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Skills

Might

Hero Editor

Description

When active, aura increases the damage done by you and your party.

Key details

  • Before devoting more than one point into Might, keep in mind that Concentration is available at level 18 and Fanaticism at level 30, both of which offer greater damage boost.
  • Concentration also delivers a 20% chance of an uninterrupted hit.
  • Fanaticism also delivers attack rating and attack speed (up to +40%), but with only half of the damage boost applied to the party.
  • You can use Scepters, Unique items that add +1 to Skills, or Sigon's Guard to grant additional points in Might until you're able to get Concentration or Fanaticism which will pay off in the long run.

D2Emu Tips

  • Might applies a synergy bonus when Charge is used by an Aura Enchanted Claw Viper or Reanimated Horde (only to the elite monster itself, not its minions).
  • Other sources of might: act 2 mercenary from nightmare difficulty Last Wish.

Facts

Class
Paladin
Tree
Offensive Auras
Required Level
1
Maximum Level
20
Base Mana Cost
0

Stats by Skill Level

Values use the listed effective skill level; synergies are not included.

Level 12345678910111213141516171819202122232425262728293031323334353637383940
Radius 10.7 yd12 yd13.3 yd14.7 yd16 yd17.3 yd18.7 yd20 yd21.3 yd22.7 yd24 yd25.3 yd26.7 yd28 yd29.3 yd30.7 yd32 yd33.3 yd34.7 yd36 yd37.3 yd38.7 yd40 yd41.3 yd42.7 yd44 yd45.3 yd46.7 yd48 yd49.3 yd50.7 yd52 yd53.3 yd54.7 yd56 yd57.3 yd58.7 yd60 yd61.3 yd62.7 yd
Damage Bonus 40%50%60%70%80%90%100%110%120%130%140%150%160%170%180%190%200%210%220%230%240%250%260%270%280%290%300%310%320%330%340%350%360%370%380%390%400%410%420%430%

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Comments and notes