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Claw Viper monster graphic

Claw viper family

Claw Viper

Extremely fast serpentine servants of the Three combine chilling contact with a sudden charging attack. Claw Viper attacks can be chilling and losing your normal speed can be fatal in a pack of these creatures. Claw Vipers use Charge augmented with an elemental attack. Claw Vipers also have a projectile attack. Tomb Vipers have a chance to deal Poison damage and fire a Poison projectile. Claw Vipers, Pit Vipers, and Serpent Magi have a chance to deal Poison damage and fire a Magic projectile (much like Bone Spear). Salamanders have a chance to deal Fire damage and launch a Fire projectile.

Selected variant

Claw Viper

Stats

Level
76
Experience
38964
Hit points
2895–4246
Defense
1586
Chance to block
16%
Drain effectiveness
50%
Chill effectiveness
-40%

Attacks

Attack 152–69 damage4139 attack rating
Attack 252–91 damage4139 attack rating

Resistances

Physical
40%
Magic
0%
Fire
33%
Lightning
0%
Cold
120%
Poison
0%

D2Emu Tips

  • Their Charge carries elemental damage and can rapidly close distance, so avoid standing in an exposed line in front of a pack.
  • Chilling attacks make escape harder; cold resistance, cannot-be-frozen effects, or early crowd control help preserve mobility.
  • Tomb Vipers use Poison projectiles, Salamanders use Fire, and the other listed guests add Poison hits with a magic projectile resembling Bone Spear.
  • A Unique Claw Viper with Might gains a synergy bonus to Charge damage.
  • Most Act V guest Claw Vipers are glass cannons: their Charge and projectiles are dangerous, but their life and Physical Resistance are lower than many neighboring monsters.

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