Throw spinning blades to slice up your enemies.
Blade Mastery
Passive — improves swords and daggers fighting skill.
Blade Sentinel
Set a spinning blade to patrol between you and target point.
Blade Shield
Spinning blades slice enemies who stray too close.
Blade Warp
Hurl an astral weapon that teleports you to its impact.
Blades of Ice
Charge-up skill: consecutive hits add cold damage to finishing moves can only be used with claw class weapons must use a dragon finishing move or normal attack to release charges.
Blaze
Creates a wall of fire in your wake to scorch your enemies.
Blessed Aim
When active, aura increases the attack rating for you and your party.
Blessed Hammer
Summons an ethereal hammer that spirals outwards damaging enemies it hits.
Blizzard
Summons massive shards of ice to destroy your enemies.
Blood Boil
Erupt your demon's blood to damage nearby enemies.
Blood Golem
Creates a golem that shares with you the life it steals.
Blood Oath
Passive — bind the lifeforce of your demon to protect from enemy attacks.
Bone Armor
Creates an orbiting shield of bone that absorbs melee damage.
Bone Prison
Creates a barrier of fossilized bone around your target.
Bone Spear
Summons a deadly spike of bone to impale your enemies.
Bone Spirit
Releases a spirit of the restless undead that tracks its target or finds one of its own.
Bone Wall
Creates an impassable barrier of bone and debris.
Burst of Speed
Increases attack and movement speed for a period of time.
Carrion Vine
Summon a vine that eats corpses and replenishes your life.
Chain Lightning
Creates a bolt of lightning that arcs through several targets.
Charge
Charge into battle and attack an enemy.
Charged Bolt
Creates multiple, randomly directed bolts of electrical energy.
Charged Bolt Sentry
A trap that emits charged bolts at enemies that pass near.
Charged Strike
Adds lightning damage to javelin and spear class weapons and releases charged bolts upon impact.
Chilling Armor
Increases defense and discharges an ice bolt in retaliation against ranged attackers.
Claw Mastery
Passive — improves your skill with claw class weapons.
Claws of Thunder
Charge-up skill: consecutive hits add lightning damage to finishing moves can only be used with claw class weapons must use a dragon finishing move or normal attack to release charges.
Clay Golem
Creates a golem from the earth to fight by your side.
Cleansing
When active, aura reduces the length of time you and your party will remain poisoned or cursed.
Cleave
Attack all enemies in an expanding arc.
Cloak of Shadows
Cast a shadow to blind nearby enemies lowering their defenses for a period of time.
Cobra Strike
Charge-up skill: consecutive hits add life and mana stealing to finishing moves must use a dragon finishing move or normal attack to release charges.
Cold Arrow
Magically enhances your arrows or bolts by adding cold damage and a slowing effect cold arrows only do half of their regular damage.
Cold Mastery
Passive — increases the damage of your cold spells by piercing enemies' resistances to cold.
Concentrate
Attack that is not interruptible and improves attack rating and defense.
Concentration
When active, aura increases the damage and decreases the chance that the attack will be interrupted for you and your party.
Confuse
Curses a monster to force it to attack random targets.
Consume
Sacrifice your demon in exchange for power.
Conversion
Converts monsters to fight against other foul demons and beasts.
Conviction
When active, aura reduces the defenses and resistances of nearby enemies.
Corpse Explosion
Cast on the corpse of a slain monster, it explodes, damaging nearby enemies.
Critical Strike
Passive — your attacks have a chance to do double damage.
Cyclone Armor
Shield yourself from damage caused by fire, cold, and lightning.
Death Mark
Forces your demon to teleport to and attack an enemy.
Death Sentry
Trap that shoots lightning at your enemies or explodes nearby corpses laying waste to more enemies.
Decoy
Creates a duplicate of yourself that draws fire from enemies.
Decrepify
Curses a group of enemies to make them slow, weak and take amplified damage.
Defiance
When active, aura increases the defense of you and your party.
Demonic Mastery
Passive — enhances your summoned and bound demons.
Dim Vision
Curses a group of monsters, reducing their vision radius.
Dodge
Passive — you have a chance to dodge a melee attack when attacking or standing still.
Double Swing
When two weapons are equipped attacks two targets if possible, or one target twice.
Double Throw
Allows you to throw two different throwing weapons at the same time.
Dragon Claw
Finishing move: slice and dice your enemies with your dual claw class weapons adds charged-up bonuses to both claw attacks.
