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Skills

Charge

Hero Editor

Description

Charge into battle and attack an enemy.

Key details

  • While Charge is after Smite on the Skill Tree, Charge does not call for a shield.
  • You can Charge without a shield with a two-handed weapon.
  • You can also use Charge on the Left Action Button while having Auras active at the same time.
  • When maxed, Charge delivers more damage than Sacrifice.
  • Consider getting Mana Stealing Items when using Charge to counter its mana cost.
  • You can only use Charge on a Monster if you are already not in melee range.
  • This is the one limitation when relative to Sacrifice.
  • You will have to back away or select another monster that is further away.
  • Can be used to flee from fights or even dodge (outrun) projectiles (including Diablo's Fire Nova or Oblivion Knight's Bone Spirit).
  • May also be used to (very) rapidly traverse land.
  • Sometimes Charge skill may stun yourself (you cannot attack and move but can drink potions) when attacking.
  • This may continue very long until to your death.
  • You can fix this by pressing the "W" key to swap weapons which should exit you from the stun.

D2Emu Tips

  • Charge is a useful mobility tool for Paladins of every kind before Teleport becomes readily available via Enigma.
  • Charge does not benefit from Faster Run/Faster Walk bonuses.

Facts

Class
Paladin
Tree
Combat
Required Level
12
Maximum Level
20
Base Mana Cost
9

Prerequisites

Stats by Skill Level

Values use the listed effective skill level; synergies are not included.

Level 12345678910111213141516171819202122232425262728293031323334353637383940
Mana Cost 9999999999999999999999999999999999999999
Damage Bonus 100%125%150%175%200%225%250%275%300%325%350%375%400%425%450%475%500%525%550%575%600%625%650%675%700%725%750%775%800%825%850%875%900%925%950%975%1000%1025%1050%1075%
Attack Bonus 50%65%80%95%110%125%140%155%170%185%200%215%230%245%260%275%290%305%320%335%350%365%380%395%410%425%440%455%470%485%500%515%530%545%560%575%590%605%620%635%

Synergies

  • Vigor +20% Damage per Level
  • Might +20% Damage per Level

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Comments and notes