Diablo 2: Reign of the Warlock

Skills

Browse Diablo 2: Reign of the Warlock skills by character class and skill tree. Compare level progression, damage, mana costs, prerequisites, and synergies.

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Abyss

Create a tear in the fabric of reality which pulls enemies close before violently collapsing.

Req 30

Amplify Damage

Curses a group of enemies, increasing the non-magic damage they receive.

Req 1

Apocalypse

Create a pentagram that engulfs all enemies in hellfire. Reduces enemy fire resistance for apocalypse’s damage.

Req 30

Arctic Blast

Blast a continuous jet of ice to burn your enemies with frost.

Req 6

Armageddon

Create a meteor shower to rain fiery destruction on nearby enemies.

Req 30

Attract

Curses a monster to become the target of all nearby monsters this curse may not be overridden by another curse.

Req 24

Avoid

Passive — you have a chance to dodge enemy missiles when attacking or standing still.

Req 12

Axe Mastery

Passive — improves axe fighting skill.

Req 1

Bash

Powerful blow that increases the damage done to enemies and knocks them back.

Req 1

Battle Command

Increases all current skill levels for you and your party.

Req 30

Battle Cry

Fearsome cry that decreases enemies' defense and damage.

Req 18

Battle Orders

Improves the maximum mana, life and stamina of you and your party.

Req 24

Berserk

A powerful but reckless attack that increases damage and attack rating but decreases defense.

Req 30

Bind Demon

Force an injured demon to do your bidding.

Req 30

Blade Fury

Throw spinning blades to slice up your enemies.

Req 18

Blade Mastery

Passive — improves swords and daggers fighting skill.

Req 1

Blade Sentinel

Set a spinning blade to patrol between you and target point.

Req 6

Blade Shield

Spinning blades slice enemies who stray too close.

Req 30

Blade Warp

Hurl an astral weapon that teleports you to its impact.

Req 18

Blades of Ice

Charge-up skill: consecutive hits add cold damage to finishing moves can only be used with claw class weapons must use a dragon finishing move or normal attack to release charges.

Req 24

Blaze

Creates a wall of fire in your wake to scorch your enemies.

Req 12

Blessed Aim

When active, aura increases the attack rating for you and your party.

Req 12

Blessed Hammer

Summons an ethereal hammer that spirals outwards damaging enemies it hits.

Req 18

Blizzard

Summons massive shards of ice to destroy your enemies.

Req 24

Blood Boil

Erupt your demon's blood to damage nearby enemies.

Req 18

Blood Golem

Creates a golem that shares with you the life it steals.

Req 18

Blood Oath

Passive — bind the lifeforce of your demon to protect from enemy attacks.

Req 6

Bone Armor

Creates an orbiting shield of bone that absorbs melee damage.

Req 1

Bone Prison

Creates a barrier of fossilized bone around your target.

Req 24

Bone Spear

Summons a deadly spike of bone to impale your enemies.

Req 18

Bone Spirit

Releases a spirit of the restless undead that tracks its target or finds one of its own.

Req 30

Bone Wall

Creates an impassable barrier of bone and debris.

Req 12

Burst of Speed

Increases attack and movement speed for a period of time.

Req 6

Carrion Vine

Summon a vine that eats corpses and replenishes your life.

Req 12

Chain Lightning

Creates a bolt of lightning that arcs through several targets.

Req 18

Charge

Charge into battle and attack an enemy.

Req 12

Charged Bolt

Creates multiple, randomly directed bolts of electrical energy.

Req 1

Charged Bolt Sentry

A trap that emits charged bolts at enemies that pass near.

Req 12

Charged Strike

Adds lightning damage to javelin and spear class weapons and releases charged bolts upon impact.

Req 18

Chilling Armor

Increases defense and discharges an ice bolt in retaliation against ranged attackers.

Req 24

Claw Mastery

Passive — improves your skill with claw class weapons.

Req 1

Claws of Thunder

Charge-up skill: consecutive hits add lightning damage to finishing moves can only be used with claw class weapons must use a dragon finishing move or normal attack to release charges.

Req 18

Clay Golem

Creates a golem from the earth to fight by your side.

Req 6

Cleansing

When active, aura reduces the length of time you and your party will remain poisoned or cursed.

Req 12

Cleave

Attack all enemies in an expanding arc.

Req 6

Cloak of Shadows

Cast a shadow to blind nearby enemies lowering their defenses for a period of time.