Dragon Flight
Finishing move: teleport to your enemies and destroy them with a kick adds charged-up bonuses to the kick.
Dragon Tail
Finishing move: knock back your enemies with an explosive kick adds charged-up bonuses to the kick.
Dragon Talon
Finishing move: kick your enemies out of your way adds charged-up bonuses to the kick.
Echoing Strike
Create echoes of your melee weapon that pierce through enemies.
Eldritch Blast
Blast hexed enemies with draining magical damage and refresh the duration of their active hex.
Enchant
Enchants equipped weapon of targeted character or minion adds fire damage to all weapons.
Energy Shield
Creates a magical shield that consumes mana instead of health when you take damage.
Engorge
Heal and empower your demon by feeding it a corpse.
Enhanced Entropy
Passive — improve your mastery over the entropic forces of shadow magic.
Evade
Passive — you have a chance to dodge a melee or missile attack when walking or running.
Exploding Arrow
Enchants an arrow or bolt that explodes on contact, damaging all nearby enemies.
Fade
Raise all resistances and resist curses for a period of time.
Fanaticism
When active, aura increases damage, attack speed and attack rating for you and your party.
Fend
Attacks all adjacent targets.
Feral Rage
When in werewolf form, go into a frenzied rage to steal increasing amounts of life from your enemies with successive hits.
Find Item
Use on the corpse of a slain monster to find hidden treasures.
Find Potion
Use on the corpse of a slain monster for a chance to find a potion.
Fire Arrow
Magically enhances your arrows or bolts with fire.
Fire Ball
Creates an explosive sphere of fiery death to engulf your enemies.
Fire Blast
Throw a fire bomb to blast your enemies to bits.
Fire Bolt
Creates a magical flaming missile.
Fire Claws
When in werewolf or werebear form, maul your enemies with a fiery claw attack.
Fire Golem
Creates a golem that converts the damage it receives from fire into life.
Fire Mastery
Passive — increases all damage caused by your fire spells.
Fire Wall
Creates a wall of flame that burns nearby enemies.
Firestorm
Unleash fiery chaos to burn your enemies.
Fissure
Open volcanic vents below your enemies, burning them to a crisp.
Fist of the Heavens
Lightning strikes your target as holy bolts seek out nearby enemies.
Fists of Fire
Charge-up skill: consecutive hits add fire damage to finishing moves can only be used with claw class weapons must use a dragon finishing move or normal attack to release charges.
Flame Wave
Unleashes a rolling wall of fire that burns the ground in its wake.
Freezing Arrow
Magically enhances an arrow or bolt to freeze entire groups of monsters.
Frenzy
Allows you to swing two weapons at once each successful attack increases your overall speed requires you to equip two weapons.
Frost Nova
Creates an expanding ring of ice that damages and slows all nearby enemies.
Frozen Armor
Increases your defense and freezes enemies that hit you.
Frozen Orb
Creates a magical globe that sprays a torrent of ice bolts to lay waste to your enemies.
Fury
When in werewolf form, attack either multiple adjacent targets or one target multiple times.
Glacial Spike
Creates a magical ice comet that freezes or kills nearby enemies.
Golem Mastery
Enhances Speed and Life of all your Golems.
Grim Ward
Use on the corpse of a slain monster to create a frightening totem that causes nearby monsters to flee.
Guided Arrow
Enhances your arrows and bolts to track your target or seek one of its own.
Heart of Wolverine
Summon a spirit pet that adds to the damage and attack rating of you and your party.
Hex: Bane
Hexes your weapon to impair enemies and add magic damage.
Hex: Purge
Hexes your weapon to warp enemies creating a chance they will erupt when hit.
Hex: Siphon
Hexes your weapon to extract the lifeforce of slain enemies.
Holy Bolt
A bolt of divine energy that damages demons and undead or heals allies.
Holy Fire
When active, aura damages nearby enemies with heavenly flames adds fire damage to your attack.
Holy Freeze
When active, aura freezes nearby monsters adds cold damage to your attack.
Holy Shield
Enhances your shield with divine power.
Holy Shock
When active, aura causes pulses of electricity to damage nearby enemies adds lightning damage to your attack.
Howl
Sends nearby monsters scrambling away in fear.
Hunger
When in werewolf or werebear form, bite your enemies to gain life and mana.
Hurricane
Create a massive storm of wind and debris to pound your enemies to bits.
Hydra
Summons a multi-headed beast of flame to reduce your enemies to ashes.
