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Cure inventory graphic

Cure

Runeword

Shael + Io + Tal

Sockets:
3
Allowed Bases:
Helm
Req level:
35
  • Level 1 Cleansing Aura When Equipped
  • +20% Faster Hit Recovery
  • +75–100% Enhanced Defense
  • +10 to Vitality
  • Increase Maximum Life 5%
  • Poison Resist +10–30%
  • Poison Resist +30%
  • Poison Length Reduced by 50%

Description

Cure, true to its name, shields its wearer against poison damage.

Key details

  • It grants Cleansing aura, which grants further protection from poisons (and curses) by reducing their duration and, if synergized by Prayer (worn by paladins or desert mercenaries), grants additional healing.

D2Emu Tips

  • Level 1 Cleansing aura reduces poison/curse duration by 39%.
  • This rune word can only be MADE on ladder, but you can find these in the wild being used & traded on non-ladder because whenever a ladder season ends, all characters & items from that ladder season, including any Cure and other ladder-only rune words that were created during that ladder season, will transfer over to non-ladder.
  • Unlock the power of Cure quickly by finding the base and runes fast!
  • If worn by a desert mercenary with Prayer aura, the healing will be doubled due to synergized Cleansing aura (or tripled, if the mercenary also has equipped Insight with synergized Meditation aura).
  • This Helm on your Prayer mercenary using an Insight for Meditation is so awesome for a Nova Sorc. completely fixes the mana problem and the poison weakness of Energy Shield, so self wielding Infinity builds really benefit from this runword when an act 2 mercenary uses it.

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