
Blood lord family
Blood Lord
Blood Lords are independent melee brutes whose attacks combine physical force with magical or elemental damage. Blood Lords remain raging, uncontrollable brutes and have the freedom to act independently from the other demonic troops on the battlefield. They are strictly melee fighters, but their devastating blows inflict both normal and magic damage.
Stats
- Level
- 82
- Experience
- 98947
- Hit points
- 10507–13134
- Defense
- 1765
- Chance to block
- 50%
- Drain effectiveness
- 75%
- Chill effectiveness
- -10%
Attacks
Resistances
- Physical
- 100%
- Magic
- 33%
- Fire
- 33%
- Lightning
- 33%
- Cold
- 33%
- Poison
- 33%
Skills
BloodLordFrenzy Level 1
Appears in
D2Emu Tips
- They use Frenzy, so break contact before repeated hits build momentum.
- In Hell, Moon Lords are Fire Immune, Night Lords Lightning Immune, Blood Lords Physical Immune, Hell Lords Cold Immune, and Death Lords Fire Immune.
- Guest Moon Lords can add Cold damage on one attack and Fire damage on another; guest Hell Lords can add Lightning and Fire damage.
- While they are not Immune to Cold, Death Lords (found in the Worldstone Keep Level 3 and Throne of Destruction) cannot be frozen or slowed by Chilling effects.
- Blood Lord family members in Hell have unusually high resistances; Stone Skin can make Physical Immunity difficult or impossible to break, and Demon- or Undead-specific counters such as Sanctuary do not apply to this family.