Ice Arrow
Magically enhances your arrow or bolt to freeze your enemies.
Ice Blast
Creates a magical sphere of ice that damages and freezes your enemy.
Ice Bolt
Creates a magical bolt of ice that damages and slows your enemies.
Immolation Arrow
Enhances arrows or bolts to cause severe fire damage and creates a pyre upon impact.
Impale
Increases attack damage but rapidly degrades the weapon.
Increased Speed
Passive — increases walk and run speed.
Increased Stamina
Passive — increases your stamina.
Inferno
Creates a continuous jet of flame to scorch your enemies.
Inner Sight
Illuminates nearby enemies making them easier to hit for you and your party.
Iron Golem
Transforms a metallic item into a golem that gains the properties of the item.
Iron Maiden
Curses a group of enemies, causing them to damage themselves when damaging others.
Iron Skin
Passive — improves defense.
Jab
Attacks with a series of rapid thrusts using a javelin or spear class weapon.
Leap
Jump into the air and knock back nearby enemies when you land.
Leap Attack
Leaps to and attacks target enemy and damages surrounding enemies.
Levitation Mastery
Passive — improve your ability to levitate your equipped weapon with your mind.
Life Tap
Curses a group of monsters so that damaging them gives the attacker life.
Lightning
Creates a powerful lightning bolt to lay waste to your enemies.
Lightning Bolt
Magically converts your javelin into a bolt of lightning.
Lightning Fury
Changes a thrown javelin into a powerful bolt of lightning that splits on impact.
Lightning Mastery
Passive — increases all damage caused by your lightning spells.
Lightning Sentry
A trap that shoots lightning to scorch passing enemies.
Lightning Strike
Adds lightning damage to javelin and spear class weapons and releases chain lightning upon impact.
Lower Resist
Curses an enemy to take more damage from all magical attacks lowers resistances of monsters lowers maximum resistances of hostile players.
Lycanthropy
Passive — improves duration and life when in werewolf or werebear form.
Mace Mastery
Passive — improves mace fighting skill.
Magic Arrow
Creates a magical arrow or bolt that does extra damage.
Maul
When in werebear form, maul your enemies for increasing extra damage with successive hits.
Meditation
When active, aura increases mana recovery for you and your party.
Meteor
Summons a meteor from the heavens to crush and incinerate your enemies.
Miasma Bolt
Fires a bolt of darkness that releases a cloud of entropy.
Miasma Chain
Summon shadowy chains that emit a suffocating miasma between you and the target.
Might
When active, aura increases the damage done by you and your party.
Mind Blast
Using the power of your mind stun a group of enemies and convert the feeble-minded.
Mirrored Blades
Attack with mirror duplicates of your weapon.
Molten Boulder
Launch a boulder of flaming hot magma that knocks back your enemies.
Multiple Shot
Magically splits one arrow or bolt into many.
Natural Resistance
Passive — increases natural resistances to elemental and poison damage.
Nova
Creates an expanding ring of lightning to shock nearby enemies.
Oak Sage
Summon a spirit pet that increases life for you and your party.
Penetrate
Passive — increases your attack rating.
Phoenix Strike
Charge-up skill: adds elemental novas to finishing moves must use a dragon finishing move or normal attack to release charges.
Pierce
Passive — your missiles have a chance to pass through enemies that they hit.
Plague Javelin
Magically enhances your javelin to release expanding clouds of poison upon impact.
Poison Creeper
Summon a vine that spreads disease to all it contacts.
Poison Dagger
Adds poison to your dagger attacks.
Poison Explosion
Cast on the corpse of a slain monster, toxic gas is released that poisons nearby monsters.
Poison Javelin
Magically enhances your javelin to leave a trail of poison clouds.
Poison Nova
Emits an expanding ring of concentrated poison.
Polearm Mastery
Passive — improves polearm skill.
Power Strike
Adds lightning damage to attacks with javelin and spear class weapons.
Prayer
When active, aura slowly regenerates the life of you and your party.
Psychic Hammer
Use the power of your mind to create a psychic blast to crush and knock back your enemies.
Psychic Ward
Creates a mental shield that absorbs damage from attacks and can stun melee attackers.
Rabies
When in werewolf form, bite your enemies to inflict them with disease that spreads to other monsters.
Raise Skeletal Mage
Cast on the corpse of a slain monster, this raises a skeleton mage that fights for you.
Raise Skeleton
Cast on the corpse of a slain monster, this raises a skeleton warrior that fights for you.
