
Claw viper family
Claw Viper
Extremely fast serpentine servants of the Three combine chilling contact with a sudden charging attack. Claw Viper attacks can be chilling and losing your normal speed can be fatal in a pack of these creatures. Claw Vipers use Charge augmented with an elemental attack. Claw Vipers also have a projectile attack. Tomb Vipers have a chance to deal Poison damage and fire a Poison projectile. Claw Vipers, Pit Vipers, and Serpent Magi have a chance to deal Poison damage and fire a Magic projectile (much like Bone Spear). Salamanders have a chance to deal Fire damage and launch a Fire projectile.
Stats
- Level
- 76
- Experience
- 38964
- Hit points
- 2895–4246
- Defense
- 1586
- Chance to block
- 16%
- Drain effectiveness
- 50%
- Chill effectiveness
- -40%
Attacks
Resistances
- Physical
- 40%
- Magic
- 0%
- Fire
- 33%
- Lightning
- 0%
- Cold
- 120%
- Poison
- 0%
Skills
Appears in
D2Emu Tips
- Their Charge carries elemental damage and can rapidly close distance, so avoid standing in an exposed line in front of a pack.
- Chilling attacks make escape harder; cold resistance, cannot-be-frozen effects, or early crowd control help preserve mobility.
- Tomb Vipers use Poison projectiles, Salamanders use Fire, and the other listed guests add Poison hits with a magic projectile resembling Bone Spear.
- A Unique Claw Viper with Might gains a synergy bonus to Charge damage.
- Most Act V guest Claw Vipers are glass cannons: their Charge and projectiles are dangerous, but their life and Physical Resistance are lower than many neighboring monsters.