Description
Creates a wall of flame that blocks or burns your enemies.
Key details
- Casting Delay: 1.4 seconds
- Use Fire Wall on the other side of valleys, and rivers when monsters are unable to reach you.
- Lay down some Fire Walls, then lead Monsters into it.
- Run in circles around the areas of Fire Wall, until the Monsters within die.
- You can combine with Static Field to bring the monsters' hit points down while the Fire Wall is also working on them.
- You can even throw some Meteor on top of that as well.
- When in parties, cast a Fire Wall around any Melee attacker in your party.
- This works especially well with something like a Golem that attracts monsters.
- While the monsters attack the Golem, the Fire Wall around will finish these monsters off.
- When a fall-guy isn't available, move up close to a monster and let them attack you while you keep them standing in a Fire Wall.
- Some monsters are smart and will try to avoid the Fire Wall.
D2Emu Tips
- The 3-piece set bonus of "Trang-Oul's Avatar" grants a level 13 Fire Wall Oskill.
- Patch 2.4: Fire Wall Casting Delay will no longer share its cooldown with other skills that have Casting Delays Tooltip updated to now display Casting Delay.
- If you are playing in Resurrected mode, this ability's projectiles provide a small radius of light, illuminating the dark slightly.
- In Diablo 1, this spell is very powerful but also very dangerous since it also deals damage to your char!
- Perpendicular Pyromania, or how to aim Fire Walls.
Facts
- Class
- Sorceress
- Tree
- Fire
- Required Level
- 18
- Maximum Level
- 20
- Base Mana Cost
- 22
- Casting Delay
- 1.4 s
Prerequisites
Stats by Skill Level
Values use the listed effective skill level; synergies are not included.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Casting Delay | 1.4 s | 1.4 s | 1.4 s | 1.4 s | 1.4 s | 1.4 s | 1.4 s | 1.4 s | 1.4 s | 1.4 s | 1.4 s | 1.4 s | 1.4 s | 1.4 s | 1.4 s | 1.4 s | 1.4 s | 1.4 s | 1.4 s | 1.4 s | 1.4 s | 1.4 s | 1.4 s | 1.4 s | 1.4 s | 1.4 s | 1.4 s | 1.4 s | 1.4 s | 1.4 s | 1.4 s | 1.4 s | 1.4 s | 1.4 s | 1.4 s | 1.4 s | 1.4 s | 1.4 s | 1.4 s | 1.4 s |
| Fire Duration | 3.6 s | 3.6 s | 3.6 s | 3.6 s | 3.6 s | 3.6 s | 3.6 s | 3.6 s | 3.6 s | 3.6 s | 3.6 s | 3.6 s | 3.6 s | 3.6 s | 3.6 s | 3.6 s | 3.6 s | 3.6 s | 3.6 s | 3.6 s | 3.6 s | 3.6 s | 3.6 s | 3.6 s | 3.6 s | 3.6 s | 3.6 s | 3.6 s | 3.6 s | 3.6 s | 3.6 s | 3.6 s | 3.6 s | 3.6 s | 3.6 s | 3.6 s | 3.6 s | 3.6 s | 3.6 s | 3.6 s |
| Mana Cost | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 |
| Range | 6 yd | 7.3 yd | 8.7 yd | 10 yd | 11.3 yd | 12.7 yd | 14 yd | 15.3 yd | 16.7 yd | 18 yd | 19.3 yd | 20.7 yd | 22 yd | 23.3 yd | 24.7 yd | 26 yd | 27.3 yd | 28.7 yd | 30 yd | 31.3 yd | 32.7 yd | 34 yd | 35.3 yd | 36.7 yd | 38 yd | 39.3 yd | 40.7 yd | 42 yd | 43.3 yd | 44.7 yd | 46 yd | 47.3 yd | 48.7 yd | 50 yd | 51.3 yd | 52.7 yd | 54 yd | 55.3 yd | 56.7 yd | 58 yd |
| Average Fire Damage | 4-5/s | 7-8/s | 9-11/s | 12-13/s | 14-16/s | 17-19/s | 20-21/s | 22-24/s | 26-28/s | 31-32/s | 35-36/s | 39-40/s | 43-44/s | 47-48/s | 51-53/s | 55-57/s | 61-63/s | 67-69/s | 74-75/s | 80-81/s | 86-87/s | 92-94/s | 98-100/s | 104-106/s | 111-112/s | 117-118/s | 123-124/s | 129-130/s | 135-137/s | 141-143/s | 147-149/s | 154-155/s | 160-161/s | 166-167/s | 172-174/s | 178-180/s | 184-186/s | 191-192/s | 197-198/s | 203-204/s |