Raven
Summon ravens to peck out the eyes of your enemies.
Redemption
When active, aura attempts to redeem the souls of slain enemies to give you life and mana.
Resist Cold
When active, aura decreases cold damage done to you and your party.
Resist Fire
When active, aura decreases fire damage done to you and your party.
Resist Lightning
When active, aura decreases lightning damage done to you and your party.
Revive
Returns a monster to life to fight by your side.
Ring of Fire
Releases a volley of expanding hellfire in all directions that pushes enemies away.
Sacrifice
Increased accuracy and damage at the cost of life.
Salvation
When active, aura decreases fire, cold and lightning damage done to you and your party.
Sanctuary Aura
When active, aura damages the undead and knocks them back.
Shadow Master
Summon a powerful shadow of yourself to fight by your side.
Shadow Warrior
Summon a shadow of yourself that mimics your skills and fights by your side.
Shiver Armor
Increases your defense freezes and damages enemies that hit you.
Shock Wave
When in werebear form, create a shock wave that stuns nearby enemies.
Shock Web
Throw a web of lightning to shock your enemies.
Shout
Warns of impending danger and improves the defense rating of you and your party.
Sigil: Death
Lay a sigil on the ground that hastens the death of injured enemies in a violent explosion.
Sigil: Lethargy
Lay a sigil on the ground that slows and weakens enemies.
Sigil: Rancor
Lay a sigil on the ground that enrages those who enter and has a chance for enemies to attack one another.
Skeleton Mastery
Passive — increases life and damage of raised skeletons and revived creatures.
Slow Missiles
Illuminates nearby enemies and slows their ranged attacks.
Smite
Temporarily stun your enemy by bashing it with your shield.
Solar Creeper
Summon a vine that eats corpses and replenishes your mana.
Spear Mastery
Passive — improves spear fighting skill.
Spirit of Barbs
Summon spirit pet that reflects damage taken by you and your party back at your enemies.
Static Field
Creates an electrical field that reduces life of all nearby enemies.
Strafe
Magically splits one arrow into several that target multiple nearby enemies.
Stun
Stuns your target for a short time and increases your attack rating.
Summon Defiler
Summons a defiler that binds enemy souls together to take shared damage.
Summon Dire Wolf
Summon a wolf that becomes enraged, eating corpses to increase damage it does to enemies.
Summon Goatman
Summons a Goatman to fight by your side.
Summon Grizzly
Summon a ferocious grizzly bear.
Summon Resist
Passive — increases the resistances of all summoned creatures.
Summon Spirit Wolf
Summon a wolf with teleporting ability to fight by your side.
Summon Tainted
Summons a Tainted to fight by your side.
Taunt
Enrages a monster into relentlessly attacking.
Teeth
Fires a barrage of summoned barbed teeth.
Telekinesis
Uses the power of your mind to pick up items, use objects, and knock back enemies.
Teleport
Instantly moves to a destination within your line of sight.
Terror
Curses a group of monsters, causing them to flee in terror.
Thorns
When active, aura reflects melee damage taken by you and your party back at your enemies.
Throwing Mastery
Passive — improves throwing weapon skill.
Thunder Storm
Summons a deadly thunderstorm that strikes your enemies with bolts of lightning.
Tiger Strike
Charge-up skill: consecutive hits add damage bonuses to finishing moves must use a dragon finishing move or normal attack to release charges.
Tornado
Create a funnel of wind and debris to blast your enemies.
Twister
Release several small whirlwinds that cut a path through your enemies.
Valkyrie
Summons a powerful Valkyrie ally.
Vengeance
Fire, lightning and cold damage are added to each successful attack.
Venom
Add poison damage to your weapons.
Vigor
When active, aura increases stamina recovery rate, maximum stamina and movement speed for you and your party.
Volcano
Summon forth a volcano to rain death and destruction over your enemies.
Wake of Fire
A trap that emits waves of fire.
Wake of Inferno
Trap that sprays fire at passing enemies.
War Cry
Injures and stuns all nearby enemies.
Warmth
Passive — increases the rate at which you recover mana.
Weaken
Curses a group of enemies, reducing the amount of damage they inflict.
Weapon Block
Passive — chance to block when you are using dual claw class weapons.
Werebear
Transform into a werebear with unstoppable attacks.
Werewolf
Transform into a werewolf.
Whirlwind
A whirling dance of death that cuts a path through the legions of your enemies.
Zeal
Allows you to attack multiple adjacent enemies with a single attack.