Req 12

Cobra Strike

Charge-up skill: consecutive hits add life and mana stealing to finishing moves must use a dragon finishing move or normal attack to release charges.

Req 12

Cold Arrow

Magically enhances your arrows or bolts by adding cold damage and a slowing effect cold arrows only do half of their regular damage.

Req 6

Cold Mastery

Passive — increases the damage of your cold spells by piercing enemies' resistances to cold.

Req 30

Concentrate

Attack that is not interruptible and improves attack rating and defense.

Req 18

Concentration

When active, aura increases the damage and decreases the chance that the attack will be interrupted for you and your party.

Req 18

Confuse

Curses a monster to force it to attack random targets.

Req 18

Consume

Sacrifice your demon in exchange for power.

Req 30

Conversion

Converts monsters to fight against other foul demons and beasts.

Req 24

Conviction

When active, aura reduces the defenses and resistances of nearby enemies.

Req 30

Corpse Explosion

Cast on the corpse of a slain monster, it explodes, damaging nearby enemies.

Req 6

Critical Strike

Passive — your attacks have a chance to do double damage.

Req 1

Cyclone Armor

Shield yourself from damage caused by fire, cold, and lightning.

Req 12

Death Mark

Forces your demon to teleport to and attack an enemy.

Req 6

Death Sentry

Trap that shoots lightning at your enemies or explodes nearby corpses laying waste to more enemies.

Req 30

Decoy

Creates a duplicate of yourself that draws fire from enemies.

Req 24

Decrepify

Curses a group of enemies to make them slow, weak and take amplified damage.

Req 24

Defiance

When active, aura increases the defense of you and your party.

Req 6

Demonic Mastery

Passive — enhances your summoned and bound demons.

Req 1

Dim Vision

Curses a group of monsters, reducing their vision radius.

Req 6

Dodge

Passive — you have a chance to dodge a melee attack when attacking or standing still.

Req 6

Double Swing

When two weapons are equipped attacks two targets if possible, or one target twice.

Req 6

Double Throw

Allows you to throw two different throwing weapons at the same time.

Req 12

Dragon Claw

Finishing move: slice and dice your enemies with your dual claw class weapons adds charged-up bonuses to both claw attacks.

Req 6

Dragon Flight

Finishing move: teleport to your enemies and destroy them with a kick adds charged-up bonuses to the kick.

Req 24

Dragon Tail

Finishing move: knock back your enemies with an explosive kick adds charged-up bonuses to the kick.

Req 18

Dragon Talon

Finishing move: kick your enemies out of your way adds charged-up bonuses to the kick.

Req 1

Echoing Strike

Create echoes of your melee weapon that pierce through enemies.

Req 12

Eldritch Blast

Blast hexed enemies with draining magical damage and refresh the duration of their active hex.

Req 24

Enchant

Enchants equipped weapon of targeted character or minion adds fire damage to all weapons.

Req 18

Energy Shield

Creates a magical shield that consumes mana instead of health when you take damage.

Req 24

Engorge

Heal and empower your demon by feeding it a corpse.

Req 24

Enhanced Entropy

Passive — improve your mastery over the entropic forces of shadow magic.

Req 24

Evade

Passive — you have a chance to dodge a melee or missile attack when walking or running.

Req 24

Exploding Arrow

Enchants an arrow or bolt that explodes on contact, damaging all nearby enemies.

Req 12

Fade

Raise all resistances and resist curses for a period of time.

Req 18

Fanaticism

When active, aura increases damage, attack speed and attack rating for you and your party.

Req 30

Fend

Attacks all adjacent targets.

Req 24

Feral Rage

When in werewolf form, go into a frenzied rage to steal increasing amounts of life from your enemies with successive hits.

Req 12

Find Item

Use on the corpse of a slain monster to find hidden treasures.

Req 12

Find Potion

Use on the corpse of a slain monster for a chance to find a potion.

Req 1

Fire Arrow

Magically enhances your arrows or bolts with fire.

Req 1

Fire Ball

Creates an explosive sphere of fiery death to engulf your enemies.

Req 12

Fire Blast

Throw a fire bomb to blast your enemies to bits.

Req 1

Fire Bolt

Creates a magical flaming missile.

Req 1

Fire Claws

When in werewolf or werebear form, maul your enemies with a fiery claw attack.

Req 18

Fire Golem

Creates a golem that converts the damage it receives from fire into life.

Req 30

Fire Mastery

Passive — increases all damage caused by your fire spells.

