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Treachery inventory graphic

Treachery

Runeword

Shael + Thul + Lem

Sockets:
3
Allowed Bases:
Armor
Req level:
43
  • 25% Chance to Cast Level 15 Venom on Striking
  • 5% Chance to Cast Level 15 Fade when Struck
  • +2 to Assassin Skills
  • +45% Increased Attack Speed
  • +20% Faster Hit Recovery
  • Cold Resist +30%
  • 50% Extra Gold from Monsters

Description

Treachery belongs to the group of class-specific armor rune words, added in patch 1.11.

Key details

  • Even with being designed for Assassins, thanks to its enormous IAS bonus, it remains effective for any weapon-based class (or hireling).
  • The Fade buff is effective for any class, and can be procced by standing in fire.
  • It remains after switching the armor.

D2Emu Tips

  • Treachery built in an ethereal ebugged Archon Plate is considered the best in slot armor (better than the typical option Fortitude) for an act 2 mercenary wielding Infinity (built in a fast weapon- Thresher or Giant Thresher) and a helmet socketed with Enhanced Damage/Increased Attack Speed gem (typically ethereal Andariel’s…
  • Level 15 Fade will provide 60% to all resistances and 15% to physical resistance for 288 seconds (4 minutes and 48 seconds).
  • A skill level 15 Venom: Skill proc has the following effects: Poison Damage Min: 305 Poison Damage Max: 325 Poison Duration (seconds): 0.4 Duration (seconds): 176.
  • On above, this also means you cannot use Mania and Treachery together.
  • Stand in the fire next to Hadriel in the River of Flame to trigger Fade.

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Comments and notes