Description
When active, aura attempts once every 2 seconds to redeem the souls of slain enemies to grant you life and mana.
Key details
- Redemption does not regain mana or hit points for other party members, Minions, Monsters that have been converted or Hirelings.
- To use Redemption, get within range of some monster bodies and turn on the aura.
- When you mouse over the skill it lists the chance to Redeem.
- This means how fast Redemption will work.
- As you devote more points into Redemption, the chance to redeem will go up and it will work much faster.
- Redemption turns the Paladin into a virtual walking well.
- Whenever the Paladin can kill monsters creating bodies, he can use Redemption to regain mana and health.
- As you know, there is no shortage of monsters so there is now an almost endless supply of monsters to use to heal the Paladin and to regain mana.
- This aura is a great replacement for Prayer.
- It works much faster than Prayer in combat and calls for no mana, just monster bodies.
- When it works, it instantly regains health and mana.
- As you devote more points into Redemption, it will regain more Health and Mana from a body, and work much faster.
- Still, this will eat up bodies much faster which isn't always what you want.
- If you plan on using Redemption while you fight, devote more points into it, so it will help you faster and heal more life, and regain more mana.
- If you plan on using it after battle, only devote one to a few points to it.
- The best way to use Redemption is to kill a few monsters, then run in circles around the monster's corpses until they are redeemed, then jump back into combat.
- This works very well against large groups of monsters.
- After finishing a battle with less than full health or mana (if you're using Mana Skills), run back to a group of monster corpses and turn on Redemption.
- Redemption works to get rid of monster bodies preventing any other creatures including Fallen Shaman from raising the bodies.
- If possible bait the minions who might be raised away from their leader with Redemption on out of the range of the raising monster.
- Kill them quickly and make sure Redemption gets rid of the body.
- This will prevent the enemy master from raising their minions.
- It is also possible to do this within the raising corpses range but is more difficult to pull off.
D2Emu Tips
- The Runeword Phoenix (weapons and off-hand items with 4 sockets) grants a level 10-15 Redemption aura.
- It is especially awesome if you are: 1) getting it on your Phoenix as a passive bonus aura, not active one for your own skill points invested; 2) mass-killing mobs (preferably with fire in case of Phoenix); 3) having tough enough character to stand in the thick of it.
- Rarely worth investing more than one point in, especially if you have decent +skills gear, but it can be surprisingly convenient to have one point in Redemption.
- Paladins, please don't use this aura when you are partied with a Necromancer.
Facts
- Class
- Paladin
- Tree
- Defensive Auras
- Required Level
- 30
- Maximum Level
- 20
- Base Mana Cost
- 0
Prerequisites
Stats by Skill Level
Values use the listed effective skill level; synergies are not included.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Radius | 10.7 yd | 10.7 yd | 10.7 yd | 10.7 yd | 10.7 yd | 10.7 yd | 10.7 yd | 10.7 yd | 10.7 yd | 10.7 yd | 10.7 yd | 10.7 yd | 10.7 yd | 10.7 yd | 10.7 yd | 10.7 yd | 10.7 yd | 10.7 yd | 10.7 yd | 10.7 yd | 10.7 yd | 10.7 yd | 10.7 yd | 10.7 yd | 10.7 yd | 10.7 yd | 10.7 yd | 10.7 yd | 10.7 yd | 10.7 yd | 10.7 yd | 10.7 yd | 10.7 yd | 10.7 yd | 10.7 yd | 10.7 yd | 10.7 yd | 10.7 yd | 10.7 yd | 10.7 yd |
| Life/Mana Recovered | 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 | 65 | 70 | 75 | 80 | 85 | 90 | 95 | 100 | 105 | 110 | 115 | 120 | 125 | 130 | 135 | 140 | 145 | 150 | 155 | 160 | 165 | 170 | 175 | 180 | 185 | 190 | 195 | 200 | 205 | 210 | 215 | 220 |
| Chance to redeem soul | 23% | 34% | 42% | 49% | 55% | 59% | 63% | 65% | 69% | 71% | 73% | 75% | 77% | 79% | 80% | 82% | 82% | 83% | 84% | 85% | 86% | 87% | 88% | 89% | 89% | 90% | 91% | 91% | 91% | 91% | 92% | 92% | 93% | 93% | 93% | 94% | 94% | 95% | 95% | 95% |