Req 30

Fire Wall

Creates a wall of flame that burns nearby enemies.

Req 18

Firestorm

Unleash fiery chaos to burn your enemies.

Req 1

Fissure

Open volcanic vents below your enemies, burning them to a crisp.

Req 12

Fist of the Heavens

Lightning strikes your target as holy bolts seek out nearby enemies.

Req 30

Fists of Fire

Charge-up skill: consecutive hits add fire damage to finishing moves can only be used with claw class weapons must use a dragon finishing move or normal attack to release charges.

Req 6

Flame Wave

Unleashes a rolling wall of fire that burns the ground in its wake.

Req 18

Freezing Arrow

Magically enhances an arrow or bolt to freeze entire groups of monsters.

Req 30

Frenzy

Allows you to swing two weapons at once each successful attack increases your overall speed requires you to equip two weapons.

Req 24

Frost Nova

Creates an expanding ring of ice that damages and slows all nearby enemies.

Req 6

Frozen Armor

Increases your defense and freezes enemies that hit you.

Req 1

Frozen Orb

Creates a magical globe that sprays a torrent of ice bolts to lay waste to your enemies.

Req 30

Fury

When in werewolf form, attack either multiple adjacent targets or one target multiple times.

Req 30

Glacial Spike

Creates a magical ice comet that freezes or kills nearby enemies.

Req 18

Golem Mastery

Enhances Speed and Life of all your Golems.

Req 12

Grim Ward

Use on the corpse of a slain monster to create a frightening totem that causes nearby monsters to flee.

Req 24

Guided Arrow

Enhances your arrows and bolts to track your target or seek one of its own.

Req 18

Heart of Wolverine

Summon a spirit pet that adds to the damage and attack rating of you and your party.

Req 18

Hex: Bane

Hexes your weapon to impair enemies and add magic damage.

Req 1

Hex: Purge

Hexes your weapon to warp enemies creating a chance they will erupt when hit.

Req 12

Hex: Siphon

Hexes your weapon to extract the lifeforce of slain enemies.

Req 24

Holy Bolt

A bolt of divine energy that damages demons and undead or heals allies.

Req 6

Holy Fire

When active, aura damages nearby enemies with heavenly flames adds fire damage to your attack.

Req 6

Holy Freeze

When active, aura freezes nearby monsters adds cold damage to your attack.

Req 18

Holy Shield

Enhances your shield with divine power.

Req 24

Holy Shock

When active, aura causes pulses of electricity to damage nearby enemies adds lightning damage to your attack.

Req 24

Howl

Sends nearby monsters scrambling away in fear.

Req 1

Hunger

When in werewolf or werebear form, bite your enemies to gain life and mana.

Req 24

Hurricane

Create a massive storm of wind and debris to pound your enemies to bits.

Req 30

Hydra

Summons a multi-headed beast of flame to reduce your enemies to ashes.

Req 30

Ice Arrow

Magically enhances your arrow or bolt to freeze your enemies.

Req 18

Ice Blast

Creates a magical sphere of ice that damages and freezes your enemy.

Req 6

Ice Bolt

Creates a magical bolt of ice that damages and slows your enemies.

Req 1

Immolation Arrow

Enhances arrows or bolts to cause severe fire damage and creates a pyre upon impact.

Req 24

Impale

Increases attack damage but rapidly degrades the weapon.

Req 12

Increased Speed

Passive — increases walk and run speed.

Req 24

Increased Stamina

Passive — increases your stamina.

Req 12

Inferno

Creates a continuous jet of flame to scorch your enemies.

Req 6

Inner Sight

Illuminates nearby enemies making them easier to hit for you and your party.

Req 1

Iron Golem

Transforms a metallic item into a golem that gains the properties of the item.

Req 24

Iron Maiden

Curses a group of enemies, causing them to damage themselves when damaging others.

Req 12

Iron Skin

Passive — improves defense.

Req 18

Jab

Attacks with a series of rapid thrusts using a javelin or spear class weapon.

Req 1

Leap

Jump into the air and knock back nearby enemies when you land.

Req 6

Leap Attack

Leaps to and attacks target enemy and damages surrounding enemies.

Req 18

Levitation Mastery

Passive — improve your ability to levitate your equipped weapon with your mind.

Req 1

Life Tap

Curses a group of monsters so that damaging them gives the attacker life.

Req 18

Lightning

Creates a powerful lightning bolt to lay waste to your enemies.

Req 12

Lightning Bolt

Magically converts your javelin into a bolt of lightning.

Req 12

Lightning Fury

Changes a thrown javelin into a powerful bolt of lightning that splits on impact.

Req 30

Lightning Mastery

Passive — increases all damage caused by your lightning spells.

Req 30

Lightning Sentry

A trap that shoots lightning to scorch passing enemies.

Req 24

Lightning Strike

Adds lightning damage to javelin and spear class weapons and releases chain lightning upon impact.

Req 30

Lower Resist

Curses an enemy to take more damage from all magical attacks lowers resistances of monsters lowers maximum resistances of hostile players.

Req 30

Lycanthropy

Passive — improves duration and life when in werewolf or werebear form.

Req 1

Mace Mastery

Passive — improves mace fighting skill.

Req 1

Magic Arrow

Creates a magical arrow or bolt that does extra damage.

Req 1

Maul

When in werebear form, maul your enemies for increasing extra damage with successive hits.

Req 12

Meditation

When active, aura increases mana recovery for you and your party.

Req 24

Meteor

Summons a meteor from the heavens to crush and incinerate your enemies.

Req 24

Miasma Bolt

Fires a bolt of darkness that releases a cloud of entropy.

Req 1

Miasma Chain

Summon shadowy chains that emit a suffocating miasma between you and the target.

Req 12

Might

When active, aura increases the damage done by you and your party.

Req 1

Mind Blast

Using the power of your mind stun a group of enemies and convert the feeble-minded.

Req 24

Mirrored Blades

Attack with mirror duplicates of your weapon.

Req 30

Molten Boulder

Launch a boulder of flaming hot magma that knocks back your enemies.

Req 6

Multiple Shot

Magically splits one arrow or bolt into many.

Req 6

Natural Resistance

Passive — increases natural resistances to elemental and poison damage.

Req 30

Nova

Creates an expanding ring of lightning to shock nearby enemies.

Req 12

Oak Sage

Summon a spirit pet that increases life for you and your party.

Req 6

Penetrate

Passive — increases your attack rating.

Req 18

Phoenix Strike

Charge-up skill: adds elemental novas to finishing moves must use a dragon finishing move or normal attack to release charges.

Req 30

Pierce

Passive — your missiles have a chance to pass through enemies that they hit.

Req 30

Plague Javelin

Magically enhances your javelin to release expanding clouds of poison upon impact.

Req 18

Poison Creeper

Summon a vine that spreads disease to all it contacts.

Req 1

Poison Dagger

Adds poison to your dagger attacks.

Req 6

Poison Explosion

Cast on the corpse of a slain monster, toxic gas is released that poisons nearby monsters.

Req 18

Poison Javelin

Magically enhances your javelin to leave a trail of poison clouds.

Req 6

Poison Nova

Emits an expanding ring of concentrated poison.

Req 30

Polearm Mastery

Passive — improves polearm skill.

Req 6

Power Strike

Adds lightning damage to attacks with javelin and spear class weapons.

Req 6

Prayer

When active, aura slowly regenerates the life of you and your party.

Req 1

Psychic Hammer

Use the power of your mind to create a psychic blast to crush and knock back your enemies.

Req 1

Psychic Ward

Creates a mental shield that absorbs damage from attacks and can stun melee attackers.

Req 18

Rabies

When in werewolf form, bite your enemies to inflict them with disease that spreads to other monsters.

Req 18

Raise Skeletal Mage

Cast on the corpse of a slain monster, this raises a skeleton mage that fights for you.

Req 12

Raise Skeleton

Cast on the corpse of a slain monster, this raises a skeleton warrior that fights for you.

Req 1

Raven

Summon ravens to peck out the eyes of your enemies.

Req 1

Redemption

When active, aura attempts to redeem the souls of slain enemies to give you life and mana.

Req 30

Resist Cold

When active, aura decreases cold damage done to you and your party.

Req 6

Resist Fire

When active, aura decreases fire damage done to you and your party.

Req 1

Resist Lightning

When active, aura decreases lightning damage done to you and your party.

Req 12

Revive

Returns a monster to life to fight by your side.

Req 30

Ring of Fire

Releases a volley of expanding hellfire in all directions that pushes enemies away.

Req 6

Sacrifice

Increased accuracy and damage at the cost of life.

Req 1

Salvation

When active, aura decreases fire, cold and lightning damage done to you and your party.

Req 30

Sanctuary Aura

When active, aura damages the undead and knocks them back.

Req 24

Shadow Master

Summon a powerful shadow of yourself to fight by your side.

Req 30

Shadow Warrior

Summon a shadow of yourself that mimics your skills and fights by your side.

Req 18

Shiver Armor

Increases your defense freezes and damages enemies that hit you.

Req 12

Shock Wave

When in werebear form, create a shock wave that stuns nearby enemies.

Req 24

Shock Web

Throw a web of lightning to shock your enemies.

Req 6

Shout

Warns of impending danger and improves the defense rating of you and your party.

Req 6

Sigil: Death

Lay a sigil on the ground that hastens the death of injured enemies in a violent explosion.

Req 24

Sigil: Lethargy

Lay a sigil on the ground that slows and weakens enemies.

Req 6

Sigil: Rancor

Lay a sigil on the ground that enrages those who enter and has a chance for enemies to attack one another.

Req 12

Skeleton Mastery

Passive — increases life and damage of raised skeletons and revived creatures.

Req 1

Slow Missiles

Illuminates nearby enemies and slows their ranged attacks.

Req 12

Smite

Temporarily stun your enemy by bashing it with your shield.

Req 1

Solar Creeper

Summon a vine that eats corpses and replenishes your mana.

Req 24

Spear Mastery

Passive — improves spear fighting skill.

Req 6

Spirit of Barbs

Summon spirit pet that reflects damage taken by you and your party back at your enemies.

Req 30

Static Field

Creates an electrical field that reduces life of all nearby enemies.

Req 6

Strafe

Magically splits one arrow into several that target multiple nearby enemies.

Req 24

Stun

Stuns your target for a short time and increases your attack rating.

Req 12

Summon Defiler

Summons a defiler that binds enemy souls together to take shared damage.

Req 18

Summon Dire Wolf

Summon a wolf that becomes enraged, eating corpses to increase damage it does to enemies.

Req 18

Summon Goatman

Summons a Goatman to fight by your side.

Req 1

Summon Grizzly

Summon a ferocious grizzly bear.

Req 30

Summon Resist

Passive — increases the resistances of all summoned creatures.

Req 24

Summon Spirit Wolf

Summon a wolf with teleporting ability to fight by your side.

Req 6

Summon Tainted

Summons a Tainted to fight by your side.

Req 12

Taunt

Enrages a monster into relentlessly attacking.

Req 6

Teeth

Fires a barrage of summoned barbed teeth.

Req 1

Telekinesis

Uses the power of your mind to pick up items, use objects, and knock back enemies.

Req 6

Teleport

Instantly moves to a destination within your line of sight.

Req 18

Terror

Curses a group of monsters, causing them to flee in terror.

Req 12

Thorns

When active, aura reflects melee damage taken by you and your party back at your enemies.

Req 6

Throwing Mastery

Passive — improves throwing weapon skill.

Req 6

Thunder Storm

Summons a deadly thunderstorm that strikes your enemies with bolts of lightning.

Req 24

Tiger Strike

Charge-up skill: consecutive hits add damage bonuses to finishing moves must use a dragon finishing move or normal attack to release charges.

Req 1

Tornado

Create a funnel of wind and debris to blast your enemies.

Req 24

Twister

Release several small whirlwinds that cut a path through your enemies.

Req 18

Valkyrie

Summons a powerful Valkyrie ally.

Req 30

Vengeance

Fire, lightning and cold damage are added to each successful attack.

Req 18

Venom

Add poison damage to your weapons.

Req 30

Vigor

When active, aura increases stamina recovery rate, maximum stamina and movement speed for you and your party.

Req 18

Volcano

Summon forth a volcano to rain death and destruction over your enemies.

Req 24

Wake of Fire

A trap that emits waves of fire.

Req 12

Wake of Inferno

Trap that sprays fire at passing enemies.

Req 24

War Cry

Injures and stuns all nearby enemies.

Req 30

Warmth

Passive — increases the rate at which you recover mana.

Req 1

Weaken

Curses a group of enemies, reducing the amount of damage they inflict.

Req 6

Weapon Block

Passive — chance to block when you are using dual claw class weapons.

Req 12

Werebear

Transform into a werebear with unstoppable attacks.

Req 6

Werewolf

Transform into a werewolf.

Req 1

Whirlwind

A whirling dance of death that cuts a path through the legions of your enemies.

Req 30

Zeal

Allows you to attack multiple adjacent enemies with a single attack.

Req 12